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The Sons of Nagarythe
Shadow Warrior Warbands
Nagarythe was once one of the most
prosperous and beautiful of the kingdoms of
the High Elven land of Ulthuan. When the
Witch King Malekith and his mother Morathi
led the kingdom of Nagarythe astray into
worship of the Chaos Gods, not all of their
people followed. When Malekith led his
people in a rebellion against the rightful
Phoenix King, those who had not been
converted to depravity remained loyal to the
throne of Ulthuan and waged a secret war, a
war of shadows, against the Witch King and
his armies. When the Witch King was defeated
and forced to flee with his followers, most of
these ‘shadow warriors’ were killed, drowned
by the sea as their land was torn asunder by
the Witch King’s foul magics.
The people of Nagarythe that survived became
a nation of wanderers, moving from place to
place and never really welcomed by other
High Elves, for these Shadow Elves as they
became known had gained a reputation for
being a fierce and warlike people, full of
cruelty. This reputation, while probably only
partially true, sets the Shadow Elves apart
from other members of their race. This, along
with their grim attitude and generally dark
presence, makes other High Elves feel ill at
ease around them. In Ulthuan they are misfits
and outcasts, and many of these proud people
seek their fortunes outside Ulthuan entirely.
They truly are a race ‘in the shadows’ between
the cruel darkness of the Dark Elves, and the
beautiful light of the other High Elves.
Some of the Elves of Nagarythe have been
driven mad by this condition, but most have
accepted their existence, and are driven on by
a desire for revenge against the arch nemesis
the Witch King and his perverse mother. The
Shadow Elves form themselves into warbands
and travel the lands of Ulthuan and the
Known World, sometimes fighting Dark Elves
(and other forces of Chaos) when they find
them, and fighting just to survive the
remainder of the time. Some still work in the
service of the Phoenix king, acting as scouts
and trackers for his armies. Sometimes small
units of these warriors will be sent by their
king to distant lands on a special mission for
Ulthuan – recovery of ancient artifacts left
behind when the High Elves abandoned the
Old World, or sabotage of a rumoured plot of
the Dark Elves. When sent on such a mission,
these bands bring their military trappings with
them – standards and war horns, unit insignia
fiercely emblazoned on their shields – for the
Shadow Elves take pride in their loyalty to the
Phoenix King. Other warbands represent small
groups of warriors seeking their fortune...
though still loyal to Ulthuan, they may no
longer feel welcome in their island home, or
perhaps they represent a family pursuing a
personal vendetta against a particular Dark Elf
leader. Whatever the case, bands of Shadow
Warriors may occasionally be seen roving the
lands of the Old World to exploring the
steamy jungles of Lustria.
Due to their wandering nature, it’s not
uncommon to see Shadow Warriors travelling
the lands of the Empire, so they should fit
right in in your normal games of Mordheim.
However, the Empire is not the only land
these tireless warriors travel to in their quest
to rid the world of Dark Elves. As more
settings are introduced for the game, you will
be able to take your Shadow Warriors to other
lands, such as the jungles of Lustria as
introduced in Lustria Cities of Gold. You
should not feel constrained to keep the
Shadow Warriors in one city, it is their nature
to wander.
Special Rules
Hate Dark Elves: All warriors in a Shadow
Warrior Warband (excluding any Hired
Swords) have an unyielding Hatred for Dark
Elves.
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A story of that ancient and fey race, the Elves of Ulthuan, as translated here by
the renowned scholar and wit Markus De Havener
Excellent Sight: Elves have eyesight
unmatched by mere humans. All the Elves in a
Shadow Warrior Warband can spot Hidden
enemies from twice as far away as other
warriors (i.e. twice their Initiative in inches).
Distaste for Poison: The use of poisons and
various drugs is a Dark Elf specialty. As such, it
is frowned upon by Shadow Warriors, even
more so than by other High Elves. Warriors in
a Shadow Warrior Warband may not use
poisons of any type.
Unforgiving: In addition to their hatred of
their corrupt kin, the folk of Nagarythe have a
long history of struggle against the forces of
Chaos. In multiplayer games, a Shadow
Warrior warband may never forge an alliance
with any Warband of a Chaotic nature
(Possessed, Skaven, Beastmen, Dark Elves,
etc.).
Tolerant: Due to their outsider status with
their own people, the Elves of Nagarythe have
learned to stifle their distaste for ‘lesser races’,
and have even been known to work alongside
them from time to time. A Shadow Warrior
Warband may hire any Hired Sword that is not
of a Chaotic or evil bent (so no Skaven,
Possessed, Beastmen, Dark Elves, Undead,
etc.). They also shun the company of anyone
specialising in the use of poison (so no
Assassins).
Henchmen
Shadow Warriors: Any number of models
may be Shadow Warriors.
Shadow Novices: Any number of models may
be Shadow Novices.
Starting Experience
Shadow Master starts with 20
experience.
Shadow Walkers start
with 12 experience.
Shadow Weavers
start with 12
experience.
