Cutthroat Den.pdf

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Cutthroat Den
You head towards Mordheim, and the settlement of Cutthroat Den appears upon the smoky
horizon. All of your senses seem overwhelmed by the tastes and smells that assault you
while carried upon the breeze. You direct your men to fan-out so that you can find a
suitable place to bunker down for the night in preparation for the trials of Mordheim.
Terrain:
This is Cutthroat Den. Buildings are
numerous and crowd the street. Alleyways
are more common than proper roads and it is
nearly impossible for more than two men to
stand side-by-side whilst walking.
Fighting:
Did you honestly expect to find some special
rules about fighting here? It's Cutthroat Den
for pity sake! Kill everyone, and let the gods
sort them out!
Ending the Game:
The game ends when all warbands but one
have failed their rout tests or all of the
building have been claimed. Warbands who
rout automatically lose. If two or more
warbands have allied when the other
warbands have all routed, they may decide
to share the spoils of victory or fight on until
there is only one remaining on the field.
Should all buildings be claimed, the warband
with the most claims wins.
Setup:
Six markers are placed throughout the city.
Label these 1-6. Each player must roll a
dice. Highest roll rolls again, deploying half
of his warband within 9´ of the marker of
like-number. Continue clockwise until all
have both halves of their warbands deployed.
You cannot have your enitre warband
around a single marker. After all warbands
are set up, roll a D6 and add your leaders
Initiative. Highest roll goes first.
Experience:
+1 Survives: If a Hero or a Henchman
group survives they gain +1 Experience.
+1 Winning Leader: The Leader of the
Warband who won the scenario gains +1xp.
+1 Per Enemy Out of Action: A Hero
earns +1 Experience for each enemy he puts
Out of Action.
+ 1 Staking a Claim: Any Hero who claims
a building gains +1 Experience.
+2 Stealing a Claim: Any Hero who steals
a claimed building gains +2 Experience.
Bonus/Penalty:
Queen of Kislev: You have lost contact with
your
Special Rules:
Is this for rent?:
You are here to find a suitable place for your
warband to stay while searching the ruins of
Mordheim. Any humanoid member of a
warband may search a dwelling to see if it
stacks up to the high standards set by the
warband leader. To inspect a building the
model must spend one uninterrupted turn
inside. Once completed, you are able to
make a claim on the property.
I don't see your name on it:
A model may remove a rival claim on any
property by spending two uninterrupted
turns within the dwelling. This being done,
remove the rival's marking and place your
own.
employer.
There
are
no
rewards/penalties for this game.
Black Hand: You have lost contact with
your
employer.
There
are
no
rewards/penalties for this game.
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