Basic Set - Worldbook.pdf
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Introduction
Introduction
egends. They speak of The
Place, in the Time of Noth-
ing. The Void was alone in
The Place, possessed by an
unending hunger but unable
to sate it. Then Eternity entered The Place,
full of dreams and possibilities locked
within its infinite instant with no method
of release. Void and Eternity met, and The
Maelstrom was formed.
The Void tasted the essence of Eternity,
and it became aware of what it craved.
Eternity boiled away into the Void and
billions of possibilities were destroyed.
Whole galaxies came and went as the Void
fed. The Maelstrom endlessly tossed out
possibilities that were destroyed in the
whirling currents of creation. But, even-
tually, two possibilities survived.
The Nameless One, a being that took
after the Void, was destruction personi-
fied. Apeiros, created from realized possi-
bilities, was of Eternity's image. The two
waged a war of creation and destruction
- Apeiros setting possibilities free, the
Nameless One feeding on their power. But
as fast as the Nameless One could feed,
Apeiros could create. There could be no
victor. Then the Nameless One invoked
the Void.
With no other course available, Apeiros
left The Place. It appealed to Eternity and
saw an infinite number of possibilities
opened before it. Apeiros took them all,
diffusing the possibilities throughout the
new place
—
throughout the cosmverse.
The Nameless One, now alone in The
Place with the Void, vowed to hunt down
Apeiros and Eternity, no matter how long
it took. It used what limited creative powers
it had learned during its war against
Apeiros to create the Darkness Devices.
Then it sent these items of evil into the
cosmverse to perpetuate acts of destruc-
tion and capture the dispersed shards of
Eternity.
Legends. They tell of the discovery of
the first Darkness Device, and how it
elevated its possessor to High Lord and
then led him to other cosms to destroy and
drain possibilities. Thus was born the first
of the Possibility Raiders; thus was spoken
The Prophecy
—
there would arise a High
Lord with the knowledge and power to
absorb so much energy as to become
immortal, all powerful, a god. And this
High Lord would be called the Torg!
Legends. They whisper of the Gaunt
Man, most powerful of the High Lords. It
was he who discovered Earth, a world
richer in possibilities than any ever dis-
covered before. It was he who planned the
Possibility Raid, gathered other High Lords
to help him, and orchestrated the con-
quest. It was he who proclaimed himself
Torg!
The Near Now. It is a time of legends in
the making, of designs that do not proceed
as smoothly as planned. It is a time of The
Possibility Wars!
The Possibility Wars have sundered
Earth's reality, overlaying much of it
with invading realities from other
cosms. This book is an introduction to
the world of the Possibility Wars. The
complexities of the Possibility Wars
and the invaders' realities, however,
can only be touched upon in this book.
This World Book is a handy refer-
ence tool for the
Torg
universe. The
invading realms of the Living Land,
the Nile Empire, Aysle, the Cyberpa-
pacy, Nippon Tech and Orrorsh, as
well as what remains of Core Earth,
are briefly described in this book. But
these descriptions are only starting
points — capsule reviews, if you will.
West End Games publishes source-
books on each of the invading realms,
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TORG: Worldbook scan&ocr: dafek
and will update campaign events
through the
Infiniverse Newsletter.
We
recommend you pick up those source-
books that detail the realms that inter-
est you the most, as well as subscrib-
ing to the newsletter. But it all begins
here, and there is plenty to get you
started.
Each of the chapters that follow
cover one of the realms, including
details on the environment and axi-
oms, important personalities, and
creatures native to the area. They also
talk about relations with others realms,
upcoming plans and strategies, new
rules, new equipment, and other things
of interest.
possibility potential of "none", the
creature is never possibility rated. If
the potential is "some", the gamemas-
ter can decide whether or not the crea-
ture is possibility rated. As a guide,
there is a number given in parentheses
beside the "some". You may choose to
roll a die; if your final roll (rolling
again on 10s and 20s) is equal to or
greater than the number, the creature
or character is possibility rated.
Natural Tools
. Natural tools in-
clude claws and teeth, or magical abili-
ties (but not skills), which are part of
the creature or character.