All Henchmen
start with 0
experience.
Maximum Charateristics
See page 121 of the Mordheim Rulebook.
Choice of Warriors
A Shadow Warrior Warband must include a
minimum of 3 models. You have 500 Gold
Crowns which you can use to recruit your
initial warband. Maximum number of warriors
in the warband is 12.
Heroes
Shadow Master: Each Shadow Warrior
Warband must have one Shadow Master: no
more, no less!
Shadow Walkers: Your Warband may include
up to 3 Shadow Walkers.
Shadow Weaver: Your Warband may include
one Shadow Weaver.
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The Sons of Nagarythe
Shadow Warrior skill tables
Combat Shooting Academic Strength Speed
Special
Shadow Master
Shadow Walker
Shadow Weaver
Shadow Warrior equipment lists
The following lists are used by Shadow Warrior warbands to pick their weapons:
SHADOW WARRIOR EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . . . .1st free/2 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Double-handed weapon . . . . . . . . . . . . 15 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Ithilmar weapon* . . . . . . . . . . . . . . 2 x price
Armour
Helmet . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Light armour . . . . . . . . . . . . . . . . . . . .20 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . . . .5 gc
Ithilmar armour* . . . . . . . . . . . . . . . . .60 gc
Miscellaneous
Standard of Nagarythe* . . . . . . . . . . . . 75 gc
War Horn of Nagarythe* . . . . . . . . . . . . 25 gc
Elven Cloak . . . . . . . . . . . . . . . . . . . . . 75 gc
Elven Wine* . . . . . . . . . . . . . . . . . . . . . 50 gc
Elven Runestones* . . . . . . . . . . . . . . . . 50 gc
Missile Weapons
Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Longbow . . . . . . . . . . . . . . . . . . . . . . . 15 gc
Elf Bow . . . . . . . . . . . . . . . . . . . . . . . .35 gc
* – Heroes only. These special prices represent the lower rarity of these items in Ulthuan;
when attempting to purchase these items in Mordheim (or Lustria), Shadow Warriors pay
the same prices as other Warbands, and must roll to find them as normal. No roll is
necessary to find these items when first starting a Shadow Warrior Warband.
New Equipment
Elven Wine (50+3D6 gc / Rare 10):
High Elven wines are well known to be the
best in the world, and some are even
rumoured to have magical qualities. A fine
Elven Wine can cast out doubt and fear and
leave a general feeling of well-being in a
warrior.
A Shadow Warrior Warband that drinks Elven
Wine before a battle will be immune to Fear
for the whole of the battle.
(Shadow Warriors Only, one use only)
Elven Runestones (50+2D6 gc / Rare 11):
High Elven mages are well known as the
masters of defensive magic. To aid them, they
have developed several mystic runes of power.
They often inscribe these runes on semi-
precious stones, which can help strengthen an
Elven Mage’s magical defenses. A mage with
Elven Runestones may use them to attempt to
dispel a spell that has been successfully cast
against himself or another member of his
warband. To dispel such a spell, the mage
must roll against the spell’s Difficulty (Sorcery
does not help here). If he succeeds, the spell
fails to work. If the roll fails, the spell works
normally.
(Shadow Weavers Only.)
Standard of Nagarythe (75 + 3D6 gc / Rare 9):
While many Shadow Warrior Warbands are
simply wandering, some represent groups that
have been sent from Ulthuan on some special
mission for the Phoenix King. Such bands are
really closer to military units than loose bands
of warriors. As such, they tend to retain their
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The Sons of Nagarythe
unit insignia and other trappings. Chief
among these is the unit standard. A unit’s
colours can hold a lot of meaning, particularly
when the warriors in that unit lack a true
home. A Shadow Warrior band normally
makes their standard by hand; cost and rarity
represent the difficulty of finding the proper
materials (fine silks and thread of gold, for
example).
A Standard of Nagarythe can serve as a second
rallying point (the Shadow Master is the first,
represented by his Leader skill) for the unit.
Any members of the Shadow Warrior Warband
within 6" of their standard take all Leadership
tests against a Leadership value of 10. In
addition, should the standard be captured by
the enemy (model holding the standard is
Taken Out of Action), all members of the
Warband will be subject to Frenzy for the
remainder of the game, and may not
voluntarily Rout. Note that these effects
(Leadership 10 and Frenzy ) do not affect any
Hired Swords in the Warband, only actual
Shadow Warriors (including Shadow Warrior
heroes) are affected. A model carrying a
standard requires one hand free to do so, so
no weapons, shields, etc. may be carried in
this hand, and no double-handed weapons
may be used while the standard is carried. A
standard may be used in close combat as a
makeshift spear (use the rules for a spear but
with -1 on the to hit rolls. Shadow Warriors
Only – May only be purchased when the
warband is created.)
the warband takes a Rout test. Shadow
Warriors only.
Elven Cloak (75 + D6x10 gc / Rare 12):
Being from Ulthuan, Shadow Warriors have
access to items that are rarely seen by other
races.
