WFRP II - Marienburg.pdf

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ÐThe city lay between them and
the sea, a dark mass of buildings
still too distant to distinguish, so
that it seemed to spread like a
bruise across the landscape.
Reflections struck back from a
scattering of domes and towers
large enough to stand out in their
own right, and Rudi felt his head
begin to reel as he took in the
scale of it. Thin veins of sparkling
water threaded their way through
the acres of densely packed
masonry, making the whole vista shimmer against
the back of his eye.
The Canals 3
The Catacombs 3
Doodkanaal 4
Adolph's Fine Clothing Emporium 5
The Crab Union Building 6
The Hounds' Den 7
The Jolly Boatman 8
The Rat and Pipe 8
Schwartzwasserstraat 9
The Sign of the Sad Face 10
Elfsgemeente 11
Goudberg 11
Marquandt's Escorts 12
The Prince's Rest 14
ReeÓs Wax Museum and Studio 16
The Sign of the Brush and Gull 18
Van ReeveldtÓs Boatbuilders 20
The Vermillion Pawn 22
Guilderveld 30
Delftgruber and Son 31
Fooger's Counting House 34
Groenewoud's Fine Meats 36
Red Cock Inn 37
Sybo's Mystic Emporium 49
Handelaarmarkt 43
Kruiersmuur 43
Deedesveld Graveyard
(including Sailor's Memorial
and Smuggler's Caves) 44
DmitriÓs Apothecary 57
Heiligdom Î Shallyan Asylum of
Blessed Rest 59
Koester's Boarding House 61
Margaretta 63
TarnopolÓs Clock Tower 64
Three Guilders Emporium 67
Noordmuur 68
Ostmuur 69
The Temple of Mrr 69
Oudgeldwijk 69
Paleisbuurt 70
Embassy Row 71
The Gull and Trident 73
Hoogbrug Bridge 74
The New Palace 75
Stadsraad 76
Rijker's Isle 78
Rijkspoort 78
Schattinwaard 78
Suiddock 79
ÐRudi hesitated on the threshold of the tavern
door, his nostrils suddenly assaulted by the smell
of the city. Yesterday it had built up gradually, so
heÓd barely noticed it, but today it hit him in the
face all at once, a strange mixture of rotting mud,
human waste, decaying vegetables and a sharp,
clean odour he didnÓt recognise but somehow
instinctively knew must be the sea.Ñ
A wealth of background detail exists on the
capital of the Wasteland and it remains a popular
destination for WFRP parties, as well as
providing the location to Black Library books
such as Death's City and A Murder in
Marienburg.
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The Brotherhood of Seamen
and Pilots 80
Draaienbrug Swing Bridge 82
The Golden Lotus Dreaming House 82
Granny Hetta 85
Haagen's Wharf 86
Jeremias Qualk 88
The Marienburg Gentleman's Club 90
The Marienburg Secretariat
for Trade Equity 95
Neiderbrug Bridge 99
The Pelican's Perch 99
Potion Square 107
Dagblad's Wholesale
Leathers 107
Doktor Markus Puttlangs 109
Hassan's 111
Jan Arzneier's Floracopoeia 114
Kluger's Emporium 115
Lisette's Leather Goods 118
The Long Dragon 120
Loewijer's Tannery 125
Old Mother Crumhorn 128
Orphanage of St Rutha 133
Sign of the Quill 138
The Edelmoed Temple 140
The Funeral Emporium 142
The Watch Post 146
Wilhelm Rotkopf, Alchemist 149
Tempelwijk 154
Baron Henryk's College of
Navigation and Sea Magicks 155
Cathedral of Manann 157
Cathedral of Shallya 159
Cathedral of Verena 162
Temple of Haendryk 164
Temple of Myrmidia Di Mari 165
Vlakland 167
The Vloedmuur 167
Winkelmarkt (and Kleinmoot 168
The Honourable Company of
Lamplighters and Watchmen 173
The Knights of Purity 173
The League of Gentlemen Entrepeneurs
('The Guild We Don't Talk About') 176
ACKNOWLEDGEMENTS AND THANKS
Articles originally written by Graeme Davis, Carl
Sergeant, Richard Laing, Ken Walton, Ken
Rolston, Claus Ekstrom, Alfred Nuez, Simon
Crowe, Sandy Mitchel and Anthony Ragan.
Thanks to Micheal Congreve, Paul Adler,
Alexander J Bateman and Chris Hudson for their
help in compiling and updating these articles.
NOTES
Please be aware that the contents in this
document have been taken from the original
material found on the Black Industries website
concerning Mariengurg. Apart from the section
entiltled ÐNOTESÑ nothing else has been altered
or added, except 1) Images may appear bigger or
smaller 2) Some unimportant Imaages maybe
missing 3) The page construction alters from the
original webpages and the layout has been
compiled in a way suitable for a paper
production. 4) A section has been added entiltled
ÐMapsÑ 5) A section has been added entiltled
ÐDISCLAIMERÑ.
DISCLAIMER
This document is for your personal enjoyment
only, it should not be sold or used in such a way
that would provide you with a financial reward.
