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Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including fl ashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures” while watching video
games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures. The
risk of photosensitive epileptic seizures may be reduced by taking the following
precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room;
and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
PEGI ratings and guidance applicable within PEGI markets only.
What is the PEGI System?
The PEGI age-rating system protects minors from games unsuitable for their particular
age group. PLEASE NOTE it is not a guide to gaming diffi culty. Comprising two parts,
PEGI allows parents and those purchasing games for children to make an informed
choice appropriate to the age of the intended player. The fi rst part is an age rating:
The second is icons indicating the type of content in the game. Depending on the
game, there may be a number of such icons. The age-rating of the game refl ects the
intensity of this content. The icons are:
For further information visit http://www.pegi.info and pegionline.eu
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TH E RISE OF THE CROW N
Stricken wit h grief and in toxicated with power, a mad man
so ught to unmak e the world, a nd recreate it according to h is own
tw isted vision. B ut even as his terrible ambi tion took shap e, from
th e unlikeliest o f origins emer ged a great H ero, who pene trated
in to the heart of the madman’ s fortress and tore down all that he
ha d wrought. A lbion was save d, but its cham pion saw the land for
w hat it was: a w eak, poorly or ganised collec tion of settlem ents
w ith little hope to defend itsel f against futu re threats. The Hero
re solved to forti fy Albion, and through stren gth, cunning, and
co nviction, unit ed the land an d forged a kin gdom.
In the years th at followed, A lbion fl ourish ed, its people enjoying
pe ace, prosperit y, and a rapid pace of techno logical develo pment.
T he great Hero had two child ren, and in the course of tim e the
re ins of power p assed to the el dest child, Lo gan. An intell igent
an d decisive ma n, Logan ruled the kingdom with a strong but even
ha nd... initially.
Over time, Lo gan’s policies, and his troop s, have becom e ever
m ore unforgivin g. His people, at fi rst happy with his reign , have
st arted to lamen t the passing o f the old rule r. Some have b egun to
w hisper a power ful and dange rous word: rev olution.
Could such a thing be possi ble? Could the people of Alb ion truly
ra lly behind new leadership... and depose yo ur brother?
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3
F ifty years ag o, Albion face d the greatest threat in its h istory.
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HERO P ROGRE SS
Guild Seals
Th e legendary H eroes' Guild o nce trained th e most gifted
cham pions of Alb ion. Whether r ighteous or w icked, its grad uates
were all known by the sacred art efact they bor e: the Guild S eal.
Tho ugh the ruins of the Guild a re now lost, th e Seal still sym bolises
the i ncredible pow er Heroes pos sess.
Th e surest way t o develop you r power is by p erforming qu ests:
the challenges you face while un dertaking the se trials will fo rge in
you strengths you didn't know y ou had. For ea ch completed quest,
you are awarded a number of Gu ild Seals. In a ddition, you e arn
Gui ld Seals by def eating enemie s in combat, a nd by interact ing
with villagers, esp ecially when y ou develop str ong relationsh ips
with them (see Vi llager Relation ships, page 20 ).
Whe n you gain pr ogress toward earning a Gui ld Seal,
a Guil d Seal icon ap pears in the u pper left corne r of the
screen , surrounded b y an expandin g blue ring. W hen
this ri ng fi lls comple tely, you earn a Guild Seal. Guild
Seals can be used to unlock abiliti es and upgrad es on
the Ro ad to Rule.
T he R o ad to R ul e
my sterio us ally and s ummo ned to the R oad to Rule. Here
yo u mak e the d ecisio ns tha t shap e the t ype of Hero you
wi ll be, a nd th e kind of adv entur e you w ill ha ve.
T he R oad to Rule i s whe re you spend the G uild S eals
yo u've ea rned to unlo ck ab ilities, includ ing co mbat
pr ofi cien cies, m agic s pells, expres sions, and jo b skil ls.
Th ese ar e iden tifi ed in this handb ook w ith th is sym bol:
Unlo ck.
When you've earne d eno ugh G uild Se als to unloc k a
ne w abi lity, a Guild Seal ic on wi ll appe ar on the sh ortcut
ke ys in the low er lef t corn er of t he scre en. Pr ess F4 to
vi sit the Road to Ru le.
You c an also acces s the
R oad to Rule from t he
S anctua ry (see page 12).
S tep on to the glowin g
p latform in th e
m ain ro om of the
S anctua ry, an d then
p ress an d hold E .
5
4
A s you r jour ney pr oceeds , you will be conta cted b y a
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4
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GAM E CON TROLS
You can pl ay Fable III wit h a keyboard an d mouse or an
Xbox 360 ® c ontroller. When a controller is plugged in, the game
detects it aut omatically. (No te: If you prefe r a wireless con troller,
you must us e an Xbox 360 Wireless Contro ller for Window s.)
 Reset Camera B ehind Hero
Hold for First Person V iew
Impo rtant Eve nts
Villag er Info
 Hold H ands with Villager
A im with R anged W eapon
Rang ed Attack
Go to San ctuary (P ause)
Map
L ook at
Cam era
M elee Att ack
H old to B lock
Contex t-Sensitiv e
Sh ortcuts
Inte ract
H old to Sp rint
She athe Wea pon
Roll
M ovemen t
6
Ma gic Attack
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