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A SHADOWRUN CAMPAIGN BOOK
You could dabble in organized crime. You could do some smash-and-grabs.
You could ind all sorts of ways to pick up a few nuyen here and there. But everyone
in the Sixth World knows that if you want to make a play for the big bucks, the real
high-level stuff, you’ve got to get in bed with the corps.
The corps have the money, and they’ve got all the power that comes with it. If
you want to have some of that cash and some of that pull for yourself, you’re going
to need to stay alert, move quickly, and remember that while corps are willing to
pay for things that help them, deep down they really hate sharing what they’ve
got with anyone. Including shadowrunners. Especially shadowrunners.
Corporate Intrigue
provides a wealth of plot points and adventure ideas to allow
gamemasters to develop corporate-centered campaigns, including plotlines the lead
to the discovery of a secret one megacorporation is struggling to contain. Building on
information provided in
Corporate Guide
,
Corporate Intrigue
provides
the story information, location details, and NPC statistics to
make running a corporate-themed campaign as easy, fun,
and brutal as you want it to be.
Corporate Intrigue
is for use with
Shadowrun,
Twentieth Anniversary Edition
.
Under License From
®
©2011 The Topps Company, Inc. All rights reserved. Corporate Intrigue and Shadowrun
are registered trademarks and/or trademarks of The Topps Company, Inc., in the United
States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are
trademarks of InMediaRes Productions, LLC. Printed in the USA.
©2011 The Topps Company, Inc. All rights reserved. Corporate Intrigue and Shadowrun
www.catalystgamelabs.com
. . . CONTENTS . . .
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
JackPoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Knives Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Nothing Personal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Project Imago . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Runaway Train. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Freedom, Finally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Coins of Luck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Feng Shui . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Dreaded Palace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
CYA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Sucking Lemons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Making Lemonade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Lights Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89
Evidence of Bodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
The Villiers Divide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Insubstantial Rumors . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Floating Secrets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Hard Truths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Cold Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Character Trove . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Character Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
2
Corporate Intrigue
. . . INTRODUCTION . . .
The.megacorporations.have.always.been.the.cold,.dark.heart.of.the.Sixth.World..Shadowrunners.understand.just.how.
dangerous.they.are,.but.they.also.know.that.they.offer.opportunities.no.one.else.can..They.have.more.money,.more.power,.and.
more.everything.than.anything.or.anyone.else.in.the.world..Some.dragons.have.attached.themselves.to.megacorporations,.
because.the.corps.give.them.a.chance.to.rapidly.expand.their.hoard—or,.in.some.cases,.the.corporations.themselves.serve.as.a.
dragon’s.hoard..Simply.put,.the.megas.are.where.the.money.is,.which.means.that.runners.can’t.stay.away.from.them.
Corporate Intrigue
.is.a.campaign.book.that.provides.everything.
Shadowrun
.players.and.gamemasters.need.to.stage.
adventures.involving.a.variety.of.megacorporations..In.this.book,.you’ll.ind.the.following.sections:
•. Knives Out,.an.in-universe.section.that.provides.updates.about.the.ten.largest.corporations.in.the.Sixth.World.and.
their.recent.activities,.especially.as.they.relate.to.ongoing.plotlines.in.the.
Shadowrun
universe..This.section.provides.
background.to.help.players.become.involved.in.the.adventures.in.this.book.
• A series of chapters that provide short adventure plots..Each.adventure.contains.in-universe.material.to.set.up.the.
adventure.to.come,.individual.plot.points.to.guide.gamemasters.through.the.adventure,.and.character.and.location.
information.used.in.that.chapter..Many.of.the.locations.are.types.that.can.be.used.in.a.wide.variety.of.campaigns,.such.
as.megacorporate.ofices,.research.facilities,.and.more.
• Character Trove,.a.collection.of.NPC.stats.for.characters.used.in.this.book,.but.also.usable.in.multiple.other.settings.
and.adventures..
This.book.builds.on.plotlines.contained.in.books.such.as.
Artifacts Unbound
,.
Spy Games
,.
War!
,.and.
Conspiracy Theories.
It.
also.includes.plot.elements.from.
Shadowrun Missions
,.which.is.
Shadowrun’
s.ongoing.living.campaign..These.resources.can.
deepen.players’.and.gamemasters’.understanding.of.the.events.described.in.this.book,.but.
Corporate Intrigue
stands.on.its.
own—it’s.all.you.need.to.get.runners.involved.in.the.machinations.of.the.megacorps,.and.to.see.if.they.can.make.it.out.alive.
CREDITS
Writing:.Mark.Dynna,.David.Ellenberger,.Jason.
M..Hardy,.Adam.Large,.Devon.Oratz,.Scott.
Schletz,.R.J..Thomas,.Michael.Wich,.Robert.
Wieland
Editing:.Jason.M..Hardy
Art Direction:.Brent.Evans
Cover Art:.Arndt.Drechsler
Cover Layout:.Matt.Heerdt
Interior Art:.Victor.Perez.Corbella,.Igor.
Kieryluk,.Jeremy.McHugh,.Mark.Molnar,.
Ean.Moody,.Monte.Moore,.James.Mosingo,.
David.Nash,.Florian.Stitz,.Shane.Tyree,.
Veronica.V..Jones
Interior Layout:.Matt.Heerdt
Shadowrun Line Developer:.Jason.M..Hardy
Proofreading:.Patrick.Goodman,.Lars.Wagner.
Hansen,.Mason.Hart,.James.Meiers,.James.
O’Laughlin,.Jeremy.Weyand
Copyright.©.2011.The.Topps.Company,.Inc..
All.Rights.Reserved..Shadowrun,.Corporate.
Intrigue,.and.Matrix.are.registered.trademarks.
and/or.trademarks.of.The.Topps.Company,.Inc.,.
in.the.United.States.and/or.other.countries..No.
part.of.this.work.may.be.reproduced,.stored.in.
a.retrieval.system,.or.transmitted.in.any.form.
or.by.any.means,.without.the.prior.permission.
in.writing.of.the.Copyright.Owner,.nor.be.other-
wise.circulated.in.any.form.other.than.that.in.
which.it.is.published..Catalyst.Game.Labs.and.
the.Catalyst.Game.Labs.logo.are.trademarks.of.
InMediaRes.Productions,.LLC.
First.Printing.by.Catalyst.Game.Labs,.an.
imprint.of.InMediaRes.Productions,.LLC
PMB.202.•.303.-91st.Ave..NE,.E502.•.Lake.
Stevens,.WA.98258.
Find us online:
info@shadowrun4.com
. (Shadowrun.questions)
http://www.shadowrun4.com
. (oficial.Shadowrun.website)
http://www.catalystgamelabs.com
. (Catalyst.website)
http://www.battlecorps.com/catalog
.
(Catalyst/Shadowrun.orders)
3
Corporate Intrigue
Plik z chomika:
caomhainoceallaigh
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