Equipment
. Equipment includes
tools which have to be given to the
character or creature. Cyberware, now
part of a character's body, is consid-
ered equipment because it did not
originate in that character's body. If a
character type always has certain
equipment, the equipment is listed
under the equipment section. He may
have more if you decide to give it to
him.
Skills
. Creatures and characters
may have skills which are only used
defensively, as the difficulty numbers
for another character's actions. Most
commonly these are interaction skills;
while it may be very difficult to taunt
an Udatok, it is certainly not the case
that an Udatok could easily taunt your
average character. Defensive skills are
listed parenthetically next to the skill
names.
If a creature or character is listed
with an ability which is not found in
the Rule Book, it will be defined in the
realm chapter where it is listed.
own economic systems. One of the
most obvious differences is the cur-
rency they use. In the Rule Book, the
prices for equipment are given in Core
Earth US dollars. The table below gives
the equivalents for the currency of
other realms.
For the game, you often need the
values of the measure of money for
determining equipment availability.
If the price is given in dollars, you just
look up the value of the measure of
that number of dollars. For other cur-
rency use the value modifier listed in
the realm column, applying it to the
value of the measure.
Example
: The price of a Peugeot
707 is 50, 000 francs in the Cyberpa-
pacy. A measure of 50, 000 has a value
of 24. The modifier for a price given in
francs is -4; the value for determining
availability is 20, which is the same as
saying 50, 000 francs is worth approxi-
mately 10, 000 dollars.
Using the World
Book Entries
The World Book contains history,
characters, creatures, spells and other
rules for the realms. Some of the char-
acter templates (located in the back of
this book) require the rules listed in
their section. For example, the Gadget
Hero needs the power rules found in
the Nile Empire chapter, while the
Werewolf template needs the shape
change rules found in the Orrorsh
chapter.
Before setting an adventure in a
realm, read the realm entry to see if
there are any rules or background
material which are important to your
adventure.
Note:
A realm is a portion of Earth
transformed and operating under the
axioms of a different reality.
The column labeled US$ translates
the values of dollar prices into the
value of realm currency. You can use
The Torg Value Chart (Rule Book, page
43) instead of dividing the price in
dollars by the exchange rate to find the
realm price.
Example:
You believe the price of a
Nippon Tech motorcycle should be
about $2500. A measure of 2500 has a
value of 17. The modifier is +11, for a
yen value of 28. The motorcyle costs
400, 000 yen.
In the World Book entries, all val-
ues are given in terms of US$ for check-
ing equipment availability. The prices
are given in the local currency of the
realm.
Currency
Creatures and
Characters
Creatures and characters are listed
with their attributes first, and these
are abbreviated as follows:
DEX
(Dexterity),
STR
(Strength),
TOU
(Toughness),
PER
(Perception),
MlN
(Mind), CHA (Charisma),
SPR
(Spirit).
As the High Lords have invaded
Core Earth, they have brought with
them their own societies, with their
Unit
Equivalent in
Core Earth US $
Value Modifiers
Realm
US $
Aysle
Equipment
Cyberpapacy
Living Land
New Nile
Nippon Tech
Orrorsh
Trades
Dollar
Franc
barter
Royal
Yen
Sterlings
0. 50
1. 00
0. 15
na
10. 00
0. 007
5. 00
-2
0
-4
na
+5
-11
+4
+2
0
+4
na
-5
+11
-4
Possibility Potential
. Creatures are
also listed for their possibility poten-
tial, whether or not the creature is
possibility rated or not. If a creature
has a potential of "all", it is always
possibility rated. If the creature has a
2
Chapter One
Chapter One
Core Earth and the
Still World
He sent agents via dimthreads to
dozens, then hundreds, of cosms in
search of one filled with enough possi-
bility energy that he might fulfill an
ancient and legendary prophecy —
that he might become the Torg. Dec-
ades of futile expeditions were neces-
sary. Thousands of valuable agents
disappeared or were destroyed. But
the Gaunt Man perservered. Eventu-
ally he found Earth.
