comm_explosion(1).txt

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follow_object = 0
launch_position = 0,0,0
launch_velocity = 0,0,0

effect
{
   num_systems = 6

   system0
   {
      animation_fps = 10.000000
      animation_frame_count = 1
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = life
      class = parray
      default_direction = 0.000000,0.000000,1.000000
      die_after_emission = 1
      direction_from_normals = 1
      element_type = quad
      emit_rate = 100.000000
      emit_start = 0.000000
      emit_stop = 0.200000
      emitter_position = 0.000000,0.000000,0.000000
      first_vertex = 0
      last_vertex = 2000
      launch_direction = negative_velocity
      launch_speed = 25.000000
      launch_speed_var = 0.000000
      line_lenght = 5
      max_particles = 25
      model = Data\Models\Particles\Emitter_shapes\sphere_half.s3d
      name = lankut
      normalmap = 
      num_forces = 1
      particle_angle_var = 0.000000
      particle_life = 1.000000
      particle_life_var = 0.200000
      particle_spin = 0.000000
      particle_spin_var = 4.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 10.000000
      plane_positions = 0
      positions_between_vertices = 0
      render_to_reflection = 0
      rotation = 0.000000,0.000000,0.000000
      scale = 0.200000,0.200000,0.200000
      selfillumination = 0.000000
      spread1 = 0.8
      spread2 = 0.8
      texture = data\textures\particles\woodplank.dds
      texture_alpha_type = 2
      texture_sub_div_u = 1
      texture_sub_div_v = 1
      velocity_inheritance_factor = 1.000000
      windfactor = 0.100000

      force0
      {
         class = gravity
         gravity = 3.000000
      }

      particle_alpha
      {
         key0.time = 0.800000
         key0.value = 1.000000
         key1.time = 1.000000
         key1.value = 0.000000
         num_keys = 2
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         key1.time = 0.100000
         key1.value = 1.000000,0.500000,0.300000
         key2.time = 1.000000
         key2.value = 1.000000,0.200000,0.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }
   }

   system1
   {
      animation_fps = 15.000000
      animation_frame_count = 64
      animation_start_frame = 0
      animation_start_frame_var = 64
      animation_type = loop
      class = spray
      default_direction = 0.000000,1.000000,0.000000
      die_after_emission = 1
      element_type = quad
      emit_rate = 50.000000
      emit_start = 0.000000
      emit_stop = 0.200000
      emitter_position = 0.000000,1.000000,0.000000
      isplane = 0
      launch_direction = default
      launch_speed = 5.000000
      launch_speed_var = 5.000000
      max_particles = 20
      name = isosavu
      normalmap = 
      num_forces = 1
      particle_angle_var = 0.000000
      particle_life = 3.000000
      particle_life_var = 0.000000
      particle_spin = 0.000000
      particle_spin_var = 2.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 0.000000
      render_to_reflection = 0
      selfillumination = 0.000000
      simulate_when_visible = 0
      spread1 = 1.000000
      spread2 = 1.000000
      texture = data\textures\particles\cloud_animated.dds
      texture_alpha_type = 2
      texture_sub_div_u = 8
      texture_sub_div_v = 8
      velocity_inheritance_factor = 5.000000
      windfactor = 0.500000

      force0
      {
         class = wind
         spiral_amount = 0.000000
         spiral_speed = 0.000000
         wind_effect_factor = 1.000000
      }

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 1.000000
         key1.time = 1.000000
         key1.value = 0.000000
         num_keys = 2
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 0.500000,0.500000,0.500000
         key1.time = 1.000000
         key1.value = 1.000000,1.000000,1.000000
         num_keys = 2
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 0.000000,0.000000,0.000000
         key1.time = 0.800000
         key1.value = 20.000000,20.000000,20.000000
         key2.time = 0.800000
         key2.value = 80.000000,80.000000,80.000000
         num_keys = 2
      }
   }

