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C
R
E
D
I
T
S
D E S I G N E R S
R ICHARD B AKER , J OSEPH D. C ARRIKER J R .,
J ENNIFER C LARKE W ILKES
D E V E L O P E R S
S TEPHEN S CHUBERT , A NDY C OLLINS ,
D AVID N OONAN
E D I T O R S
J OHN D. R ATELIFF , J OHN T HOMPSON
E D I T I N G M A N A G E R
K IM M OHAN
D E S I G N M A N A G E R
C HRISTOPHER P ERKINS
D E V E L O P M E N T M A N A G E R
J ESSE D ECKER
D I R E C T O R O F R P G R & D
B ILL S LAVICSEK
P R O D U C T I O N M A N A G E R S
J OSH F ISCHER , R ANDALL C REWS
S E N I O R A R T D I R E C T O R , D & D
S TACY L ONGSTREET
A R T D I R E C T O R
K ARIN J AQUES
C O V E R A R T I S T
J EREMY J ARVIS
I N T E R I O R A R T I S T S
C HRIS A PPEL , D REW B AKER , W AYNE E NGLAND ,
D AVID G RIFFITH , F RED H OOPER , L EE M OYER ,
J IM N ELSON , M ICHAEL P HILLIPPI , E RIC P OLAK ,
J OEL T HOMAS , F RANZ V OHWINKEL , S AM W OOD
G R A P H I C D E S I G N E R
D EE B ARNETT
C A R T O G R A P H E R
K YLE H UNTER
G R A P H I C P R O D U C T I O N S P E C I A L I S T
E RIN D ORRIES
I M A G E T E C H N I C I A N
J ASON W ILEY
Resources: Arms and Equipment Guide by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt; Expanded Psionics Handbook by
Bruce R. Cordell; F ORGOTTEN R EALMS Campaign Setting by Ed Greenwood, Rob Heinsoo, Sean K Reynolds, and Skip Williams; Liv-
ing Greyhawk Gazetteer by Gary Holian, Erik Mona, Sean K Reynolds, and Frederik Weining; Manual of the Planes by Jeff Grubb,
Bruce R. Cordell, and David Noonan; Pirates of the Fallen Stars by Curtis Scott; Races of Faerûn by Eric L. Boyd, Matt Forbeck,
James Jacobs, and Sean K Reynolds; The Sea Devils by Skip Williams; “The Far Corners of the World” by James Jacobs.
Based on the original D UNGEONS & D RAGONS ® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
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wizards.com/d20.
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ISBN-10: 0-7869-3689-4
First Printing: August 2005
ISBN-13: 978-0-7869-3689-2
D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , d20, d20 System, W IZARDS OF THE C OAST , Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Stormwrack, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names,
and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.
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Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Chapter 1: Into the Maelstrom . . . . . . . . . . . . .5
Aquatic Adventures . . . . . . . . . . . . . . . . . . . . . . . .5
Seas and Oceans . . . . . . . . . . . . . . . . . . . . . . . . .6
Rivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Lakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Coasts and Islands . . . . . . . . . . . . . . . . . . . . . . .7
Caverns and Dungeons . . . . . . . . . . . . . . . . . .7
Pools, Wells, and Canals . . . . . . . . . . . . . . . . .7
Underground Rivers . . . . . . . . . . . . . . . . . . . .8
Underground Lakes and Seas . . . . . . . . . . . .8
Sea Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Marine Caverns . . . . . . . . . . . . . . . . . . . . . . . . .9
Planar Seas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Elemental Plane of Water . . . . . . . . . . . . . . . .9
Abysm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Porphatys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Stygia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Lunia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Thalasia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Aquallor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Water Hazards . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Currents and Streams . . . . . . . . . . . . . . . . . .10
Depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Drowning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Hypothermia . . . . . . . . . . . . . . . . . . . . . . . . . .11
Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Sinking and Shipwreck . . . . . . . . . . . . . . . . .12
Special Perils of the Seas . . . . . . . . . . . . . . . . . . .12
Disease . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Supernatural Dangers . . . . . . . . . . . . . . . . . .13
Marine Wilderness Terrain . . . . . . . . . . . . . . . .14
Beach Terrain . . . . . . . . . . . . . . . . . . . . . . . . . .14
Tidal Marsh . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Coral Reef . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Ice Floes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Open Water . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Sargasso . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Kelp Bed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Ship’s Deck . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Marine Dungeon Terrain . . . . . . . . . . . . . . . . . .21
Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Floors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Voyages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Wind and Weather . . . . . . . . . . . . . . . . . . . . .22
Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Encounters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
The Day’s Progress . . . . . . . . . . . . . . . . . . . . .24
Narrative Naval Combat . . . . . . . . . . . . . . . . . . .25
Initiative and Advantage . . . . . . . . . . . . . . . .25
Maneuvering . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Attacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Damage, Sinking, and Repair . . . . . . . . . . .31
Chapter 2: Races of the Seas . . . . . . . . . . . . . . .33
Seafaring Races . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Aventi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Darfellan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Elf, Aquatic . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Hadozee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Seafaring Cultures . . . . . . . . . . . . . . . . . . . . . . . .43
Humans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Dwarves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Seacliff Dwarves . . . . . . . . . . . . . . . . . . . . 44
Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Gnomes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Wavecrest Gnomes . . . . . . . . . . . . . . . . . 44