All the material has at some time been offered
free of charge for the use in your games and
therefore should only be used in your games.
List of Inns and Taverns 182
List of people 183
Maps 185
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KIVIT[(
The canals are MarienburgÓs highways, crowded
with boats of all kinds. The largest is the
Rijksweg, the main channel of the river Reik
which bisects the city and along which mist ships
pass. A branch of it, the Brynwater, courses
through the islands of the Suiddock and provides
some of the cityÓs busiest docks. At the far north,
the Noordmuur canal is a popular route for people
conducting business in the commercial and
government districts, as it lets them avoid the
heavy traffic on the Rijksweg. Contrasted with
this is the southernmost channel, the aptly named
Doodkanaal or ÒDead CanalÓ, a sluggish and
malodorous waterway choked with trash and
sometimes bodies from the worst parts of the city.
Evil smells and vapours rise from it, and only
those who canÓt afford anything better or who
arenÓt welcome anywhere else willingly live
along its banks.
canals and docks. Some, like the Grand Sweep on
the Reikside of the Palace District, are broad and
open. Others, especially deep within the old
quarters like Suiddock or the forgotten tenements
of the Doodcanal slums, are little more than cuts
in the rock barely large enough for a man to get
through. Ill-lit and hidden from view, what were
meant to be simple pathways often become death-
traps for those who have an enemy or two.
IMPRESSIONS OF
MARIENBURG'S CANALS(
ÐAs he watched, one of the skiffs Artemus had
indicated turned suddenly, vanishing up a side
channel so narrow the boat barely made it
through, and he became aware that the far bank
was riddled with narrow inlets and canals. He
pointed it out and Artemus nodded. ÒThere are
thousands of them,Ó he said. ÒMost only go a little
way inland, but some are back channels between
the main canals.Ñ
Dozens of other canals meander among the
islands, some so small they arenÓt even marked
on city maps. Little more than alleys, these
narrow channels lead to the backs of businesses
or homes, or to private lagoons hidden among the
overhanging buildings. ItÓs easy for a stranger to
get lost among all the waterways, named but not
marked, so most visitors to Marienburg hire one
of the many local water-coaches to take them
around. Boat-handling and swimming are
common skills here, so much so that itÓs an
Imperial joke that Ðno Marienburger will go
anywhere if he canÓt get wet doing itÑ.
Stairs cut into the islands themselves or built of
wood in poorer districts provide access to the
ÐNarrow channels between the buildings heÓd
taken for alleyways from a distance, frequently
turning out to be thin canals, barely wide enough
for a single boat, over which the roadways were
carried by bridges. Occasionally, as he glanced
down one, he caught a glimpse of more open
water, where they opened out into lagoons wide
enough for a small dock, where a house or place
of business had an entrance opening directly onto
the waterways. A couple of times he crossed more
substantial bodies of water, where the canals
were wide enough to carry almost as much traffic
as the streets; possibly even more so, as the vast
majority of land routes were too narrow to
accommodate carts or horses and nearly all the
commercial traffic appeared to be conveyed by
boat. Some of the bridges were almost
indistinguishable from the rest of the street, as
they were encrusted with shops and houses like
the one theyÓd entered the city by.Ñ
KI\IKWUJ[(
Over the cityÓs first thousand years, as
Marienburg grew from a place of refuge to a
fishing port to a great centre of commerce, the
people built the islands up from the water, facing
their sides with stone and filling the interior with
earth and rock. Noble families would spend vast
sums to add another foot or two, each layer a
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KIVIT[
KI\IKWUJ[
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visible sign of their power and wealth. Every so
often, when the walls had risen high enough that
it was time to fill the interior in, the Barons of
Westerland would command the levelling of all
structures and their rebuilding on the new surface.
Though orders were given that all rooms were to
be filled, many found ways to avoid this and
constructed their new structures atop the
chambers of the old. As a result, many
Marienburg buildings have basements, sub-
basements and sub-sub-basements, some still in
use, others long ago walled-off and forgotten, and
some connected by networks of tunnels dug by
long-forgotten architects. While most are used for
legitimate purposes (legitimate by a
MarienburgerÓs definition, at least), many are
popular routes and bolt-holes for smugglers,
criminals and cultists who access them via hidden
or forgotten doors in the archaic system of
cisterns and flood sluices under the islands at the
waterÓs level.
COMMON KNOWLEDGE
ÐAs long as the gangers stay in there shanking
each other over half a copper, then weÓll stay out
here looking after those who do have some
money." - Jacobus, Black Cap
The Doodkanaal, or Dead Canal, Ward is the
most run down area of Marienburg though it was
once a thriving district where trade flowed freely.
Slowly, as the canals and waterways of the rest of
the city changed, the currents of the watercourse
through the canton became sluggish. The canal
clogged with waste and barges no longer
travelled that way. In Marienburg where there is
no trade, there is no money. The district fell into
disrepair as merchants moved away, closer to the
active trade routes. Those who could afford to
leave did so, leaving the poor and desperate
behind. The Dead Canal district turned into a hub
of crime and villainy, a haven for those who
wished to hide from the more civilised areas of
the city. Nowadays the Black Hats fear to enter
and the ruling guilds ignore it in their bustling
city. Whilst seemingly lawless, some sort of
civilisation still exists within shops and taverns,
as people attempt to claw their way out of the
direst of circumstances. There is no City Watch
post in the Doodkanaal and the responsibility for
maintaining law and order theoretically falls to
the Winkelmarkt Black Caps as the nearest
barracks.