The High Lord was astonished by
the amount of possibility energy which
flowed through Earth. At a loss to
explain why this single planet was
situated in such a dense possibility
nexi, the Gaunt Man was not about to
overlook his good fortune. He pre-
pared for the invasion by sending
several of his best agents through. Their
appearance was spread over many,
many years, for the Gaunt Man ap-
proached Earth cautiously. This prize,
more than any of his earlier plunders,
had to be understood in order to be
fully exploited. Earth could be the cosm
which made the Gaunt Man the Torg,
a true immortal with god-like powers.
The invasion ran into an obstacle
large enough to temporarily halt the
Gaunt Man's plans. Earth had too
much possibility energy. In every
invasion there is a contest of realities,
in which possibility energy surges
from the invading cosm, then from the
defending cosm, then back to the in-
vading cosm, until one reality is tri-
umphant (see page 92 of The Rule
Book). Each High Lord uses his Dark-
ness Device to sustain and absorb the
surge from the defending cosm. But
the defensive surge from Earth was
too large to be handled by Orrorsh.
The excess energy would destroy ste-
lae, removing the protective bound-
ary from the invading reality, and
Earth's reality would quickly reassert
itself.
he Possibility Raiders
came from alien cosms of
differing realities, invad-
ing Earth in order to strip
this cosm of its enormous
amount of possibility energy. The
invasion was coordinated by the Gaunt
Man, the High Lord of Orrorsh. Earth
was too large a prize for even so
powerful a High Lord, so the Gaunt
Man contacted others to help him
invade Earth.
He contacted Baruk Kaah with his
primitive reality, a reality higher in
spiritual energies than any other cosm
subdued by a High Lord. The Gaunt
Man cajoled Uthorion, once his chief
officer and now lord of the fantasy
cosm of Aysle, into participating in
the invasion, although Lord Uthorion
was suspicious and had goals of his
own. Another of the Gaunt Man's ex-
lieutenants, now High Lord of a
techno-horror realm, was invited to
join, and accepted in light of recent
setbacks. Pope Jean Malraux I, High
Lord and antipope of a dark, medieval
world, was asked in by both the Gaunt
Man and Uthorion. Through an elabo-
rate maze of contacts, the lord of Or-
rorsh contacted Dr. Mobius, the in-
sane genius who proclaims himself
Pharaoh of a reality where the Nile
Empire still exists. Finally, a series of
complex, tense and expensive nego-
tiations with the Kanawa Corporation
brought the Nippon Tech cosm into
the plan.
The Gaunt Man's
Prize
From his squat, ugly observatory in
Orrorsh, the Gaunt Man, most power-
ful of the current High Lords, began
his search for new worlds to plunder.
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TORG: Worldbook
stable for his tastes. Transformation of
the Scottish countryside, and many of
its people, posed the most immediate
danger to the United Kingdom. As the
realm of Aysle spread, the deteriora-
tion of technology became a far greater
problem than the occasional pixie or
ghost. London remained a hardpoint
for the British, and Ireland and parts
of Wales seemed to be less affected.
Norway fell completely to the in-
vaders. Resistance continues, but
Viking raiders have taken over many
of the smaller cities and cyclically loot
the larger ones.
Sweden fell as the Stockholm bridge
converted a large number of Swedes
and allowed the Viking fleets access to
the Norwegian Sea and the Gulf of
Bothnia. As the Vikings roamed, the
areas fell to the fantasy axioms. But
the town of Mora, Sweden remained a
Core Earth hardpoint. Storm Knights
were drawn there, and there a plan for
The Gaunt Man experimented,
theorized, worked obsessively on the
difficulties of draining Earth, but the
problem remained beyond even his
enormous powers. After years of
brooding, the Gaunt Man decided
there was only one solution: invade
Earth from several cosms within a short
span of time. This tactic would spread
the defensive surge across a number
of cosms, and allow all of them to
survive.
The Gaunt Man's calculation indi-
cated that nine cosms was the safest
number for invasion. With nine there
would be no chance of failure. The
minimum number which had any
chance of succeeding was four; with
four invading cosms there was a slight
chance Earth's possibility surge would
not eradicate all four invading reali-
ties. At five through eight, the chances
of an invading realm being eliminated
dropped off rapidly, and Earth's surge
manifested itself in more or fewer
stormers. In the end, the Gaunt Man
decided to invade with seven cosms,
giving each High Lord a substantial
gain in possibility energy, while being
safe enough to virtually guarantee the
success of the invasion.