Half-Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Aquatic Half-Elves . . . . . . . . . . . . . . . . . . .45
Half-Orcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Halflings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Shoal Halflings . . . . . . . . . . . . . . . . . . . . . .45
Age, Height, and Weight . . . . . . . . . . . . . . . .46
Chapter 3: Classes and Prestige Classes . . . .47
Class Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Bard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Rogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Sorcerer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Spirit Shaman . . . . . . . . . . . . . . . . . . . . . . . . . .52
Swashbuckler . . . . . . . . . . . . . . . . . . . . . . . . . .52
Warmage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Prestige Classes . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Knight of the Pearl . . . . . . . . . . . . . . . . . . . . .52
Legendary Captain . . . . . . . . . . . . . . . . . . . . .56
Leviathan Hunter . . . . . . . . . . . . . . . . . . . . . .61
Scarlet Corsair . . . . . . . . . . . . . . . . . . . . . . . . .65
Sea Witch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Stormcaster . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Wavekeeper . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Chapter 4: Skills and Feats . . . . . . . . . . . . . . . .81
Marine Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Seafaring Roles . . . . . . . . . . . . . . . . . . . . . . . . .81
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Chapter 5: Ships and Equipment . . . . . . . . . .95
Vessels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Weaponry and Accessories . . . . . . . . . . . . . . 103
Personal Equipment . . . . . . . . . . . . . . . . . . . . . .105
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Chapter 6: Spells and Magic Items . . . . . . . 109
New Domains . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Blackwater Domain . . . . . . . . . . . . . . . . . . 109
Ocean Domain . . . . . . . . . . . . . . . . . . . . . . . .110
Seafolk Domain . . . . . . . . . . . . . . . . . . . . . . .110
Storm Domain . . . . . . . . . . . . . . . . . . . . . . . .110
Bard Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Paladin Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Sorcerer/Wizard Spells . . . . . . . . . . . . . . . . . . 112
Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
New Psionic Powers . . . . . . . . . . . . . . . . . . . . . 126
New Magic Items . . . . . . . . . . . . . . . . . . . . . . . 128
Special Materials . . . . . . . . . . . . . . . . . . . . . 128
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Rods and Staffs . . . . . . . . . . . . . . . . . . . . . . . 131
Wondrous Items . . . . . . . . . . . . . . . . . . . . . 131
Chapter 7: Monsters . . . . . . . . . . . . . . . . . . . . . 135
Amphibious Creature . . . . . . . . . . . . . . . . . . . 135
Anguillian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Aventi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Aventi Sergeant . . . . . . . . . . . . . . . . . . . . . . 138
Blackskate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Caller from the Deeps . . . . . . . . . . . . . . . . . . . 140
Crab, Monstrous . . . . . . . . . . . . . . . . . . . . . . . . .141
Darfellan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Darfellan Barbarian . . . . . . . . . . . . . . . . . . .143
Dinosaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Archelon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Ichthyosaur . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Mosasaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Plesiosaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Dire Animal . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Dire Barracuda . . . . . . . . . . . . . . . . . . . . . . . .147
Dire Eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Elf, Aquatic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Aquatic Elf Dolphin Rider . . . . . . . . . . . . .148
Golem, Coral . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Hadozee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Hadozee First Mate . . . . . . . . . . . . . . . . . . . 151
Hammerclaw . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Hippocampus . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Leech, Giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Nereid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Ramfish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Scyllan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Seawolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Sisiutl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Jellyfish Swarm . . . . . . . . . . . . . . . . . . . . . . .161
Leech Swarm . . . . . . . . . . . . . . . . . . . . . . . . . .162
Piranha Swarm . . . . . . . . . . . . . . . . . . . . . . . .162
Uchuulon (Slime Chuul) . . . . . . . . . . . . . . . . .163
Yugoloth, Echinoloth . . . . . . . . . . . . . . . . . . . 164
Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Albatross . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Barracuda . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Otter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Sea Lion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Seal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Snapping Turtle . . . . . . . . . . . . . . . . . . . . . . 168
Stingray . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Vermin and Animals, Water-Adapted . . . . . .169
Diving Spider, Monstrous . . . . . . . . . . . . .169
Sea Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
New Creatures and Summon Spells . . . . . . 170
Chapter 8: Adventure Locales . . . . . . . . . . . 171
The Sable Drake . . . . . . . . . . . . . . . . . . . . . . . . . 171
Shatterhull Isle:
The Island of Witches . . . . . . . . . . . . . . . . 180
The Lost Temple of Sekolah . . . . . . . . . . . . . . 189
The Tamorean Vast:
Graveyard of Ships . . . . . . . . . . . . . . . . . . . 199
Appendix: Encounter Tables . . . . . . . . . . . . . 212
3
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Introduction
Soveliss knelt in the gray mud of the cavern floor and frowned.
