follow_object = 0 launch_position = 0,0,0 launch_velocity = 0,0,0 effect { num_systems = 6 system0 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = life class = parray default_direction = 0.000000,0.000000,1.000000 die_after_emission = 1 direction_from_normals = 1 element_type = quad emit_rate = 100.000000 emit_start = 0.000000 emit_stop = 0.200000 emitter_position = 0.000000,0.000000,0.000000 first_vertex = 0 last_vertex = 2000 launch_direction = negative_velocity launch_speed = 25.000000 launch_speed_var = 0.000000 line_lenght = 5 max_particles = 25 model = Data\Models\Particles\Emitter_shapes\sphere_half.s3d name = lankut normalmap = num_forces = 1 particle_angle_var = 0.000000 particle_life = 1.000000 particle_life_var = 0.200000 particle_spin = 0.000000 particle_spin_var = 4.000000 particle_start_angle = 0.000000 particle_start_angle_var = 10.000000 plane_positions = 0 positions_between_vertices = 0 render_to_reflection = 0 rotation = 0.000000,0.000000,0.000000 scale = 0.200000,0.200000,0.200000 selfillumination = 0.000000 spread1 = 0.8 spread2 = 0.8 texture = data\textures\particles\woodplank.dds texture_alpha_type = 2 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1.000000 windfactor = 0.100000 force0 { class = gravity gravity = 3.000000 } particle_alpha { key0.time = 0.800000 key0.value = 1.000000 key1.time = 1.000000 key1.value = 0.000000 num_keys = 2 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 key1.time = 0.100000 key1.value = 1.000000,0.500000,0.300000 key2.time = 1.000000 key2.value = 1.000000,0.200000,0.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } } system1 { animation_fps = 15.000000 animation_frame_count = 64 animation_start_frame = 0 animation_start_frame_var = 64 animation_type = loop class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 50.000000 emit_start = 0.000000 emit_stop = 0.200000 emitter_position = 0.000000,1.000000,0.000000 isplane = 0 launch_direction = default launch_speed = 5.000000 launch_speed_var = 5.000000 max_particles = 20 name = isosavu normalmap = num_forces = 1 particle_angle_var = 0.000000 particle_life = 3.000000 particle_life_var = 0.000000 particle_spin = 0.000000 particle_spin_var = 2.000000 particle_start_angle = 0.000000 particle_start_angle_var = 0.000000 render_to_reflection = 0 selfillumination = 0.000000 simulate_when_visible = 0 spread1 = 1.000000 spread2 = 1.000000 texture = data\textures\particles\cloud_animated.dds texture_alpha_type = 2 texture_sub_div_u = 8 texture_sub_div_v = 8 velocity_inheritance_factor = 5.000000 windfactor = 0.500000 force0 { class = wind spiral_amount = 0.000000 spiral_speed = 0.000000 wind_effect_factor = 1.000000 } particle_alpha { key0.time = 0.000000 key0.value = 1.000000 key1.time = 1.000000 key1.value = 0.000000 num_keys = 2 } particle_color { key0.time = 0.000000 key0.value = 0.500000,0.500000,0.500000 key1.time = 1.000000 key1.value = 1.000000,1.000000,1.000000 num_keys = 2 } particle_size { key0.time = 0.000000 key0.value = 0.000000,0.000000,0.000000 key1.time = 0.800000 key1.value = 20.000000,20.000000,20.000000 key2.time = 0.800000 key2.value = 80.000000,80.000000,80.000000 num_keys = 2 } } system2 { animation_fps = 64.000000 animation_frame_count = 64 animation_start_frame = 0 animation_start_frame_var = 64 animation_type = loop class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 50.000000 emit_start = 0.000000 emit_stop = 0.300000 emitter_position = 0.000000,0.600000,0.000000 launch_direction = default launch_speed = 4.000000 launch_speed_var = 2.000000 max_particles = 40 name = rajahdys normalmap = num_forces = 0 particle_angle_var = 0.000000 particle_life = 0.300000 particle_life_var = 0.200000 particle_spin = 0.000000 particle_spin_var = 2.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 1 selfillumination = 1.000000 spread1 = 2.800000 spread2 = 2.800000 texture = data\textures\particles\cloud_animated.dds texture_alpha_type = 3 texture_sub_div_u = 8 texture_sub_div_v = 8 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.100000 key1.value = 0.600000 key2.time = 1.000000 key2.value = 0.600000 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,0.500000,0.100000 key1.time = 0.200000 key1.value = 1.000000,0.500000,0.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 key1.time = 1.000000 key1.value = 3.000000,3.000000,3.000000 key2.time = 1.000000 key2.value = 1.000000,1.000000,1.000000 num_keys = 2 } } system3 { animation_fps = 10.000000 animation_frame_count = 0 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,0.000000,0.000000 die_after_emission = 1 element_type = line_from_origin emit_rate = 50.000000 emit_start = 0.000000 emit_stop = 0.300000 emitter_position = 0.000000,0.000000,0.000000 launch_speed = 30.000000 launch_speed_var = 25.000000 max_particles = 20 normalmap = particle_angle_var = 0.000000 particle_life = 0.030000 particle_life_var = 0.020000 particle_spin = 0.000000 particle_spin_var = 2.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 1 selfillumination = 1.000000 spread1 = 1.800000 spread2 = 1.800000 texture = data\textures\particles\fireball.dds texture_alpha_type = 3 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 particle_alpha { key0.time = 0.000000 key0.value = 1.000000 num_keys = 1 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 0.050000,0.050000,0.050000 num_keys = 1 } } system4 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = life class = parray default_direction = 0.000000,0.000000,1.000000 die_after_emission = 1 direction_from_normals = 1 element_type = quad emit_rate = 200.000000 emit_start = 0.000000 emit_stop = 0.200000 emitter_position = 0.000000,0.000000,0.000000 first_vertex = 0 last_vertex = 2000 launch_direction = negative_velocity launch_speed = 25.000000 launch_speed_var = 0.000000 line_lenght = 5 max_particles = 50 model = Data\Models\Particles\Emitter_shapes\sphere_half.s3d name = pikkuclusteri normalmap = num_forces = 1 particle_angle_var = 0.000000 particle_life = 1.000000 particle_life_var = 0.200000 particle_spin = -1.000000 particle_spin_var = 1.000000 particle_start_angle = 0.000000 particle_start_angle_var = 10.000000 plane_positions = 0 positions_between_vertices = 0 render_to_reflection = 0 rotation = 0.000000,0.000000,0.000000 scale = 0.200000,0.200000,0.200000 selfillumination = 0.000000 spread1 = 0.8 spread2 = 0.8 texture = data\textures\particles\rock.dds texture_alpha_type = 2 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1.000000 windfactor = 0.100000 force0 { ...
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