Now the Gaunt Man's large prob-
lem was broken down into two smaller
problems— finding six other High
Lords he could trust (or manipulate)
well enough to plan the invasion, and
then coordinate the details of the inva-
sion.
was gathered to be ignored. Only in
Nippon Tech were the effects virtually
invisible, as the Kanawa Corporation
worked carefully to integrate itself into
the existing society before changing
reality.
The Gaunt Man was the first to
invade, dropping a maelstrom bridge
in Indonesia. He brought with him a
formidable army of horrors, more than
enough to establish a pure zone. Most
of the army then splintered into small
groups, more herded than led by the
agents who had been previously sent
to Indonesia. Sabotage and reality
storms did their work; for a short
period of time Indonesia was com-
pletely cut off from the rest of the
world. The incidents of terror increased
a hundredfold.
Almost immediately the Gaunt Man
moved his Darkness Device and his
possibility machine to the realm of
Orrorsh on Earth. At the same time he
unleashed waves of savagery across
the countryside, and in their wake he
planted fields of gospog.
The second invasion came from the
Living Land. Baruk Kaah dropped
three bridges down onto North Amer-
ica, one in Canada and two in the
United States. Whole tribes of edeinos
swarmed down the bridges. Extremely
violent reality storms wracked North
America as two hugely disparate re-
alities struggled against one another.
Huge winged reptiles called lakten
were pushed beyond their breaking
point, held together only by the power
of faith of their riders; these edeinos
then planted stelae to increase their
High Lord's demesne.
Canadian and United States mili-
tary forces were devastatingly effec-
tive outside of the stelae bounds, but
virtually useless within the reality of
the Living Land. Official doctrine is
not changing as fast as the battlefield
conditions, and a few field-brewed
solutions are being attempted. Secu-
rity forces currently have their hands
full trying to maintain order in the
areas they still hold, as there are mil-
lions of refugees streaming away from
the Living Land.
The fantasy cosm of Aysle invaded
next with several bridges, but the High
Lord Uthorion declined to personally
partake in the invasion, holding back
until the situation became a little more
chemes Within
Schemes: Uthorion and
Jean Malraux
The High Lords of Aysle and
the False Papacy cosms had
known each other for several
decades, and had developed an
appreciation for each other's
cynical manipulations of their
suppressed peoples. Uthorion
was unsettled by the Gaunt
Man's offer, edgy at again deal-
ing with his old master. But the
prize was too great for him to
turn down the offer. He and Jean
Malraux each requested, and
received, more detailed informa-
tion on the invasion from the
Gaunt Man. They each began to
plan, then joined in a conspiracy
to maximize their own gains.
Uthorion was to encourage
Baruk Kaah into overextending
himself, and lend him help in a
destructive form, most likely the
Wild Hunt. Jean Malraux was to
gain territory originally allotted
to Uthorion, and contain the
expansion and influence of the
clearly insane Dr. Mobius.
The High Lords
Attack
The invasion took a number of years
to prepare. The High Lords sent agents
to infiltrate Earth, to scout and report
on the forms and strength of resis-
tance. Most cosms, but particularly
the False Papacy and Nippon Tech,
sent agents to help prepare the people
of Earth to accept the new realities
which were about to establish bridge-
heads. A few weird events were re-
ported, but only the tabloids carried
the news. Then, as the cycle of events
quickened, respectable news agencies
carried the news. Reuters, the BBC,
Gemini News Service, Asiaweek, Le
Monde, IRNA, all began to carry sto-
ries as too much physical evidence
4
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Inne pliki z tego folderu:
Aysle.pdf
(5768 KB)
Basic Set - Adventure Book.pdf
(4816 KB)
Basic Set - Index.pdf
(444 KB)
Basic Set - Rulebook.pdf
(8668 KB)
Basic Set - Worldbook.pdf
(8268 KB)
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