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Game Developer - September 2007
>>
INSIDE: 2007 AUSTIN GDC SHOW PROGRAM
SEPTEMBER 2007
THE LEADING GAME INDUSTRY MAGAZINE
>>
SAVE EARLY, SAVE OFTEN
MAKING SAVE SYSTEMS FOR
PLAYERS, NOT DESIGNERS
>>
THE WILL TO FIGHT
CHANGING GAME STATES
IN PANDEMIC’S SABOTEUR
>>
EXCLUSIVE INTERVIEW
HARVEY SMITH ON
POLITICS IN GAMES
POSTMORTEM:
INFINITE INTERACTIVE’S
PUZZLE
QUEST
DISPLAY UNTIL OCTOBER 11, 2007
383302136.312.png 383302136.323.png
In Assassin’s Creed,
Ubisoft used
Autodesk ® 3ds Max ®
software to create
a hero character so
real you can almost
feel the coarseness
of his tunic.
Autodesk ®
MotionBuilder™
software enabled
the assassin to
fl uidly jump
from rooftops to
cobblestone
streets with ease.
Using Autodesk ®
HumanIK ® middle-
ware, Ubisoft
grounded the
assassin in his
12 th century boots
and his run-time
environment.
odesk ®
middle-
oft
the
n his
y boots
-time
nt.
HOW UBISOFT GAVE
AN ASSASSIN HIS SOUL.
e
e c c c o u u t e s y o f U Ub i is o of t
Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries.
All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved.
I Im a a a a a g e
t f Ub i ft
I
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[
CONTENTS
]
SEPTEMBER 2007
VOLUME 14, NUMBER 8
FEATURES
7 SAVING THE DAY: SAVE SYSTEMS IN
GAMES
Games are designed by designers, naturally,
but they’re not designed for designers. Save
systems that intentionally limit the pick up
and drop enjoyment of a game unnecessarily
mar the player’s experience. This case study
of save systems sheds some light on what
could be done better.
By David Sirlin
13 SABOTEUR: THE WILL TO FIGHT
Pandemic’s upcoming title S ABOTEUR uses
dynamic color changes—from vibrant and
full, to black and white film noir—to indicate
the state of allied resistance in-game. It’s art
as gameplay feature in this unique look at the
design and technical challenges of an in-
progress high profile title.
By Christopher M. Hunt and Thomas French
7
42
13
POSTMORTEM
33 THE SUBVERSION GAME: AN
INTERVIEW WITH HARVEY SMITH
B LACK S ITE : A REA 51 began life as a rather
straightforward first person shooter with
aliens—then Midway Austin creative director
Harvey Smith threw all that on its ear, adding
a deeper story with a decidedly left-leaning
political bent. In this interview, we discuss
how to infuse political views into games
without being heavy handed—while still
making the game fun to play.
By Brandon Sheffield
42 INFINITE INTERACTIVE’S PUZZLE QUEST: CHALLENGE OF THE
WARLORDS
Infinite Interactive took a leap into the console market with P UZZLE Q UEST ,
after years of dedicated PC focus. The much more casual title tore up the
charts, due to the incredibly long period of time the company took to
polish it. CEO and lead designer Steve Fawkner takes us down the path
that led these hardcore veterans to casual glory.
By Steve Fawkner
33
DEPARTMENTS
COLUMNS
2 GAME PLAN By Simon Carless
Social Gaming Hits Target
55 THE INNER PRODUCT By Mick West
[ PROGRAMMING ]
Programming Responsiveness
4 HEADS UP DISPLAY
Emerging technologies at Siggraph, NPD hardware study, and more.
72 BUSINESS LEVEL By David Lee
[ BUSINESS ]
Successful Outsourcing
52 SKUNK WORKS By Bijan Forutanpour
Siggraph 2007: Best In Show and product news.
