// Command Menu definition // // Basic Format: // "<Bound Key>" "<Button Text>" "<Command sent to server>" // // // // // Buttons can also open up submenus, as follows: // { // "Some More Options", // { // ... // } // } // // // Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved // around or deleted. // // // Limitations: // Maximum of 40 menus. // Maximum of 100 buttons per menu. //-------------------------------------------------------- // Everything below here is editable "1" "#Cstrike_HELP" { CUSTOM "1" "#Cstrike_Map_Desc" "!MAPBRIEFING" "2" "#Cstrike_Time_Left" "timeleft" "3" "#Cstrike_Adjust_Crosshair" "adjust_crosshair" "4" "#Cstrike_Use_Left_Hand" "cl_righthand 0" "5" "#Cstrike_Use_Right_Hand" "cl_righthand 1" } "2" "#Cstrike_CHANGE_TEAM" "chooseteam" // Here are the rest of the buttons and submenus // You can change these safely if you want. "3" "#Cstrike_TEAM_MESSAGE" { // Map Specific MAP cs_siege "1" "#Cstrike_Map_Siege" { "1" "#Cstrike_take_underground" "say_team Take the underground!" "2" "#Cstrike_enemy_garage" "say_team Enemy in parking garage!" "3" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!" "4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!" "5" "#Cstrike_take_upper_route" "say_team Take the upper route!" } MAP de_train "1" "#Cstrike_train" { "1" "#Cstrike_rush_trainyard" "say_team Rush the trainyard bomb site!" "2" "#Cstrike_rush_enclosed" "say_team Rush the enclosed bomb site!" "3" "#Cstrike_flank_them" "say_team Flank them!" "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!" "5" "#Cstrike_lend_me_blaster" "say_team Lend me your blaster!" } MAP de_vertigo "1" "#Cstrike_vertigo" { "1" "#Cstrike_rush_upper_level" "say_team Rush the upper level!" "2" "#Cstrike_rush_lower_level" "say_team Rush the lower level!" "3" "#Cstrike_flank_them" "say_team Flank them!" "4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!" "5" "#Cstrike_bomb_site_secure" "say_team Bomb site secure" } MAP de_prodigy "1" "#Cstrike_prodigy" { "1" "#Cstrike_rush_to_pipes" "say_team Rush to the pipes bomb site!" "2" "#Cstrike_rush_to_lab" "say_team Rush to the lab!" "3" "#Cstrike_take_the hallway" "say_team Take the hallway!" "4" "#Cstrike_flank_them" "say_team Flank them!" "5" "#Cstrike_take_the_apc" "say_team Take the APC route!" } MAP de_aztec "1" "#Cstrike_aztec" { "1" "#Cstrike_take_bridge" "say_team Take the bridge!" "2" "#Cstrike_enemy_at_bomb_site" "say_team Narby, enemy at bomb site!" "3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!" "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!" "5" "#Cstrike_take_water_route" "say_team Take the water route!" } MAP de_inferno "1" "#Cstrike_inferno" { "1" "#Cstrike_take_bridge" "say_team Take the bridge!" "2" "#Cstrike_enemy_at_bomb_site" "say_team Enemy at bomb site!" "3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!" "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!" "5" "#Cstrike_take_water_route" "say_team Take the water route!" } MAP cs_office "1" "#Cstrike_office" { "1" "#Cstrike_take_back_route" "say_team Take the back route!" "2" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!" "3" "#Cstrike_do_it_for_manilov" "say_team Do it for Manilov!" "4" "#Cstrike_take_front_route" "say_team Take the front route!" "5" "#Cstrike_flank_them" "say_team Flank them!" } MAP cs_backalley "1" "#Cstrike_backalley" { "1" "#Cstrike_flank_them" "say_team Flank them!" "2" "#Cstrike_enemy_overhead" "say_team Enemy overhead!" "3" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!" "4" "#Cstrike_go_you_blaster" "say_team Go you blaster!" "5" "#Cstrike_taking_heavy_fire" "say_team Taking heavy blaster fire!" } MAP cs_747 "1" "#Cstrike_747" { "1" "#Cstrike_rush_the_plane'" "say_team Rush the plane!" "2" "#Cstrike_meet_in_terminal" "say_team Meet in the terminal" "3" "#Cstrike_enemy_outside_plane" "say_team Enemy