Etherscope - campaign setting.pdf

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Etherscope
etHerSPACe AdVeNtureS
IN AN AGe of INduStry,
INtrIGue, ANd IMPerIAlISM
A COMPLETE ROLE PLAYING GAME
Created by Nigel McClelland and Ben Redmond
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Core rulebook
For our families and the memory of John Henry Greenwood, loving grandfather of Nigel McClelland,
whose support and belief have made this book possible.
Credits
Etherscope created by Nigel McClelland and Ben Redmond
Designers: Nigel McClelland and Ben Redmond
Additional Designers: Chris Durham and David Schwartz
Writers: Ben Redmond, Nigel McClelland, Chritopher F. Allen, Chris Durham,
Mark Charke, and David Schwartz
Developer: Luke Johnson
Editor: Ken Hart
Art Diretion and Graphic Design: Shane Hartley
Cover Art Diretion: Sean Glenn
Cover Art: Jonathan Hill
Interior Art: Alex Kosakowski, Alex Shiekman, Chris Watkins, Eduardo Herrera, Ethan Paternack,
Ilya Atrakhan, James Coper, Jeremy Mohler
Editor-in-Chief: Joseph Goodman
Playteters: Mike Beddes (Rahlyns Falconer-Beddes, Xcylur Beddes, Jason Taylor, Corey Starr, Billy
Ujhely), Benjie C/S, Jim Crapia, Chris Durham, Mark Gedak, Sean Holland, Jamallo Kreen, Stefan
Lundsby, Michael McConnell, Scott Moore, Jer Petter ( Jason Bazylak, John Gillepie, Linda Gillepie,
Brett Watters), Ben Redmond (Melanie Dufy, Mark Fair, Matt Finn, Paul Johnson, Gérard Kraus,
Beatty Osborne, Matt Sims, James Todd), David Schwartz (Catherine Pegg, Michael Woodhams, Sam
Noel, Carlene Quedley, Nathan Smith, Carol Phillips), Beckett Warren
Learn more about Etherscope at www.EtherscopeRPG.com
Learn more about Goodman Games at www.goodman-games.com
his printing of Etherscope is published in accordance with the Open Game License.
See the Open Game License Appendix of this book for more information. All rights reserved.
© 2005 Goodman Games. Etherscope is a trademark of Goodman Games in the U.S. and/or other countries, used with permission. All rights reserved.
he mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
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tAble oF CoNteNts
CoNteNts
CoRE RulEBook
1
Inluences Detail
106
he Dying Saving hrow 171
Recovery 172
Ability Score Damage 172
ENvIRoNMENT AND hAzARDS 173
Darkness and Light 173
Heat and Cold 173
Catching on Fire 173
Starvation and hirst 173
Sufocation and Drowning 173
Falling 174
Poison 174
Disease 175
Energy Drain and Negative Levels 175
Acid 175
Electricity 175
vEhIClE MovEMENT AND CoMBAT 176
Characters in Vehicles
CREDITS
1
SPECIAl TRAITS
108
CoNteNts
2
ChApter iii: equipmeNt 113
ENCuMBRANCE 113
Carrying Capacity 113
MovEMENT AND ovERlAND TRAvEl 114
ACquISITIoN 114
Wealth Bonus 115
Acquiring Goods and Services 115
Increasing Wealth 116
CoNCEAlED WEAPoNS AND oBjECTS 116
WEAPoNS AND ARMouR
iNtroduCtioN
5
jACk
5
ThE yEAR IS 1984.
6
he Pan-European War
6
he New Reich
7
Russia
7
Britain
7
117
he Paciic War
8
Weapons
117
he Etherscope
8
Armour
128
America
9
vEhIClES
129
Ottoman Empire
11
176
Powered Armour
132
he Great Metropolis
11
Scale
176
CyBERNAuGhTICS
133
New Dangers
11
Vehicle Sizes
176
Classifying Cybernaughtics
133
WElCoME
11
Facing and Firing Arcs
176
Cybernaughtic Purchase Points
134
What is Roleplaying?