   system2
   {
      animation_fps = 64.000000
      animation_frame_count = 64
      animation_start_frame = 0
      animation_start_frame_var = 64
      animation_type = loop
      class = spray
      default_direction = 0.000000,1.000000,0.000000
      die_after_emission = 1
      element_type = quad
      emit_rate = 50.000000
      emit_start = 0.000000
      emit_stop = 0.300000
      emitter_position = 0.000000,0.600000,0.000000
      launch_direction = default
      launch_speed = 4.000000
      launch_speed_var = 2.000000
      max_particles = 40
      name = rajahdys
      normalmap = 
      num_forces = 0
      particle_angle_var = 0.000000
      particle_life = 0.300000
      particle_life_var = 0.200000
      particle_spin = 0.000000
      particle_spin_var = 2.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 2.000000
      render_to_reflection = 1
      selfillumination = 1.000000
      spread1 = 2.800000
      spread2 = 2.800000
      texture = data\textures\particles\cloud_animated.dds
      texture_alpha_type = 3
      texture_sub_div_u = 8
      texture_sub_div_v = 8
      velocity_inheritance_factor = 1.000000
      windfactor = 0.000000

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 0.000000
         key1.time = 0.100000
         key1.value = 0.600000
         key2.time = 1.000000
         key2.value = 0.600000
         num_keys = 3
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,0.500000,0.100000
         key1.time = 0.200000
         key1.value = 1.000000,0.500000,0.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         key1.time = 1.000000
         key1.value = 3.000000,3.000000,3.000000
         key2.time = 1.000000
         key2.value = 1.000000,1.000000,1.000000
         num_keys = 2
      }
   }

   system3
   {
      animation_fps = 10.000000
      animation_frame_count = 0
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = loop
      class = spray
      default_direction = 0.000000,0.000000,0.000000
      die_after_emission = 1
      element_type = line_from_origin
      emit_rate = 50.000000
      emit_start = 0.000000
      emit_stop = 0.300000
      emitter_position = 0.000000,0.000000,0.000000
      launch_speed = 30.000000
      launch_speed_var = 25.000000
      max_particles = 20
      normalmap = 
      particle_angle_var = 0.000000
      particle_life = 0.030000
      particle_life_var = 0.020000
      particle_spin = 0.000000
      particle_spin_var = 2.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 2.000000
      render_to_reflection = 1
      selfillumination = 1.000000
      spread1 = 1.800000
      spread2 = 1.800000
      texture = data\textures\particles\fireball.dds
      texture_alpha_type = 3
      texture_sub_div_u = 0
      texture_sub_div_v = 0
      velocity_inheritance_factor = 1.000000
      windfactor = 0.000000

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 1.000000
         num_keys = 1
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 0.050000,0.050000,0.050000
         num_keys = 1
      }
   }

   system4
   {
      animation_fps = 10.000000
      animation_frame_count = 1
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = life
      class = parray
      default_direction = 0.000000,0.000000,1.000000
      die_after_emission = 1
      direction_from_normals = 1
      element_type = quad
      emit_rate = 200.000000
      emit_start = 0.000000
      emit_stop = 0.200000
      emitter_position = 0.000000,0.000000,0.000000
      first_vertex = 0
      last_vertex = 2000
      launch_direction = negative_velocity
      launch_speed = 25.000000
      launch_speed_var = 0.000000
      line_lenght = 5
      max_particles = 50
      model = Data\Models\Particles\Emitter_shapes\sphere_half.s3d
      name = pikkuclusteri
      normalmap = 
      num_forces = 1
      particle_angle_var = 0.000000
      particle_life = 1.000000
      particle_life_var = 0.200000
      particle_spin = -1.000000
      particle_spin_var = 1.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 10.000000
      plane_positions = 0
      positions_between_vertices = 0
      render_to_reflection = 0
      rotation = 0.000000,0.000000,0.000000
      scale = 0.200000,0.200000,0.200000
      selfillumination = 0.000000
      spread1 = 0.8
      spread2 = 0.8
      texture = data\textures\particles\rock.dds
      texture_alpha_type = 2
      texture_sub_div_u = 1
      texture_sub_div_v = 1
      velocity_inheritance_factor = 1.000000
      windfactor = 0.100000

      force0
      {
   ...
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