IMPRESSIONS OF THE CATACOMBS
ÐNow he gagged on the odour of raw effluent and
rotting, rancid decay Î the stench of men, bitter
as the metallic taste of adrenaline at the back of
his throat. A greasy yellow mist choked the air in
these stone tunnels, so acrid it burnt his eyes. È
He staggered on, the thigh deep waters sapping
the strength from his legs.Ñ
ÐArullen emerged from one tunnel into a circular
chamber. Five more tunnels radiated off this
space, like the spokes of a wooden cart. The elf
looked up, more in hope than expectation of
seeing the sky overhead. Instead there was a
canopy of bones and tattered scraps of skin, the
edges ragged from who knew what.Ñ
ÐA sickly green light bathed the terrifying
tableau. Arullen realised the illumination was
born of a thousand tiny glows È light worms
feeding on the last remnants of flesh and blood,
using the nutrients to warm their glowing
bodies.Ñ
IMPRESSIONS OF DOODKANAAL
LWWLSIVIIT(
The worst of Marienburg's slums, feared and
avoided. Dying and blighted.
ÐHe pointed into the distance, where a wider
tributary marked the break between this island
and the next. The buildings beyond it were
shabbier, showing unmistakable signs of
dereliction, and a couple of wharves sagged
visibly on their pilings, on the verge of sliding
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LWWLSIVIIT
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into the canal. ÒThatÓs Doodkanaal, and itÓs well
named, let me tell you. No one goes there if they
can avoid it. Even the Black Caps give it a wide
berth if they can.ÓÑ
ÐThe few passers-by were now gaunt and
haggard, their clothing ragged, mirroring the
decaying state of the buildings they evidently
lived in. Gradually, they disappeared altogether,
although he could still hear stealthy movement
and muffled voices in some of the buildings that
surrounded him. There were no more fires or
torches to be seen either, just a faint glimmer of
necrotic light from Morrsleib as it raised a sliver
of itself over the surrounding rooftops. The feeble
illumination was enough to allow him to see,
despite a thin, freezing mist which began to flow
through the streets, bringing with it the odour of
water and rotting mud.Ñ
Doodkanaal and the rest of Marienburg.
Sometimes Katarine hears movement from the
other side, and worries whether shouting out will
attract help, or bring in something far worse than
her abusive husband.
ADOLPH
Burgher
Fat and lazy, when Adolph is not selling ragged
clothing to the citizens of the Dead Canal he is
down at the local taverns sinking pints and
groping barmaids. He sees his wife as little more
than a servant, there to do his every bidding.
When he lets her out of the cellar to cook and
clean for him, his podgy fingers keep her on a
tight leash.
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Businessmen still ply their trade in the
Doodkanaal district, for even the poor need food
and other goods and services. Adolph Winsen is
one such businessman, running a shop claiming
to sell a fine range of garments for the discerning
gentleman and lady.
Skills: Common Knowledge (the Wasteland)
(Int), Consume Alcohol (T), Drive (Ag), Evaluate
(Int), Gossip (Fel), Haggle (Fel), Perception (Int),
Read/Write (Int), Search (Int), Speak Language
(Breton) (Int), Speak Language (Reikspiel) (Int
+10)
Talents: Dealmaker, Savvy, Super Numerate,
Very Resilient
Weapons: Dagger (1d10).
Trappings: Adolph wears a snug shirt and
unbuttoned breeches. His clothes are stained with
ale, food, and a little vomit. He keeps his much-
used dagger in a sheath on his belt, but he
constantly fidgets with it because the pommel
digs into his rolls of fat. In his purse, he has 1 gc
and 6s.
In truth, Adolph claimed the shop as his own
when the previous owner saved up enough money
to leave the district and abandoned the building
and some of his stock. Adolph still has some of
the old stock left, and has supplemented those
with clothing that amounts to patched up rags.
Adolph himself is a fat and lazy man, more
interested in spending time in the Jolly Boatman
than in his shop.
Adolph recently married Katarine, a girl over ten
years his junior. At eighteen, she naively believed
becoming the wife of a shopkeeper would bring
her stability and financial security. Whilst
charming at first, Adolph revealed himself to be
an evil brute. After they wed. He treats her as
little more than a slave, forcing her to cook and
clean and keeping her locked in the cellar when
he goes out to spend what little money they have
on grog.
KATARIN
Servant
As a nave girl of eighteen summers, Katarine
though that marrying a merchant, even one as
lowly as a clothes seller in the Dead Canal, would
bring her financial security for the future. Two
years on and her otherwise pretty face shows cuts
and bruises from the times she has tried to defy
One locked door in the cellar leads to the further
underground complex that exists beneath the
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