-- BMW M6 e63 - by m0zz for GTA: San Andreas [2005] -- -- www.GTASite.pl -- ----------------------------------------------------- I included an installer file for GTA Garage Mod Manager (=ggmm) tool which is just awesome ;) :D. Included for small & normal version. Deceide yourself.. - SA-Custom glowing lights - some material fixes - second dff for fixing wheel bug (car is smaller than the "buggy"-one ) - all parts are tuneable except exhaust. (carmods line don�t included) Color Setup for your CARCOLS.DAT - File: --------------------------------------- buffalo, 122,122, 0,0, 118,118, 116,116, 124,124, 114,114, 101,101, 18,18, 15,15 ------ Handling Setup for your HANDLING.CFG - File: ------------------------------------------- BUFFALO 1750.0 4400.0 2.4 0.0 0.1 -0.2 75 0.65 0.75 0.45 5 250.0 35.0 10.6 R P 9.0 0.5 0 33.0 1.2 0.18 0.0 0.15 -0.10 0.5 0.3 0.22 0.60 80000 2080 400002 1 1 0 ------ Setup for your VEHICLES.IDE - File: ------------------------------------- 402, buffalo, buffalo, car, BUFFALO, BUFFALO, null, richfamily, 5,0, 0, -1, 0.7, 0.7, -1 ------------------------ Custom Lights: The idea cames from zetti[3d-fraction.de] and if you ask me, it�s very good. What you have to do to get custom lights: - Export my sa-lights texture from the vehicles.txd i�ve put in the rar archive. - take a look at the sa-lights-on texture too, to know what pixels have what color. - in your 3d-programm, copy your lights-faces and move them a bit away from the lights.. so that�s a second surface/layer. - create those 4 materials (one for each side .. LF, LR, RF, RR) - assign them the "day-texture" and then you�ve to map the right pixel you want (eg. the first from the left side - red) on that surface. - use those materials with an modified opacity setup (in 3ds.. i�m using opacity/alpha settings like 100 for my surfaces) Background: the day texture has an alpha channel, so the new color pixels won�t show up during day time but will glow when it�s 6pm. and later. Bad: The light isn�t sharp like standard SA-textures but i think it�s nice for an alternative :> -------- Special Thanks goes to: zetti - for custom light idea/tutorial :) maddn - for his help (modelling & mental assistance xD) dirty_harry - for tons of pictures and..yeah..thx man^^ Kam - for his godlike 3dsmax script :) and lots of other people i don�t remind yet.. greets :D
maciekwrzesien