Battlefield 3 Aftermath - PRIMA Game Guide.pdf

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[AFTERMATH PRIMER]
AFTERMATH PRIMER
WHAT’S NEW?
The Battlefi eld 3: Aftermath expansion pack takes place immediately following the devastating earthquake featured at the end of Operation
Swordbreaker in the single-player campaign. Fighting amongst the devastation in this urban combat setting tests players in new ways, and off ers
plenty of opportunity for vertical gameplay. Damaged buildings create slopes to climb and cracked streets become trenches to take cover in. The
earthquake has also damaged vehicles and weapons for both fi ghting forces, which has inspired a number of unique features in the expansion
pack and changes how the game looks, feels, and plays.
NEW MAPS
Like Back to Karkand, the four new maps in Aftermath emphasize combat
in urban environments—but with a unique twist. The earthquake has
completely devastated these once densely populated city centers,
leaving crumbled buildings and rippled streets. So in addition to fi ghting
pitched battles in a dangerous urban settings, soldiers must also adapt
to the challenging, rubble-fi lled terrain before them. And in the case of
the Epicenter map, the seismic activity hasn’t subsided, resulting in
unsettling aftershocks—engaging opponents while the ground is shaking
adds an entirely new intensity to the Battlefi eld experience. Each new
map and its supported game modes are covered in extreme detail within
the Multiplayer Maps chapter.
[ TIP ]
The new maps feature several interior
corridors that are ideal for sneaking up
on objectives and opponents. But most
of these shortcuts are blocked by blue
double doors. Stand back and shoot the
small red gas tank next to the doors to
trigger an explosion. The blast destroys
the doors and opens a new path.
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[AFTERMATH PRIMER]
CROSSBOW (AKA XBOW)
This improvised weapon, cleverly fashioned from an M4 carbine and
other scavenged parts, is by far one of the most exciting features in
Aftermath. With it, you can silently eliminate opponents with a variety of
unique bolts. Despite their lethal capabilities, the new Xbow and Xbow
Scoped are classifi ed as gadgets and do not occupy your soldier’s
primary or sidearm weapon slot. While this expands your off ensive
options, it also means leaving behind gadgets like the medic kit and
ammo box. But the power and versatility off ered by these silent, single-
shot weapons is a worthwhile trade-off once you get the hang of slinging
bolts at unsuspecting opponents. For more information on the Xbow,
Xbow Scoped, and the bolts they use, fl ip ahead to the Weapons and
Vehicles chapter.
MODIFIED LIGHT VEHICLES
Due to interrupted supply lines that are a result of the earthquake,
engineers on both sides of the confl ict have been forced to improvise.
They have utilized scrap metal and other materials to modify existing
vehicles for combat. Such ingenuity has led to the creation of the Rhino,
Phoenix, and Barsuk. The Rhino is a civilian van equipped with extra
armor and a heavy machine gun turret mounted on the roof, which
makes it a formidable battle wagon and troop transport. The existing
HMMWV and Vodnik have also been modifi ed to create the Phoenix and
Barsuk. These two customized light vehicles are equipped with heavy
machine guns as well as devastating fully-automatic grenade launchers.
The earthquake-ravaged environments aren’t easy to traverse in a
vehicle, so be mindful of damaged streets, sinkholes, and debris while
racing through each map. Also, don’t let the makeshift barricades found
in many neighborhoods stop you—vehicles can crash or blast their way
through these fl imsy obstacles.
SCAVENGER
Aftermath also introduces a new game mode called Scavenger. Players
experience the mad scramble for weaponry immediately following the
earthquake. This infantry-only mode plays like a miniature version of
Conquest, with fi ve fl ags on each map serving as control points. As in
Conquest, the goal in Scavenger mode is to capture and hold a majority
of the fl ags (three or more) to initiate a drain on the opposing team’s
ticket count. The team whose ticket count is reduced to zero loses the
match. But in addition to capturing and defending fl ags, all players face
a unique challenge: At the start of each Scavenger match, all players are
equipped with only a pistol and a grenade. The pistol is the only piece of
equipment you can choose for your soldier during this mode—you can
select any pistol you’ve already unlocked. All troop kit-based gadgets are
unavailable, essentially making all classes equal. In addition to selecting
your pistol you can also choose one soldier specialization, which
functions normally. However, in this mode, the Ammo specialization
does not give you more ammo when you spawn in. Instead, the Ammo
specialization will grant you more ammo when interacting with the map’s ammo crate. We’ll reveal more on this later.