The tracks were unmistakable: four pairs of broad, segmented
feet, each step deeper at the toes than at the heel, followed by the
broad wallow of the tail.
“Chuul,” he said softly. His eye fell on a small splatter of blood,
a place where the monster’s steps hesitated for a moment before
continuing. Likely the creature had paused at this spot to shift
the villager from one claw to the other.
Ahead of him a great black lake stretched off into the darkness,
cold and still as death itself. Water dripped somewhere in the
unseen reaches of the cave, a single drop every ten heartbeats.
The chuul’s tracks continued into the icy water.
“The lake?” rumbled Tordek. The dwarf stood with his feet
planted wide, eying the water with distaste.
“Yes,” said Soveliss. The elf straightened and brushed the mud
from his hands. “It went in, but it did not come out. I think it
knows that we followed it here.”
“Damn,” said Tordek. He looked at the lake again and shook
his head. “I hate the water.”
The topics covered in this book include:
Chapter 1: Into the Maelstrom. This chapter contains
an extended discussion of aquatic terrain and the perils of
water environments, as well as information on weather,
navigation, and naval combat.
Chapter 2: Races of the Seas. Two new aquatic PC races,
the aventi and the darfellan, make their debut in this chapter,
which also provides details about aquatic elves as a player
character race. It also describes the hadozee, a seagoing
race that excels at the art of sailing. In addition, it discusses
water-oriented cultures of standard races, such as seacliff
dwarves, wavecrest gnomes, and shoal halflings.
Chapter 3: Classes and Prestige Classes. This chapter
describes how the various standard classes operate in an
aquatic environment, both above and below the waves. In
addition, it introduces seven new prestige classes associ-
ated with aquatic environments, including the knight of
the pearl, the scarlet corsair, and the sea witch.
Chapter 4: Skills and Feats. This chapter offers aquatic
applications for many skills and gives twenty-four new
feats that improve characters’ performance in and around
the water. It also describes the roles played by various
members of a ship’s crew and its officers.
Chapter 5: Ships and Equipment. More than twenty
different types of ships, from the caravel and the longship
to the elf wingship and the magic-powered theurgeme,
are detailed here. The chapter also describes shipboard
weapons such as the great bombard, and personal gear
such as the harpoon, cutlass, and sextant.
Chapter 6: Spells and Magic Items. This chapter
details more than forty new spells that enable characters
to do everything from swim more quickly to summon a
fiendish kraken, in addition to a few new water-related epic
spells and psionic powers. It also includes new magic items
suitable to aquatic campaigns, such as living figureheads and
the dreaded bag of teeth .
Chapter 7: Monsters. This chapter presents more than
three dozen new monsters that can be encountered in
aquatic environments, from piranha swarms and aquatic
dinosaurs to the legendary scyllan.
Chapter 8: Adventure Locales. This chapter outlines
four aquatic adventure locales. “The Sable Drake” (EL 5)
pits PCs against a band of goblin pirates with a wily leader.
“Shatterhull Isle” (EL 6) describes an adventure site that
has lured many a ship to its doom. “The Lost Temple of
Sekolah” (EL 9) tells of pious sahuagin intent on reclaiming
an unhallowed shrine. Finally, “The Tamorean Vast” (EL 12)
sets PCs the task of solving the mystery of why ships keep
disappearing in a particular stretch of open sea.
Appendix: Encounter Tables. This appendix provides a
set of EL-based encounter tables for all your aquatic encoun-
ter requirements: marine (seas and oceans), freshwater
(lakes and rivers), and dungeon (upperdark, middledark,
and lowerdark).
Terrible sea demons guard great treasures in the vaults of
drowned cities. Sahuagin warbands terrorize the towns and
villages of the coast. Malevolent wizards lurk on distant
islands, leaving the wretched spawn of their experiments
to prey on any who pass near. Bold explorers roam the seas
in search of new lands and marvels never before seen by
human eyes, while cruel pirates plunder their way across the
watery divides. Deadly aberrations lurk in the ebon seas of the
underground realm, and swift, lightless rivers cascade down
through dungeon chasms into unimaginable depths below.
Stormwrack examines the perils and wonders of mael-
strom adventures—that is, adventuring on or in the water,
from ocean-spanning voyages to quests across the seas
of the Outer Planes. A D UNGEONS & D RAGONS ® game can
embrace anything from exploring the dark depths of an
underground lake or rafting down a jungle river to magical
journeys into the lightless deeps of the ocean. Stormwrack
is not just a book about sailing ships and seafaring cam-
paigns but also about the hazards and challenges of all
sorts of watery environments.
4
HOW TO USE THIS BOOK
Stormwrack is intended for use in any D UNGEONS & D RAGONS ®
game. You will need the Player’s Handbook, Dungeon Master’s
Guide, and Monster Manual to make use of the material in
this book. A number of creatures from Monster Manual II
and Fiend Folio are included on the encounter tables in the
appendix. In addition, you might find it useful to have the
Epic Level Handbook and the Expanded Psionics Handbook, since
this book contains a small amount of material designed for
use with the systems introduced in those rulebooks.
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