Worms Armageddon Update
v3.0.5.0 (External Beta 2)
Copyright (C) 2002 Team17 Software Ltd
15th August 2002
CONTENTS
1.0 Important Licence Information
1.1 Update (External Beta 2) Inclusions
2.0 Installation
3.0 Known Issues
4.0 Bug Reporting To Team17
Thank you for participating in this External Beta Test for Worms Armageddon PC. All your comments are gratefully received and we will endeavour to address all of your reported problem points where possible for the intended Update Final Release. We would also like to extend our gratitude to the countless users providing requests and points for inclusion, without which much of the improved content could not have been made possible.
*Please note that we can only receive / provide beta support via English language only.
If you do happen to encounter any bugs during play, please read the section detailed 4.0 Bug Reporting later in this document for how to produce and report any findings directly to the Team17 Development Team.
*IMPORTANT: You should very carefully read and agree to the following External Beta Test Licence Agreement prior to installing this software update.
If you do not agree to the terms and conditions of the licence then please do not install the software. It is also highly recommended to view this entire document in order to fully understand the software content, specific game additions and implications of accepting subsequent installation and use.
External Beta Test Licence Agreement
This software update and accompanying documentation are a copyright of Team17 Software Ltd. This release is provided to end users specifically for evaluation and testing purposes only within the conditions of the licence agreement. Any forms of use outside the terms of the licence agreement are expressly prohibited. On acceptance to proceed with the installation of this software you agree to be fully bound by the terms and conditions of this licence agreement and the acknowledgements comprised herein.
Licence Acknowledgements
It is your understanding that this particular software update is BETA, and is therefore as such a work in progress and may possibly contain problems that could be resultant in a loss of data. Team17 Software Ltd cannot be held responsible for damage sustained to operating system and / or game setups through installation and use of this update program in its current form.
Feedback information should be provided by you, the end user, where possible relating to problematic instances that may occur during use of this software update. This supply of information should be generated and forwarded for the attention of Team17 Software Ltd via the contact method as outlined within this documentation.
The software content comprised within this update is a property of Team17 Software Ltd and should therefore not be reverse engineered, disassembled, de-compiled or altered in any way from its original compilation. If conduct such as the aforementioned is subsequently performed without prior permission from Team17 Software Ltd this will be considered a breach of licence agreement terms and may result in appropriate action being taken.
Please find in the following a revised list of all inclusions comprised within this update superseding Worms Armageddon v3.0.0.0 and v3.0.5.0 Beta 1.
General
- Worms Armageddon now runs under the majority of Windows 2000 and XP Platforms.
- It is now possible to successfully minimise WA in all areas, within the front end and in game.
Front End
- Double mouse clicks are now treated as single clicks where convenient, for example when paging through a list box of schemes or maps.
In Game
- Resolution modes up to 1920x1440 are now supported (dependant on hardware capability).
- Fixed crates that sometimes wouldn't fall (even at 100% probability on a crowded terrain).
- Fixed Graves hit from below absorbing Longbow shots.
- Fixed thinning down of some terrain types, occasionally turning solid ground into openings.
- Fixed Worm parachuting and hit by a falling Worm. Previously you lost your turn; now you will simply fall out of the chute.
- Fixed walking off a cliff using Bungee problem, where if a crate was located beneath you the bungee would not activate, sometimes incurring fall damage and loss of turn.
- Fixed ability to change direction while jumping in the same time frame. When time is critical, and your Worm is limited to ground movement only, you may incur many jumps to navigate the landscape. On landing and turning to jump in the opposite direction, it was previously possible to have your direction-change ignored.
- Cow-doubling glitch is currently disabled. We may either re-enable it or turn it into an option.
Select Utilities Tilde ( ~ )
Display thought-bubble above Worm
(indicating calculation of next move) T
Map Editor
- Graphical display of map editor water level now closely matches the in game water level.
- Terrain settings (object / bridge count, border, water level, terrain type) are now retained.
- Settings changes in preview mode now cause an instant regenerate. You can now instantly see the effects of adding/subtracting objects or bridges, or changing the terrain type.
Drawing Functions
- Brush sizes match to what is actually drawn and the arrow cursor is hidden during use.
- Addition of a tiny brush (1 pixel in the zoomed-out view, 4 pixels thick on the map).
- Draw lines by clicking start point with brush, hold down Shift and click line finish point.
Toggle through available brush sizes Mouse wheel
Constrain / limit drawing movement to x or y axis Ctrl (hold down)
Move brush at 1/4 speed, improving drawing precision Alt (hold down)
Landscape Options
- The import image wraparound problem is now rectified in the majority of cases.
- Custom terrains now don't get their objects reset to a very low number.
- Fixed duplicate reference of "Tribal" terrain.
Network
- Game schemes can now include super weapons, as long as the host has “Full Wormage”.
- Now possible to scroll through message chat lists via a mouse wheel, the list must be initially clicked upon and the scrolling is set at one line per wheel bump.
Network Lobby Chatting
- Much improved quick-messaging of people in the lobby, host/join and in-game chats.
- Current message typed is retained, while the recipient of the message can be changed. In host/join, the right mouse button now achieves this.
- An /ignore command function is now available for the WormNET lobby which will highlight a name in red and is useful to combat spammers. Typing /ignore alone will clear all ignores.
- People to whom you've spoken privately and the messages typed can now be recalled.
Scroll though messages Up and Down
Scroll through people Page Up and Page Down
Immediately ignore person Ctrl (hold down) and double click on name
Chatting Clipboard Operations
Clipboard operations (text selection, cut, copy, paste) are now possible in the front end, including the line editor and scrolling message lists.
Select text Shift (hold down) or click and drag mouse
Operate on whole words Ctrl (hold down) and double click mouse
Select entire line Ctrl-A
Copy text to clipboard Ctrl-C or Ctrl-Insert
Cut text to clipboard Ctrl-X or Shift-Delete
Paste text from clipboard Ctrl-V or Shift-Insert
Network In Game Chatting
- Message line editing is now possible. During other teams turns it is enabled by default.
Edit message line Left and Right
Edit message line during turn Left and Right (with Scroll Lock enabled)
- There is now an Allied Chat function, to share battle strategies with your team mates. This can be achieved either by the /color command function or by pressing the appropriate F key.
Cheating Loophole Prevention
- Placing a girder anywhere, even intersecting with land.
- Teleporting on top of the roof in a cavern.
- Pausing time.
- Triggering Sudden Death.
- Forcing the game to end or draw.
- Forcing the surrender of a player.
- Making all Worms invincible....
ruciak1983