58 PIXEL PUSHER By Steve Theodore
[ ART ]
Sumotori Dreams
61 AURAL FIXATION By Jesse Harlin
[ SOUND ]
Audio Accessibility
50 GAME SHUI By Noah Falstein
[ DESIGN ]
Status Symbols
COVER ART: SUSAN LUO
1
383302136.313.png 383302136.314.png 383302136.315.png 383302136.316.png 383302136.317.png
GAME PLAN
]
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EDITORIAL
EDITOR-IN-CHIEF
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
FEATURES EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SOCIAL GAMING
HITS TARGET
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EDITORIAL
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Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
ASSISTANT PRODUCTION EDITOR
Jeff Fleming
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
WELCOME TO THE SEPTEMBER 2007 ISSUE OF
Game Developer magazine. Firstly, let me explain
the Austin GDC-related content that you can see
nestled within this issue. This is the first year that
the CMP Game Group (which operates Game
Developer magazine an d Gamasutra.com, as well
as the Game Developers Conference series) is
running the show in Austin, after taking it over in
late 2006.
So the show organizers and this magazine’s
editors wanted to combine forces to inform both
those attending the show and those who normally
read Game Developer but weren’t able to make it
to the show in 2007. Thus, the special Austin-
specific version of the magazine, which is given to
all Austin GDC show attendees, has a special
‘deluxe’ version of the show guide bound into it. In
addition, all subscription copies of this month’s
Game Developer have a version of the show guide,
so you can see exactly what content, in what
order, we offered this year.
purchased at twenty cents a piece. Players can
also trade credits and furni among themselves.
Credits also can be used to pay the monthly cost
of optional membership (30 a month) to the
Habbo Club, which allows access to even more
exclusive items and VIP chat rooms. Members
earn badges of honor for subscribing to the club
for various lengths of time. H ABBO also earns
revenue through sponsors, like Sunkist Orange,
who advertise in-world.”
Now, to be fair, this isn’t really that different
from what many MMOs are doing. But what I get
most excited about is the dip-in, dip-out nature of
these types of titles. Again, I may be preaching to
the converted, but I think a perfect length for
game sessions has been found, with the swift rise
of ‘casual gaming’, and it’s significantly shorter
than most people reading this magazine are used
to. And by combining multiple sets of smaller
payments, you can make more money than
selling a game at $60, over time. Not that it’s the
death of the blockbuster filmic game, but it’s the
rise of something completely different.
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PRESIDENT, CHANNEL GROUP Robert Faletra
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Stephen Saunders
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MARKETING
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CMP GAME GROUP
SENIOR VP, TECHNOLOGY INNOVATORS GROUP Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482
e: msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP
Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT
Patrick Brennan
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415 . 9 47. 6217
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
ACCOUNT MANAGER, WESTERN CANADA, INDIA, AUSTRALIA, & ASIA
Amanda Mae Miller e: ammiller@cmp.com t: 785.838.7523
SALES REPRESENTATIVE, EDUCATION & RECRUITMENT
Gina Gross e: ggross@cmp.com t: 415.947.6241
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CMP GAME GROUP
SENIOR VP, TECHNOLOGY INNOVATORS GROUP Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
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DIRECTOR Kristi Cunningham e : kcunningham@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
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e: msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT Patrick Brennan
A VIRTUAL WORLD ORDER
Something that we’re seeing in the Austin GDC
program—and which I find particularly exciting—
is the way that games and online/social
environments are swiftly blurring. For example,
Sulka Haro, lead designer of H ABBO H OTEL , is
presenting one of the keynotes at the show—and
H ABBO really doesn’t games as the main focus. But
it does have social interaction, minigames, cute
game-like graphics, and most of all, mass appeal.
In fact, I actually picked up a $10 card for H ABBO
at my local Target store, allowing me to redeem
and spend 50 credits in the game, and I’m looking
forward to trying it out and “pimping my room” in
the process. What does this show? That low-cost
customizability and social interaction are great
draws for both games and online environments
(or, if you have to, “virtual worlds”).
Leigh Alexander at Game Developer Research’s
WorldsInMotion.biz blog recently looked at H ABBO
for the Online World Atlas we’re building, and she
described a model that the site has been running
for years, but that all game developers should
take very close note of:
“H ABBO is free to access, but the whole works
runs on the economy of Habbo Credits. There is
some limited free content—free chat rooms, four
free games and basic customization and
animation for avatars—but most of the content,
like furniture (furni to denizens), accessories and
popular games, requires credits, which can be
UP WITH THE PROLETARIAT
Finally, I wanted to address a couple of comments
we received about the Business Level column is
in the June-July 2007 issue of Game Developer .
