Wild Arms 4 Prima Official eGuide.pdf

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PRIMA ® OFFICIAL GAME GUIDE
DETAILED 3D MAPS
ALL SECRETS LISTED
EXTENSIVE BOSS STRATEGIES
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
© 2005 by Prima Games. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval system without
written permission from Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Jill Hinckley
Editor: Rebecca Chastain
Design and Layout: Bryan Neff, Jody Seltzer
Wild ARMS is a registered trademark of Sony Computer Entertainment Inc. © 2006
Sony Computer Entertainment Inc. All Rights Reserved.
Maps are ©2003 ENTERBRAIN, INC.
All products and characters mentioned in this book are trademarks of their respective
companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,”
and “RP” are trademarks owned by the Entertainment Software Association, and may
only be used with their permission and authority. For information regarding whether a
product has been rated by the ESRB, please visit www.esrb.org . For permission to use
the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-5294-4
Library of Congress Catalog Card Number: 2005909815
Acknowledgements
Special thanks to: ATELIER Net, Tatsuya Yatani,
Mitsuyo Yatani, Jill Hinckley, Rebecca Chastain,
Amanda Peckham, Jody Seltzer, Asha Johnson,
and Steve Stratton.
2
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CONTENTS
WELCOME TO WILD ARMS 4 .........................4
CALUCION PASS ..................................................62
PLAYABLE CHARACTERS ...............................7
PLATAPANA PASSAGE ..........................................63
TO BUCKEYE STATION ...........................................70
NEVE D’ARGENTO ..................................................70
UNDERSTANDING YOUR CHARACTERS .......................7
JUDE MAVERICK ...................................................10
CERULEAN TUNNEL ................................................71
ARNAUD G. VAQUEZ ..............................................12
AUTUMN RIVER ...................................................76
YULIE AHTREIDE ....................................................14
MIM’KRILU SKYWAY ...........................................78
RAQUEL APPLEGATE ..............................................16
DESOLATE RAILWAY ..............................................85
TRAINING .................................................18
ALL ABOARD! .......................................................86
BUCKEYE STATION ................................................86
EXPLORING THE WORLD IN ACTIVE FIELD ..................18
ETEMENANKI ........................................................87
FIGHTING EVIL IN BATTLE SCREEN ...........................21
SILVER STAR EXPRESS .........................................95
WALKTHROUGH .........................................26
FINDING YULIE ......................................................98
LEAVING CIEL SHELTER ...........................................26
THE FORGOTTEN CITY ............................................98
CIEL SHELTER .......................................................26
RETURN TO BUCKEYE STATION ..............................104
SUNLIT PATH .......................................................27
ABANDONED VILLAGE ..........................................105
RAVAGED FOREST .................................................28
GARRA DE LEON, PART ONE .................................107
RETURN TO CIEL SHELTER .......................................30
GARRA DE LEON, PART TWO ................................112
FROM THE FORSAKEN ROAD
TO THE GREAT STAIRWAY .....................................33
RETURN TO PORT ROSALIA ..................................117
DRAGON FOSSIL MINE ........................................117
THE FORSAKEN ROAD ............................................33
FRONTIER TOWN HALIM ......................................119
PORT ROSALIA .....................................................34
VALLEY OF OBLIVION ...........................................120
RETURN TO PORT ROSALIA ....................................39
RETURN TO HALIM ..............................................126
CELESTI RUINS .....................................................39
BLUE AMITY BEACH ............................................127
THE GREAT STAIRWAY ..........................................43
THE FINAL BATTLE ...............................................128
PORT ROSALIA ...................................................128
FROM THE WHITE ORPHANAGE
TO WUNDERWELTRAUM ........................................44
DIEVAS AIRPORT ...............................................131
THE WHITE ORPHANAGE ........................................44
ILLSVEIL PRISON, PART ONE ................................136
AERIAL FORTRESS EULALIA ....................................48
ILLSVEIL PRISON, PART TWO ...............................144
WUNDERWELTRAUM .............................................53
APPENDIX ..............................................153
ITEMS ..............................................................153
TO GUARA BOBELO AND BEYOND ............................58
SEA OF TREES ......................................................58
ENEMIES ...........................................................158
SECRETS ...........................................................166
GUARA BOBELO ...................................................59
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PRIMA Offi cial Game Guide
Thank you for purchasing Wild ARMs 4: Prima’s
Offi cial Strategy Guide , your one-stop reference for all
of the tips, tricks, and strategies you need to discover
every secret and defeat every enemy. This guide is
divided into the following sections:
PLAYABLE CHARACTERS
The Playable
Characters
section contains
complete
statistics,
biographies,
and ability
descriptions for
all four of your
regular party members. Whenever your characters
discover new weapons or abilities, turn to this section
to maximize their potential.
TRAINING
The Training
section is a must-
read for every
player. Not only
does it provide
a thorough
overview of
the gameplay
mechanics you
must master, it’s also fi lled with invaluable strategies that
will help you win battles against overwhelming odds and
navigate the most grueling obstacles.
WALKTHROUGH
The Walkthrough
section is your compre-
hensive reference for
taking your party from
Ciel Shelter all the
way to Illsveil Prison,
with solutions to every
puzzle, strategies for
every boss, and fully
labeled maps that reveal the locations of every item
and area of interest.
The walkthrough is written to guide you through your fi rst
playthrough of the game’s main story line, from start to fi nish.
Optional side-quests are covered in the “Secrets” section at the back
of the guide.
section is a must-
APPENDICES
The guide’s appendices
contain the nitty gritty
lists of information
that no RPG guide
should be without.
The three sections are:
TOOLS
Descriptions of every
battle item and fi eld item
in the game, as well as the
tools that you pick up and
use in the towns, routes,
and dungeons you explore
can be found here.
ENEMIES
Full statistics for every
monster, enemy, and boss
in the game, including
information not available
with the “Examine”
command is here.
SECRETS
There’s a lot more to do
in the game than just
the main quest, and this
section of the guide lists
it all and tells you exactly
how to do it. It also
includes information
on the Wild ARMs Alter
Code: F Convert feature,
which allows you to take
your Alter Code: F save data
and use it to unlock hidden
features.
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