PZO9233 Undead Revisited.pdf

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UNDEAD REVISITED
Todd Stewart, Brandon Hodge, and Steve Kenson
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Faces of the Dead
Bodak
Nightshade
Unfortunate creatures
who witness acts of
unspeakable planar evil
and have their bodies
destroyed and remade by
the experience, returning
as hungry shells.
Colossi formed in the
lightless spaces where
the Shadow Plane and
Negative Energy Plane
meet, eager to blot out
the stars and spread ruin
across the multiverse.
Devourer
Ravener
Twisted spirits who
return from beyond the
planes as skeletal giants
capable of imprisoning
souls in their chests and
using soul energy to
power their magic.
Undead dragons wrapped
in the screaming soul-
stuf of those people
they devour, who must
constantly feed on the
innocent to sustain their
parodies of life.
Graveknight
shadow
Battleield champions of
ultimate cruelty whose
depraved acts bind them
to their armor for all
eternity, unable to die
and hungry for ever-
greater atrocities.
Greedy spirits whose
own mean-spirited
miserliness shrinks their
souls, bringing them
back ater death as some
of the most despicable
undead monstrosities.
lich
spectral Dead
Powerful spellcasters
who bind their souls
into valuable artifacts
called phylacteries so
that they may live forever,
continuing their evil
machinations.
Ghostly apparitions
forced to exist without
bodies, including the
forlorn banshees, insane
allips, dark-souled
wraiths, and wrathful yet
intelligent spectres.
Mohrg
Wight
The spirits of serial
killers and those who
exult in the taking of life,
brought back as intestine-
wrapped skeletons to
once more walk the
streets and thin the herd.
Broken corpses hungry
for the souls of the
living, doomed to
their lonely existences
through a wide variety of
tragedies, malevolence,
or unwilling possession.
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UNDEAD REVISITED
A Pathfinder Campaign Setting Supplement
This book works best with the Pathfinder Roleplaying Game Core Rulebook .
Although it is suitable for play in any fantasy world, it is optimized for use in
the Pathfinder campaign setting.
table of Contents
Introduction
2
Nightshade
34
Bodak
4
Ravener
40
Devourer
10
Shadow
46
Graveknight
16
SpectralDead
52
Lich
22
Wight
58
Mohrg
28
OpenGameLicense
64
Credits
Authors • Eric Cagle, Brian Cortijo, Brandon Hodge,
Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson,
Todd Stewart, and Russ Taylor
Cover Artist • Kekai Kotaki
Interior Artists • Christopher Burdett, Victor Pérez
Corbella, Alberto Dal Lago, Francesco Graziani, Damien
Mammoliti, Roberto Pitturru, Scott Purdy, Chris Seaman,
Florian Stitz, Eva Widermann, and Kieran Yanner
Paizo CEO • Lisa Stevens
Vice President of Operations • Jefrey Alvarez
Director of Sales • Pierce Watters
Finance Manager • Christopher Self
Staf Accountant • Kunji Sedo
Technical Director Vic Wertz
Marketing Manager Hyrum Savage
Special Thanks • The Paizo Customer Service,
Warehouse, and Website Teams
Creative Director • James Jacobs
Senior Art Director • Sarah E. Robinson
Managing Editor • F. Wesley Schneider
Development Lead • James L. Sutter
Editing and Development • Judy Bauer and Christopher Carey
Editorial Assistance • Jason Bulmahn, Rob McCreary,
Mark Moreland, Stephen Radney-MacFarland, and
Sean K Reynolds
Editorial Intern • Michael Kenway
Graphic Designer • Andrew Vallas
Production Specialist • Crystal Frasier
Publisher • Erik Mona
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
This product makes use of the Pathf inder Roleplaying Game Core Rulebook , Pathf inder Roleplaying Game Bestiary , Pathf inder Roleplaying Game Advanced Player’s Guide , and Pathfinder
Roleplaying Game Bestiary 2 . These rules can be found online as part of the Pathfinder Roleplaying Game Reference Document at paizo.com/pathfinderRPG/prd .
Product Identity : The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks,
registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated
as Open Game Content or are in the public domain are not included in this declaration.)
Open Content : Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open
Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathf inder Campaign Setting: Undead Revisited is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. Paizo
Publishing, LLC, the Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting,
Pathfinder Module, Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Society, Pathfinder Tales, and Titanic Games are trademarks of Paizo Publishing, LLC.
© 2011, Paizo Publishing, LLC.
Printed in China.
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PATHFINDER CAMPAIGN SETTING: UNDEAD REVISITED
THE DEAD WILL RISE
W hen we set out to make C lassic Hor rors Revisited ,
tome, you’ll f ind nothing but undead, those tragic souls
transformed by evil from beyond the mortal world or
cursed by their actions in life to rise again after death.
The hideous creatures presented here are not simply the
easily named bogeymen of children’s tales, but the darker
denizens of roleplaying history, the familiar festering faces
that have plagued players of fantasy games for decades.
we quickly discovered that we had a problem.
No matter how we tried to divide things up,
there were simply too many monsters lurking beyond the
lights of our campf ires. Eventually, we decided to let that
book focus on the so-called “gothic” monsters, the creatures
of classic horror f ilms and stories. Yet we knew that we
weren’t f inished with horror. Not by a long shot.
Though that book contained entries on the
classic skeletons, ghosts, and zombies of
horror history, the book you hold is more
specif ic. Inside this moldering, grave-rotted
Unsealing the tomb
Presented here is a brief overview of the undead covered in
this book. Though each is explored here in depth, the basic
statistics for these monsters can be found in the Pathfinder
RPG Bestiary (devourer, lich, mohrg, shadow, spectre,
wight, wraith), Bestiary 2 (banshee, bodak, nightshades,
ravener), Bonus Bestiary (allip), and Pathfinder Adventure Path
#26 (graveknight). Both the allip and the graveknight will
also be available in the forthcoming Bestiary 3 .