Ironically, the cover story itself for that issue was
all about Quality Of Life, with a very (to my mind)
even-handed article following up EA_Spouse,
complete with interviews with the ‘spouse’ herself,
Erin Hoffman, Electronic Arts representatives, and
game attorney Tom Buscaglia, among others.
However, we’ve since taken a close look at the
Business Level column from Stephen Smith and
Lisa Weinberger of Greenberg Glusker, which dealt
with California employment issues for those
employing game professionals—specifically
based around overtime. While the points the duo
make in it are sound legally, it was unfortunately
phrased to sound like an ‘overtime payment
avoidance’ piece, and as such, the magazine
editors were in hindsight unhappy with it—it’s
written from an overly corporate and insufficiently
human-facing angle. We’ll be ensuring it doesn’t
happen again, and any similar pieces are written
from a more evenhanded perspective.
*
Simon Carless, publisher
Game Developer
is BPA approved
Game Developer
2
SEPTEMBER 2007 | GAME DEVELOPER
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CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl.,
San Francisco, CA 94107
t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl.,
San Francisco, CA 94107
t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl.,
San Francisco, CA 94107
t: 415.947.6000 f: 415.947.6090
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
EDITOR-IN-CHIEF
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
FEATURES EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
PUBLISHER
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
PUBLISHER
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
PUBLISHER
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theo dore stheodore@gdm ag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415.947.6217
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
ADVERTISING PRODUCTION
ADVERTISING PRODUCTION MANAGER Kevin Chanel
REPRINTS
REPRINTS ACCOUNT MANAGER
Cindy Zauss t: 951.698.1780 e: czauss@cmp.com
MARKETING
MARKETING MANAGER
Hilary McVicker e: hmcvicker@cmp.com t: 415.947.6207
CMP GAME GROUP
VP, GROUP PUBLISHER APPLIED TECHNOLOGIES Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482 e: msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
SENIOR VP, AUDIENCE MARKETING & DEVELOPMENT Bill Amstutz
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph Braue
SENIOR VP AND GENERAL COUNSEL Sandra Grayson
SENIOR VP, CORPORATE MARKETING Lisa Johnson
SENIOR VP, CORPORATE SALES Anne Marie Miller
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, AUDIENCE DEVELOPMENT Michael Zane
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP ENTERTAINMENT MEDIA Tony Ke efe
PRESIDENT, BUSINESS TECHNOLOGY GROUP Jeff Patterson
SENIOR VP, GROUP DIRECTOR, ELECTRONICS & SOFTWARE GROUPS
Paul Miller
SENIOR VP, GROUP DIRECTOR, COMMUNICATIONS GROUP,
Stephen Saunders
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415.947.6217
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
ADVERTISING PRODUCTION
ADVERTISING PRODUCTION MANAGER Kevin Chanel
REPRINTS
PARS INTERNATIONAL
Joe Nunziata t: 212.221.9595 e: reprints@parsintl.com
MARKETING
MARKETING MANAGER
Hilary McVicker e: hmcvicker@cmp.com t: 415 . 9 47. 6207
CMP GAME GROUP
VP, GROUP PUBLISHER APPLIED TECHNOLOGIES Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482 e:
msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
E XECUTIVE VP AND CFO A dam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP
Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph
Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT Patrick Brennan
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415.947.6217
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACC OUNT MANAGER, SOUTH WEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANA GER, EAST COAST, EURO PE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
ADVERTISING PRODUCTION
ADVERTISING PRODUCTION MANAGER Kevin Chanel
REPRINTS
PARS INTERNATIONAL
Joe Nunziata t: 212.221.9595 e: reprints@parsintl.com
MARKETING
MARKETING MANAGER
Hilary McVicker e: hmcvicker@cmp.com t: 415 . 9 47. 6207
CMP GAME GROUP
VP, GROUP PUBLISHER APPLIED TECHNOLOGIES Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482 e:
msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP
Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph
Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT Patrick Brennan
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