Rogue Trader - Forsaken Bounty - Additional Characters OEF.pdf

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Forsaken Bounty Additional Characters.indd
Character Name: Malakai Burtin Player Name ________________________________________
Home World: Mortressa (Death World) Career Path: Missionary Rank: 1
Motivation: Endurance Quote: “The God-Emperor preserved my life for a purpose—to spread His light into the darkness.”
Description: A dedicated missionary of the Imperial Creed, Malakai Trent was the only survivor of the pilgrim vessel Pious Light , lost in
battle with Ork Freebooters. Malakai’s salvation pod was recovered by Sarvus Trask. Ever since, Malakai has travelled with Trask in order to
lend the Rogue Trader’s dynasty the God-Emperor’s blessing and carry the Ecclessiarch’s word to heathen planets beyond the Imperium.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength
Toughness
Agility
Intelligence
Perception Will Power Fellowship
WS
BS
Str
T
Ag
Int
Per
WP
Fel
4 5 3 1 4 0 4 1 3 5 3 2 3 3 4 9 4 2
SKILLS
Awareness (Per)
Charm (Fel)
Common Lore (Int) (Imperial Creed)
Dodge (Ag)
Intimidate (S)
Medicae (Int)
Scholastic Lore (Int)
Imperial Creed
Occult
Search (Per)
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GEAR
Micro-bead, void-breather, pilgrim’s robes, pilgrim’s staff, a
book of St. Drusus’ teachings, 1 tank of flamer ammunition.
trained in the arts of medicine.
You believe that the God-Emperor has a greater
TALENTS AND SPECIAL RULES
Special Ability: Malakai possesses the Wrath of the Righteous
special ability. When making an attack, he may spend a Fate
Point to deal an additional 1d5 points of Damage.
Balanced: Malakai’s chainsword is a heavy, powerful weapon
that is difficult for an opponent to move aside. Malakai receives
a +10% bonus to his Weapon Skill Tests made to Parry with this
weapon.
Tearing: Malakai’s chainsword uses spinning blades to rend an
opponent with righteous fervour. When rolling for Damage, make
two rolls and choose the highest result.
Flame: Flame weapons project a cone of flame out to the range
of the weapon. Unlike other weapons, flamers have just one
range, and when fired, cast fiery death out to that distance. The
wielder does not need to test Ballistic Skill; all creatures in the
flame’s path (a cone-shaped area extending in a 30-degree arc
from the firer out out to the weapon’s range) must make an Agil-
ity Test or be struck by the flames and take damage normally.
WOUNDS
Total: 15
Current _______________
Fatigue _______________
FATE POINTS
Total: 3
Current _______________
destiny for you—and you will bear any burden to
achieve it.
WEAPON
Name: Chainsword
Class: Melee Damage: 1d10+6 Pen: 2
Special Rules: Balanced, Tearing
ARMOUR
Imperial Guard Flak Armour
Armour Points: 4
WEAPON
Name: Mezoa-pattern Boarding Flamer
Class: Flame Damage: 1d10+4 Pen: 2
Range: 20m ROF: S/–/– Clip: 6 Reload: 2 Full
Special Rules: Flame
MOVEMENT
Half Action: 3m Full Action: 6m
Charge : 9m
Run : 18m
The most important things to know about playing Malakai are:
You fight well in close combat.
You are skilled at dealing with people and are
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Character Name: Dominik Van Goren Player Name ________________________________________
Home World: Noble Born Career Path: Void-Master Rank: 1
Motivation: Fortune Quote: “My destiny lies amongst the stars. I shall wrest it from the void, whatever may come.”
Description: The eighth son of a Battlefl eet Admiral, Dominik’s aristocratic upbringing afforded him a near-unique opportunity to strike
out on his own. He left behind his grasping siblings and the stifl ing restrictions of the Battlefl eet Elite, and took his knowledge of voidfar-
ing to the fringe of Imperial space. In time, he became a true expert in small craft handling—a perfect fi t for Sarvus Trask’s need for a pilot.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength
Toughness
Agility
Intelligence
Perception Will Power Fellowship
WS
BS
Str
T
Ag
Int
Per
WP
Fel
4 0 4 1 4 3 4 5 3 1 3 2 3 3 2 9 3 2
SKILLS
Awareness (Per)
Common Lore (Int)
Imperium
War
Dodge (Ag)
Intimidate (S)
Pilot (Space Craft) (Ag)
Scholastic Lore (Int)
Astromancy
Search (Per)
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GEAR
Micro-bead, void-breather, blessed ship token, pict-recorder,
boatswain’s baton, 2 clips of amputator shells.
gifted pilot.
You are imposing and formidable in appearance.
TALENTS AND SPECIAL RULES
Special Ability: Dominik possesses the Mastery of Small Craft
special ability. When piloting any Small Craft (i.e., Guncutters,
fighters, bombers, or any other similar-sized vehicle), he may re-
roll any Piloting Tests.
Scatter: Dominik’s naval shotgun is more dangerous up close.
When fired at a foe within 3 metres, each two degrees of success
that the firer scores on his Ballistic Skill Test indicates another
hit. However, at longer ranges, this spread of small projectiles
reduces its effectiveness. All Armour Points are doubled against
hits from scatter weapons at long or extreme range.
Amputator Shells: Dominik’s naval shotgun is loaded with spe-
cial shells loaded with explosive micro-shrapnel. These rounds
add +2 to the weapon’s Damage (already added in).
Your main concern is making your fortune with
WEAPON
Name: Mono-Knife
Class: Melee Damage: 1d5+5 Pen: 2
Special Rules: None.
ARMOUR
Imperial Guard Flak Armour
Armour Points: 4
WOUNDS
Total: 15
Current _______________
Fatigue _______________
FATE POINTS
Total: 4
Current _______________
WEAPON
Name: Naval Shotgun
Class: Basic Damage: 1d10+6 Pen: 0
Range: 30m ROF: S/–/– Clip: 8 Reload: 2 Full
Special Rules: Scatter, Amputator Shells
MOVEMENT
Half Action: 3m Full Action: 6m
Charge : 9m
Run : 18m
The most important things to know about playing Dominik are:
You are a well-rounded brawler and a naturally
wealth you earned rather than inherited.
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