Bodak : When mortals venture to the utmost depths
of unforgiving planes, they sometimes come across
knowledge so terrible or witness events so horrifying that
their very souls are consumed, killing them and then
reanimating them as the weird, smoke-eyed creations
called bodaks. Eric Cagle presents us with an in-
depth look at the nature, habits, and horrifying
origins of these planar terrors.
Devourer : Only the bravest and most powerful
adventurers dare step beyond the boundaries of the
known planes, into whatever darkness lies beyond.
Most who do so never return—yet some, especially the
evil ones, come back changed and twisted. Todd Stewart
introduces us to the dread devourers, insane emissaries
of the dark who draw their powers from the trapped souls
of mortals.
Graveknight : Some warriors are too arrogant to die. Hal
Maclean presents the terrifying graveknight, for whom
death is no barrier to the lust for battle and conquest.
Trapped within the armor they wore in life, graveknights
are nigh-unkillable masters of warfare, the battlef ield’s
answer to the craftier and more conniving lich.
Lich : The classic undead masterminds, liches are
spellcasters who bind their souls into special receptacles
called phylacteries, thus making themselves effectively
immortal. Though their f lesh may rot and stiffen, leaving
them skeletal horrors, their spirits live on, allowing them
to continue their foul research and machinations. Colin
McComb takes us inside the formidable brains of the
deathless magic-users, exploring both how and why they
seek their bizarre existences.
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INTRODUCTION
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Mohrg : Those who exult in the needless taking of life
sometimes return to the world after death as mohrgs,
skeletal monstrosities wrapped with freakish, animated
intestines. Brian Cortijo reveals the inner lives (or lack
thereof ) of the undead who hunt the streets, creating and
guiding their lesser spawn.
Nightshade : Where the Shadow Plane meets the Negative
Energy Plane, evil and darkness hold sway in vast and
lightless gulfs. When a f iend succumbs to the ravages of
this environment, the ensuing death can be the catalyst
for creating one of the most powerful undead. Todd Stewart
details the existence of the undead behemoths called
nightshades, monsters whose greatest goal is nothing less
than the destruction of all life.
Ravener : Unwilling to yield even to death itself, some
dragons seek immortality in a horrible transformation
into undead. Wrapped with the soul-energy of all those
they devour, these evil draconic tyrants must constantly
feed on life to keep their own existence and powers at their
peak. Russ Taylor explores the strengths and weaknesses
of the dreaded draconic raveners.
Shadow : Not even the grave can stop the greed of some
people. Driven by envy and covetousness, those misers and
thieves led to evil by their avaricious natures sometimes
fade away or return after death as shadows, dark ref lections
of their former selves. Steve Kenson brings us the truths
surrounding these undead silhouettes.
Spectral Dead : Not a single creature, but rather a whole
family encompassing allips, banshees, spectres, and
wraiths, these incorporeal undead may no longer have
physical bodies, but they can kill you all the same. Brandon
Hodge explains the differences between all four, from the
means by which they’re formed to the crazed obsessions
and emotions that drive them even after death.
Wight : Hungry for the spirits of the living, wights
resemble lesser undead such as zombies and skeletons—
but don’t let their rotting f lesh fool you, for behind their
burning eyes rests a grim intelligence. Jason Nelson reveals
the varied origins and motives of the sinister wight, and
how they can be turned to a crafty GM’s advantage.
Creating Undead
The spells animate dead , create undead , and create greater
undead account for methods by which spellcasters can
create a wide range of undead creatures—but the options
granted by these spells are limited. With the GM’s
permission, these can be adjusted to allow for the creation
of additional types of undead. Doing so requires additional
material components and spells (additional spells are cast
as part of the casting time of the undead creation spell, but
do not extend that spell’s casting time).
Note that some undead can never be created by create
undead or create greater undead. The methods by which these
undead can be created are given in their specif ic monster
write-ups. In the Pathfinder RPG Bestiary and Bestiary 2 ,
such undead include the following: ghost, lich, nightshade
(all), poltergeist, ravener, revenant, skaveling, vampire,
void zombie, and winterwight.
The following table summarizes what spells, minimum
caster levels, and additional material components are
needed to create other undead with animate dead , create
undead , or create greater undead .
Creating Undead
Undead Creature Spell to Create Min. CL Additional Requirements
Allip* create greater undead 15th insanity
Attic Whisperer create undead 13th crushing despair , fear , corpse of a humanoid child
Banshee create greater undead 20th fear , wail of the banshee , corpse of a female elf
Bodak create greater undead 20th must be cast in the Abyss
Crawling Hand create undead 11th severed hand of a Medium or smaller humanoid
Crawling Hand (giant) create undead 14th enlarge person , severed hand of a Large or larger humanoid
Crypt Thing create undead 16th teleport
Draugr create undead 12th —
Dullahan create undead 17th decapitated humanoid corpse
Greater Shadow create greater undead 19th shadow walk
Huecuva* create undead 11th corpse of a cleric (preferably an evil cleric)
Juju Zombie create undead 11th** enervation or energy drain
Skeletal Champion create undead 11th** enervation or energy drain
Totenmaske create greater undead 18th caster must be a cleric
Wight create undead 14th enervation
Witchfire create greater undead 19th corpse of a hag
* This creature is detailed in the Bonus Bestiary and the upcoming Pathinder Bestiary 3 .
** You must have a caster level greater than the HD of the undead to be created.
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