12
Getting Started
176
Tolerance
135
he World of Etherscope
12
Initiative
176
Minimum Constitution
135
Playing the Game
13
Vehicle Speed
177
Cybernaughtic Apps
136
hoW To uSE ThIS Book
13
Moving
177
Cybernaughtic Arm
136
System Basics
13
Pilot Options
177
Cybernaughtic Eye
137
INSPIRATIoN
14
Collisions and Ramming
179
Cybernaughtic Leg
138
Losing Control
180
Dermal/Subdermal Plating
138
ChApter i: ChArACters 17
ChARACTER CREATIoN
Hide and Seek
180
Motor Neuron Accelerators
139
Fighting from Vehicles
180
17
Scope Jack
139
Damaging Vehicles
181
ABIlITy SCoRES
19
GENERAl EquIPMENT
140
Ability Modiiers
19
Equipment Tables
140
ChApter V: the
World oF ethersCope 183
GEoGRAPhy 183
he Great Metropolis 183
he British Empire 184
North America 185
Europe and Western Asia 185
he Paciic 186
South America 187
Unexplored Regions 187
SoCIETy 187
Espionage: he Great Game 187
he Eugenics League 188
Religion 188
he Northumbrian Republican Movement 189
Counterculture
Using Ability Scores
19
lIfESTylE
147
ChARACTER RACES
20
SERvICES
151
Humans
20
Alpha Humans
20
ChApter iV: CombAt 153
CoMBAT RouND—ThE BASICS 153
Combat Statistics 153
INITIATIvE 155
ACTIoNS IN CoMBAT 155
he Combat Round 155
Action Types 156
Attack Actions 156
Move Actions 157
Full-Round Actions 158
Miscellaneous Actions 159
Attacks of Opportunity 159
MovEMENT AND PoSITIoN 160
Tactical Movement 160
CoMBAT MoDIfIERS 160
Favourable and Unfavourable Conditions 160
CovER
he Transgenic Strains
21
Fey
25
SoCIAl TEMPlATES
26
Template Descriptions
27
BASIC ClASSES
30
Overview
30
Broker
30
Combatant
33
Enginaught
36
Pursuer
38
Savant
41
Scoundrel
44
189
Gamma Sewer Kingdoms
190
ChApter ii: trAits
49
Criminal Organisations
190
PERSoNAlITy TRAITS
49
Craftsman Guilds
190
Values
49
161
Occult Societies
190
Allegiances
51
CoNCEAlMENT
161
SAvING ThRoWS
51
hElPlESS DEfENDERS
162
ChApter Vi: the sCope 193
SCIENCE AND TEChNoloGy
ExCEllENCE PoINTS
52
SPECIAl INITIATIvE ACTIoNS
162
193
SkIllS
52
Delay
162
A Brief History of Ether Science
193
Getting Skills
52
Ready
162
Technology
195
Using Skills
53
SPECIAl ATTACkS
163
GEoGRAPhy of ThE SCoPE
198
Skill Descriptions
56
Aid Another
163
A Typical Scope City
198
fIGhTING TEChNIquES
80
Firearms
163
New London
199
Combat Styles
81
Grenades and Explosives
163
Centropolis
199
oCCulT SkIllS
84
Attack an Object
164
Schopheim
199
Occult Science
84
Bull Rush
165
Haven
199
Occult Powers
84
Overrun
166
he Pleasure Domes
199
Occult Skill Descriptions
85
Trip
166
Other Cities
199
Occult Lore Powers
85
Grapple
167
SCoPE RIDING
199
Psychic Powers
88
Bind
168
Scope Avatars
200
Spirit Medium Powers
90
ChARACTER STATuS
169
Avatars and Equipment
201
fEATS
92
Conditions
169
Movement in the Scope
202
INfluENCES
104
DEATh, DyING, AND hEAlING
171
Remote Users
203
Gaining Inluences
105
Injury and Death
171
Entering the Scope
203
Using Inluences
105
Healing
171
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