Pirates of the Spanish Main Maps Mediterranean.pdf

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POTSM Maps - Mediterranean
Mediterranean Travel Map
A Fan-Made Savage Worlds TM Resource by Jordan Peacock
for use with Pirates of the Spanish Main TM RPG
If you want to send your heroes after the
Pirates of the Barbary Coast , here’s a map of the
region, done to the same scale as the map of the
Spanish Main included in Pirates of the Spanish
Main: Swashbuckling Roleplaying in the Age of Sail
(hereafter referred to as the Pirates RPG for
brevity). For full rules on how to use this map
for long-distance travel, you’ll need the Pirates
RPG core book.
is used for purposes of navigation - with the
exception of the Straits of Gibraltar, where the
GM will just have to arbitrarily choose whether
the winds are coming from the northeast or the
southwest.
Otherwise, some of the winds blow (from
time to time) year-round, while others are
strongly associated with a particular season.
If the wind is “in season,” then take it into
consideration; otherwise, ignore it.
The names given to the winds are just for
“color” - and also to help in matching them up
with the seasonal winds key, in case you print
this map off in greyscale.
Locations
Not all ports of the Barbary Coast are
friendly to western vessels.; it’s up to the GM
how closely he wants to hew to history, though.
The Pirates RPG, after all, features a universe
in which undead pirates, Captain Nemo and his
submarines, sea monsters, neo-Vikings, and a
great many other oddities are real. It’s bound to
impact history a bit.
These are not necessarily the most
important locations - just a few that I thought
it would help to elaborate upon (since it might
not be entirely evident on the map which
harbors your heroes can safely visit).
Ottoman Empire
In the late 17th century, the Ottoman
Empire extends along the southern part of the
Mediterranean to encompass all of the Barbary
Coast except for what would be modern-day
Morocco. (And even Morocco has its “Barbary
Corsair” strongholds.) In addition, on the
northern side, it extends as far as into Greece,
and right up to the edge of Italy. The exact
borders change over time, so a bit of reading
up is suggested for the historically-minded GM.
“Barbary Corsairs” routinely prey upon
merchant ships of the European powers. Some
of them can be bribed for safe passage, but it’s
a tricky business: They have no qualms about
changing their minds when it comes to “nations
which had not acknowledged the Prophet”
- particularly anyone foolish enough to travel in
small, easily attacked numbers.
Candia (Crete)
In the early 17th century, this city is
dominated by Venice, until it is besieged by the
Ottoman Empire in one of the longest sieges in
history - from 1648 to 1669. After that, it (and most
of Crete) falls to the Ottoman Empire. However,
as part of the surrender negotiations, Venice was
able to retain three fortress islets - Grambusa, Souda
and Spinalonga - which serve as stopping points
for Venetian shipping. However, in the early 18th
century (1715-1718) the Ottoman Empire takes
these islets as well.
Casablanca (Morocco)
This port is held by Spain from 1580 to 1640,
then by Portugal until it is mostly destroyed by an
earthquake in 1755. After that, it becomes “Dar el
Beida,” rebuilt by sultan Mohammed ben Abdallah
- an ally of George Washington.
Lefkosa (Cyprus)
This port city falls to an Ottoman siege in 1570,
and remains under Ottoman and then Turkish
control until well into the 20th century.
Malta
This island city-state is home to the Knights
Hospitaler, also known as the Knights of Malta,
until its conquest by Napoleon in 1798. Especially
in the Pirates universe, the Knights of Malta
represent a major force opposing the Barbary
Corsairs.
Marseilles (France)
For most of the era covered by the Pirates
RPG, this is France’s major port city on the
Mediterranean.
Republic of Bou Regreg (Morocco)
In 1627, the twin cities of Rabat and Salé united
to form the Republic of Bou Regreg - a haven for
Barbary Corsairs. Even after the republic falls in
1818, it continues to be used by pirates well into the
19th century.
Suez Canal
This canal links the Mediterranean to the
Gulf of Suez (part of the Red Sea). Although it
is depicted on the map for reference, construction
started on it in 1858, and it was completed in 1869
- well after the periods most commonly associated
with the “age of piracy.” It’s up to the GM, of
course, whether the Suez Canal exists in his own
campaign.
Trieste (Italia)
This represents the easternmost holding of
Italia (Italy), and is one of the easternmost ports
friendly to European powers in the Mediterranean.
Disclaimers
This is not a resource for the study of
history. It’s a game tool. Note the conspicuous
lack of borders, and the fact that the map has no
date on it.
For this map, I tried to give a very rough
approximation of what might be around in
the 17th and early 18th centuries, but even
during that “limited” time window, borders
shift, and cities change hands. Furthermore,
any representation of prevailing winds is just
an abstraction for game play. (Note how all the
“prevailing winds” paths more-or-less diagonally
- since that conveniently its in with the way
“prevailing winds” are used in the ship travel
rules.)
How to Use This Map
This document provides two maps that
overlap each other slightly, to cover the
western and eastern portions of most of the
Mediterranean basin - speciically those areas
associated with the “Barbary Coast.” First, each
map is given its own page - then, the latter part
of this document blows up the maps (with even
more overlap). Print them off on color paper
and paste or tape them together, matching up the
overlapping areas (and trimming off the white
borders) as necessary.
You can then use the map to keep track of
the players’ ship position for journeys across the
Mediterranean. For complete rules on how to
navigate the Mediterranean, see “Rules of the
Sea” on page 128 of the Pirates RPG.
Seasonal Prevailing Winds
The main difference between this map and
the map given for the Spanish Main, other than
obvious geological differences, would be that I’ve
color-coded certain Prevailing Winds with times
of the year.
If you wish to keep things simple, you can
just ignore the seasonality; whichever arrow is
closest to the ship is the “Prevailing Wind” that
Savage Worlds TM , Pinnacle Entertainment Group TM , Great White Games TM , and all related marks and logos are copyright © 2007-2008 by Great White Games (http://www.peginc.com). All Rights Reserved. Pirates of the Spanish Main TM , Pirates
of the Barbary Coast TM , Pirates of the Cursed Seas TM , Pocketmodel TM , and all related marks and logos are copyright © 2002-2008 WizKids Games (http://www.wizkidsgames.com/pirates). This game references the Savage Worlds game system,
available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty
as to the quality, viability, or suitability for purpose of this product.
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