Familiar (20+1D6 gc / Rare 8):
Wizards are often solitary, usually shunned by
those who can barely conceive of, much less
understand, the power these individuals
wield. As such, they often share their lives
with animal companions, rather than more
‘sentient’ beings. Sometimes a magical link
will develop between one of these animals
and the wizard, to the extent that the wizard
begins to see through the animal’s eyes, and
hear its thoughts. Wizards in different lands
favour different types of familiars, depending
on their environment: Shadow Weavers tend
to favour darkly-coloured animals that can
blend into the shadows with them easily--
ravens or darkly-coloured cats are most
common. Regardless of their form, familiars
are actually not normal members of their kind
at all, but rather creatures that have somehow
become attuned to the Winds of Magic.
Familiars cannot actually be purchased as
normal equipment. The cost to ‘purchase’ a
familiar actually represents the cost of
materials to cast the ritual to summon a
familiar and form a magical bond with it; the
Rarity level represents the chances of the
ritual actually working. As such, the cost of
the familiar must always be paid if the rarity
roll is attempted, regardless of the success of
the roll. Also, only spell-casters can attempt to
‘find’ a familiar. If a familiar is found, it should
be modelled on the spellcaster as with any
other piece of equipment. A familiar may be
placed on a separate base (in fact many of the
familiars that GW sells come this way), but if
this is done the familiar must always remain in
base-to-base contact with the wizard, and it is
ignored for game purposes (so it may not
attack enemy models or be attacked itself, may
not intercept attackers, does not increase the
wizard’s base size, etc.), other than the effect
below.
A wizard with a familiar is allowed to re-roll
one failed roll to cast a spell each turn. The
result of this re-roll must be accepted, even if
it fails, and remember that you may never re-
roll a re-roll. Spell-users only (does not
include users of Prayers). Note that unlike
many of the items above, this item is
equipment that any warband with a spell-user
may use, if he can summon it successfully.
War Horn of Nagarythe (25+1D6 gc / Rare 6):
Similar to the Standard of Nagarythe, units of
Shadow Warriors sent into Mordheim often
bring with them a war horn to rally around.
The rules for the War Horn of Nagarythe are
the same as for a normal War Horn from Town
Cryer issue 7 (except for Rarity and price, see
above), and are restated here for your
convenience:
A War Horn of Nagarythe may be sounded
once during the game at the start of any
Shadow Warrior turn. Until the start of the
next turn, all members of the Warband gain a
+1 to their Leadership (maximum Leadership
10). The War Horn may be used just before
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The Sons of Nagarythe
Heroes
1 Shadow Master
70 Gold Crowns to hire
Shadow Master is a very honourable title
among the warriors of the Shadow Elves… it
is given to one who has fought in the shadow
war for so long that he rules the darkness that
he fights from. Often a member of the former
Nagarythe nobility, the captain of a Shadow
Warrior Warband is known by the honourable
title ‘Shadow Master’. These proud and
strong-willed warriors often gather a small
band of their followers and seek a life away
from the hesitant charity and distasteful stares
of Ulthuan.
Profile M WS BS S T W I A Ld
5 5 533161 9
Weapons and Armour: Shadow Master may
be equipped with weapons and armour
chosen from the Shadow Warrior Equipment
list.
0-3 Shadow Walker
45 Gold Crowns to hire
One step down from the title of Shadow
Master is Shadow Walker. A walker in the
shadows is considered to have made friends
with the darkness, and while he does not
command it, it gives him aid when asked.
Shadow Walkers are seasoned veterans in the
war against the Dark Elves. They are skilled
trackers and hunters, and the most trusted
lieutenants of the Warband’s captain, the
Shadow Master.
Profile M WS BS S T W I A Ld
5 5 433161 8
Weapons and Armour: Shadow Walkers may
be equipped with weapons and armour
chosen from the Shadow Warrior Equipment
list.
0-1 Shadow Weaver
55 Gold Crowns to hire
All High Elves have some aptitude for magic,
and those with the greatest aptitude are
taught how to bend the Winds of Magic to
their will. Shadow Weavers are the mages of
Nagarythe. Due to the nature of their
unending war against the Dark Elves, the
mages of Nagarythe tend to specialise in
magics that use shadows to conceal their
presence and confound their enemies. In fact
the title Shadow Weaver comes from the
nature of their magic… like a talented tailor,
the Shadow Weaver takes the threads of
shadow and fashions them into shapes and
forms of his choosing.
Profile M WS BS S T W I A Ld
5 4 433161 8
Weapons and Armour: Shadow Weavers may
be equipped with weapons and armour
chosen from the Shadow Warrior Equipment
list, but they may not cast spells if wearing
armour.
SPECIAL RULES
Leader: Any warrior within 6" of the Shadow
Master may use his Leadership characteristic
when taking any Leadership tests.
SPECIAL RULES
Wizard: The Shadow Weaver is a wizard and
may use the Shadow Magic list.
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