outside plane!" "4" "#Cstrike_enemy_in_cargo" "say_team Enemy in cargo hold!" "5" "#Cstrike_flank_them" "say_team Flank them!" } MAP as_oilrig "1" "#Cstrike_oilrig" { "1" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!" "2" "#Cstrike_to_the_elevator" "say_team To the elevator!" "3" "#Cstrike_vip_spotted" "say_team VIP spotted!" "4" "#Cstrike_sniper_spotted" "say_team Sniper spotted! Look out!" "5" "#Cstrike_protect_the_vip" "say_team Protect the VIP!" } MAP cs_assault "1" "#Cstrike_assault" { "1" "#Cstrike_rush_the_building" "say_team Rush the building!" "2" "#Cstrike_take_the_vents" "say_team Take the vents!" "3" "#Cstrike_enemy_in_vents" "say_team Enemy in vents!" "4" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!" "5" "#Cstrike_team_regroup" "say_team Team! Regroup!" } MAP de_nuke "1" "#Cstrike_nuke" { "1" "#Cstrike_go_to_main_hall" "say_team Go to the main hall" "2" "#Cstrike_go_to_basement" "say_team Go to basement" "3" "#Cstrike_flank_yard" "say_team Flank Yard" "4" "#Cstrike_flank_comm_room" "say_team Flank comm-room" "5" "#Cstrike_at_entrance_hall" "say_team At the entrance hall" } MAP de_cbble "1" "#Cstrike_cbble" { "1" "#Cstrike_heading_central_hall" "say_team Heading to central hallway!" "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!" "3" "#Cstrike_sniper_in_tower" "say_team Enemy in sniper tower!" "4" "#Cstrike_bomb_target_secure" "say_team Bomb target areas secure" "5" "#Cstrike_guard_start_area" "say_team Guard start area" } MAP de_dust "1" "#Cstrike_dust" { "1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!" "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!" "3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure" "4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure" "5" "#Cstrike_sniper_at_underpass" "say_team Snipers at underpass" } MAP de_dust2 "1" "#Cstrike_dust2" { "1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!" "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!" "3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure" "4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure" "5" "#Cstrike_heading_to_tunnel" "say_team Heading to tunnel!" } MAP cs_italy "1" "#Cstrike_italy" { "1" "#Cstrike_meet_at_market" "say_team Meet at the market!" "2" "#Cstrike_rush_the_house" "say_team Rush through the house!" "3" "#Cstrike_head_to_wine_cellar" "say_team Head for the wine cellar!" "4" "#Cstrike_rush_long_passage" "say_team Rush the long passage!" "5" "#Cstrike_hostages_rescued" "say_team Hostages being rescued!" } MAP cs_estate "1" "#Cstrike_estate" { "1" "#Cstrike_go_to_sewer" "say_team Go to the sewer!" "2" "#Cstrike_enemy_on_first_story" "say_team Enemy on first story!" "3" "#Cstrike_enemy_on_sec_story" "say_team Enemy on second story!" "4" "#Cstrike_enemy_in_back" "say_team Enemy in back of house!" "5" "#Cstrike_enemy_in_front" "say_team Enemy in front of house!" } MAP as_tundra "1" "#Cstrike_tundra" { "1" "#Cstrike_use_sec_route" "say_team Use the secondary route!" "2" "#Cstrike_use_primary_route" "say_team Use the primary route!" "3" "#Cstrike_snipers_watch_out" "say_team Snipers! Look out!" "4" "#Cstrike_rush_to_apc" "say_team Rush to the APC!" "5" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!" } MAP cs_militia "1" "#Cstrike_militia" { "1" "#Cstrike_meet_at_garage" "say_team Meet at garage vent!" "2" "#Cstrike_meet_front_house" "say_team Meet at front of house!" "3" "#Cstrike_meet_backyard" "say_team Meet in backyard!" "4" "#Cstrike_enemy_topside" "say_team Enemy is topside!" "5" "#Cstrike_enemy_sewers" "say_team Enemy is in sewers!" } "2" "#Cstrike_Acknowledged" "say_team Acknowledged" "3" "#Cstrike_Negative" "say_team Negative" "4" "#Cstrike_Go" "say_team Go Go Go!" "5" "#Cstrike_On_My_Way" "say_team On my way" "6" "#Cstrike_Need_Backup" "say_team Need backup!" } "4" "#Cstrike_DROP_CURRENT_ITEM" "drop"
radii3