initlog.txt

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AxySnake  v 1.19  Copyright © 2001-2007 AxySoft.
Engine: PROTON V2.06

****** ENGINE INITIALISATION PROTOCOL ******** 

Sun Dec 19 20:13:44 2010
Creating first dialog
Showing first dialog
Translating messages

==== SYSTEM INFORMATION ====

Total phys.memory = 2136989696
Avail phys.memory = 1494200320
Total page file = -20987904
Avail page file = -860229632
Number of processors = 1
VendorID = GenuineIntel
Processor type = 0
Processor family = 6
Processor model = 6
Processor freq = 676895

-- Registry information --

DirectX version : 4.09.00.0904
Processor id : x86 Family 6 Model 22 Stepping 1
Vendor id : GenuineIntel


---------------------------
Init D3DX  - ok.

========== ENUMERATING ==========

Total device count = 2

-----------------Device number = 0 --------------
Mobile Intel(R) 965 Express Chipset Family \ Microsoft Direct3D RGB Software Emulation
Software device type

Total videomode count = 36
16bit 4/3 VIDEOMODES:
	320 * 240	 - ok
	400 * 300	 - ok
	512 * 384	 - ok
	640 * 480	 - ok
	800 * 600	 - ok
	1024 * 768	 - ok

VideoModes count = 6
Sorting VideoModes:
	320 * 240
	400 * 300
	512 * 384
	640 * 480
	800 * 600
	1024 * 768

-----------------Device number = 1 --------------
Mobile Intel(R) 965 Express Chipset Family \ Microsoft Direct3D Hardware acceleration through Direct3D HAL
Hardware device type

Total videomode count = 36
16bit 4/3 VIDEOMODES:
	320 * 240	 - ok
	400 * 300	 - ok
	512 * 384	 - ok
	640 * 480	 - ok
	800 * 600	 - ok
	1024 * 768	 - ok

VideoModes count = 6
Sorting VideoModes:
	320 * 240
	400 * 300
	512 * 384
	640 * 480
	800 * 600
	1024 * 768


--------------------------

Useful device count = 2

======= END OF ENUMERATING ========


Destroying first dialog

==== START DIALOG =====
Selected parametrs:

Device number = 1
Device index = 1
xRes = 800
yRes = 600
bMipmap = 1
bWait = 1
bHQ = 1
bHTxrRes = 1
bHardware = 1
bSound = 1


Creating main window  - 	ok.
Init StaticMemorySystem  - 	ok.

Prepare wave resources
Prepare bmp resources
Prepare arif.mas.
Create div.flats.


====== CREATING D3DX CONTEXT =======
Hardware Mode
Creating context 16 bpp, 16 bz, 1 back-buff - OK
Getting Interfaces


Selected Device Info:
Driver = igdumdx32.dll
Description = Mobile Intel(R) 965 Express Chipset Family
VendorID = 32902
DeviceID = 10754
SubSysID = 20320293
Revision = 3
WHQLLevel = 1

Video Memory :
Total = 67108864
Free = 64228864
Video Memory for textures:
Total = 376406016
Free = 373526016


Get D3DCAPS
Blending supported

Creating Vertex Buffer - OK
Setting Render States
Creating Texture Surfaces - OK
Creating Buf.Texture Surfaces - OK

--- DIRECT SOUND INITIALISATION --- 
Creating DS object - ok
Trying first type of initialisation
Setting writeprimary coop.level - ok
Creating primary sound buffer - ok
Setting primary buffer format - ok
- first type initialisation successful -

==== START GAME =====

==== EXIT GAME =====

==== SHUTDOUN =====
Release txr surfaces
Release DD objects
Release DirectSound objects
D3DX Uninitialize
Release resources
DestroyWindow
deactivating
==== EXIT ====
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