Blood! - The Roleplaying Game of Modern Horror 2nd Edition.pdf

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Blood!: The Roleplaying Game of Modern Horror
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Blood!
The Role-playing Game of Modern Horror
Second Edition
Original Concept: Norley Tucker
Original Game Design: Norley Tucker, Paul Campion and Steve Osborn
Second Edition Writing and Layout: James ‘Grim’ Desborough
Second Edition Artwork: Gavin Hargest, Darkzel, Bradley K McDevitt, James ‘Grim’ Des-
borough and Paul Campion.
Copyright Information: Blood! is © 1990 Underground Games , Blood!™ is a trademark of
Underground Games . Second edition material © 2006 Postmortem Studios .
Disclaimer
Blood! is a horror game of adult themes, gore and other disturbing matters and imagery.
It is probably not suitable for anyone under the age of fifteen (the certificate rating for most
horror elements in film in the UK). We should also take the time to point out that amateur
blood transfusions, cauterisation and surgery with rusty cutlery should not be attempted,
however bad a headache you might have. In short, anything you do is your own responsi-
bility, not ours. Games and stories are a recreation and an escape, not a lifestyle guide.
Credits
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Contents
Introduction Pg 2
Character Creation Pg 15
The Rules Pg 53
Mental Issues Pg 80
Creatures Pg 84
Weapons Pg 111
Critical Hit Tables Pg 120
Appendix Pg 151
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Introduction
Steam rose from the corpse in the cool air.
He flicked the blade once and stabbed it into
her chest, unwinding the chain around it
and dragging it, the hook catching in her ribs
as he hauled, dragging her body across the
concrete floor.
Foreword
She runs, or tries to run. Fear makes her
legs stumble from under her, the heel of
her shoe snaps and she falls to the ground.
Gravel cuts her palms, cold water with a
thin sheen of oil splashes her, she shudders,
weeps, cries…
Another for the collection.
…she looks back.
He’s still there, his face hidden in that hood;
blood encrusting his jacket, the hooked knife
held in his hand scrapes along the wall,
showering spikes. Not human… he can’t be
human, he’d been stabbed and he’d just
kept on coming. His hands were like talons,
clutching the blade in a death grip and he
just walked, slow, assured towards her as
though it were the most natural thing in the
world.
She tried to pick herself up, she scrambled
forward, she crawled, pitifully towards
the warehouse door. Maybe it was open
now, maybe when he’d come in after them
he’d left it ajar. She could hope, she could
dream. She reached it, his footsteps close
behind her now, her hand reached up,
grasped the chain and…
Sparks, pain, she was flung back, bod-
ily. Every nerve, every muscle screamed in
agony, the breath taken from her, her mouth
tasting of ozone and a strange sweetness,
she spasmed and shivered, opening her
eyes, looking up.
Blood! is a game of unflinching, splat-
terpunk horror inspired by slasher films,
gross-out horror and the literary work of
the likes of Graham Masterton, Sean Hutson
and James Herbert. This is contemporary
horror where we do not look away from the
killing blow, we revel in it, we enjoy the dis-
gust, the fear and the terror for what it is
– a dark and horrible fantasy.
He was there.
The knife descended, her throat was cut
open and her blood fell in a warm sheet
down her front as she gurgled and clutched
with desperate, spasming hands at flapping
flesh, pumping blood and severed tubes, try-
ing desperately to hold her body together as
everything faded.
Blood! is a game of contemporary horror
but, contemporary horror, today’s ‘block-
buster’ horror hits owe a great deal to the
horror of the seventies and eighties, even
remaking many of the old hits with im-
proved effects and a, somewhat bleaker,
modern sensibility. At the same time you
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have the influence of new, psychological
and mythological horror such as Ringu and
the out-and-out tributes to the 70’s grind-
house horror films seen in the likes of Rob
Zombie’s House of 1,000 Corpses or the
remakes and prequels to films like Texas
Chainsaw Massacre .
at a zombie you probably want to know just
what sort of terrible damage you’re doing to
the poor thing, in gory detail.
Blood! has a trump card in its combat sys-
tem which is gratuitous, deadly, gory and
details over four-hundred different weapons
– including household items – which can
be turned to the purpose of self defence.
You can pick up anything from a sword to
a heavy book and use it to defend yourself
against your attackers, though some things
may be better for the purpose than others.
Another element to consider is the rise
of the horror computer games. Now that
graphics have finally gotten to a level where
they can be convincing we have a whole
plethora of interesting horror titles from
the Resident Evil series to the spookier and
more unsettling Silent Hill , amongst others.
Even games such as Half Life 2 include
horror elements which can be tapped into
for good sessions of Blood!
The first edition of Blood! never managed to
live up to its glorious promise but, this time
around, thanks to the wonders of small/
PDF press, we hope to support it properly
with supplementary material including
adventures and the promised, but never
made, setting books for Star Shock and Hell
on Earth , the science fiction and medieval
witchcraft settings respectively as well as
scenarios, bestiaries adventures and exami-
nations of various genres such as survival
horror.
Who hasn’t watched one of these films and
winced at the stupidity of the people on the
screen as they investigate the horror stalk-
ing them, or railed at the lack of options in
a computer game? What sort of fool goes
off alone into the woods without a weapon
of some kind, especially after their friends
have been gutted like fish? Maybe you’ve
even shouted at the idiocy in the cinema,
frustrated by what you see and, if you
haven’t been thrown out, who hasn’t come
away from such films with an idea of how
much better they would have coped?
So, now you have an idea of what Blood!
has to offer you’re ready to dive in and read
the book and after that, here’s hoping you
have many years of fine horror gaming
ahead of you! Most of all, just remember…
Blood! will allow you to recreate these hor-
ror moments ranging from the standard
mode of play, which is visceral, gory hor-
ror, through things of a more psychological
bent and ending up with our own, special
mythos horror where something bigger and
altogether darker is going on.
Make it moist!
About the Author
James ‘Grim’ Desborough is a 30 year old
freelance writer and self publisher of role-
playing games and card games, mostly
over the internet. Grim is responsible for
unleashing gaming horrors such as Final
Straw and Hentacle on the unsuspect-
ing public and has also written somewhat
tamer material for Mongoose Publishing ,
Steve Jackson Games , Wizards of the Coast ,
Cubicle 7 Entertainment and others. He
and his writing partner at the time, Steve
Mortimer, created The Munchkin’s Guide to
Powergaming from which the card game,
Blood! goes against many of the current
trends in game design, those that create
very rules-light and heavily improvisational
games. Blood! is fairly rules-heavy, in part
because in order to be a remake of the
original it must stick to its roots, but also
because luck, the roll of the dice, plays a
big roll in the survival of horror victims and
also because when you swing a chainsaw
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