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[AFTERMATH PRIMER]
WEAPONS
Fortunately, players don’t have to fi ght these battles with just pistols
and grenades. Primary weapons are scattered across each map in
predetermined locations called weapon spawners. There are three
diff erent levels of weapon spawners and each one produces a diff erent
type of weapon. Level 1 weapon spawners are the most common;
they produce fast-fi ring, close-range PDWs. PDWs are a step up from
the pistol you begin the match with, but you’ll probably want to fi nd
something with a bit more range and damage output. The level 2
weapon spawners produce sniper rifl es and shotguns, adding more
lethality to your arsenal. But for the greatest versatility, seek out level
3 weapon spawners to gain access to carbines, assault rifl es, and
light machine guns. Level 3 weapon spawners are the most rare and
usually are located in high-traffi c areas of the map, often near fl ags. So
before rushing toward one of these weapon spawners, make sure the
surrounding area is clear of threats—it’s not uncommon for opponents
to camp these spots. To pick up a weapon produced by a weapon
spawner, stand next to it and press the button/key shown on-screen. (This is just like picking-up a kit dropped by fallen players in other modes.) If
you’re quick, you can grab these weapons while on the move.
Scavenger Mode Weapons
IMAGE
WEAPON
AMMO
OPTIC ATTACHMENT
PRIMARY ATTACHMENT
SECONDARY ATTACHMENT
LEVEL 1
AS VAL
42
M5K
42
MP7
42
P90
51
PDW-R
42
PP-19
55
PP-2000
42
UMP-45
52
LEVEL 2
Refl ex (RDS)
870MCS
15
Laser Sight
KOBRA (RDS)
DAO-12
16
Laser Sight
Holographic (HOLO)
M1014
15
Laser Sight
ACOG (4x)
Straight Pull Bolt
Laser Sight
M98B
12
Refl ex (RDS)
MK11 MOD 0
12
Foregrip
Suppressor
Refl ex (RDS)
MKA3A1
16
Laser Sight
Refl ex (RDS)
Laser Sight
SPAS-12
15
ACOG (4x)
SVD
22
Foregrip
Laser Sight
Xbow
KOBRA (RDS)
10
Xbow Scoped
PKS-07 (7x)
10
LEVEL 3
KOBRA (RDS)
A-91
62
Foregrip
Laser Sight
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[AFTERMATH PRIMER]
Scavenger Mode Weapons
IMAGE
WEAPON
AMMO
OPTIC ATTACHMENT
PRIMARY ATTACHMENT
SECONDARY ATTACHMENT
ACW-R
54
Refl ex (RDS)
Foregrip
Laser Sight
AK-74M
62
KOBRA (RDS)
Foregrip
Heavy Barrel
AKS-74u
62
KOBRA (RDS)
Foregrip
Laser Sight
G36C
62
Holographic (HOLO)
Foregrip
Heavy Barrel
G3A3
42
ACOG (4x)
Foregrip
Heavy Barrel
G53
62
Refl ex (RDS)
Suppressor
Heavy Barrel
M249
100
ACOG (4x)
Bipod
Laser Sight
MTAR-21
62
Refl ex (RDS)
Foregrip
Laser Sight
PKP PECHENEG
100
KOBRA (RDS)
Bipod
Laser Sight
QBZ-95B
62
Holographic (HOLO)
Foregrip
Laser Sight
SCAR-H
42
Refl ex (RDS)
Foregrip
Laser Sight
SCAR-L
62
Holographic (HOLO)
Foregrip
Laser Sight
SG553
62
Holographic (HOLO)
Foregrip
Heavy Barrel
[ NOTE ]
The weapon spawners generate weapons randomly, in no particular
order. It’s entirely possible for certain weapons to never make an
appearance during a match. So instead of waiting for a specifi c
weapon to appear, make the most of the weapons provided.
AMMO CRATES
Even after you pick up a primary weapon, you usually have no more
than two magazines. Given the scarcity of ammo, you’ll need to pick up
new weapons often. However, if you really like the weapon you currently
have, there is one way to replenish your ammo. There is only one ammo
crate on each map, and it’s usually positioned in a dangerous high-traffi c
area. These crates are sometimes diffi cult to fi nd because they do not
appear on the minimap—but you can fi nd them on our Scavenger mode
maps in this guide. So once you learn the location of the ammo crate,
memorize it and return often to keep your hungry weapon well fed. Like
level 3 weapon spawners, ammo crates draw plenty of attention, so be
aware of campers posted nearby. To interact with an ammo crate, simply
stand in front of it to stock up on fresh magazines. Ammo crates also
supply you with grenades—you can carry only one grenade unless you
have chosen the Grenades specialization.
In Scavenger matches, coordinate with your squad to become an un-
stoppable hoard. Any stray enemies are not likely to have the fi repower
or foresight to stop your squad from encroaching upon them. There are no explosives to stop your squad, aside from the few grenades that op-
ponents possess when they fi rst spawn. Avoid picking up weapons when moving with your squad, unless it is needed. Doing so puts your squad
at disadvantage, because your squad mates will not be able to pick up the weapon you just took.
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