Hired Swords Compilation.pdf

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List of known Mercenaries:
Mercenary:
Hired By:
Cost/Upkeep Rating
Arabian Merchant
Any Good Warband
20/10
+10
Bard
Mercs, Sisters, WH
20/10
+8
Beast Hunter
No Skaven, Beast,Dead,Orcs,Possessed
35/15
+18
Big Game Hunter L
Human
40/18
+16
Bounty Hunter
No: Possessed, Dead, Skaven, Orc
40/15
+20
Chameleon Skink L
Lizardmen
70/12
+16
Dark Elf Assassin L
Any Evil Warband
70/25
+25
Duelist
No: Skaven, Dead
35/15
+18
Dwarf Treasure Hunter
Mercs, WH *extra w/Elves, no dwarf
55/30
+24
Dwarf Trollslayer
Mercs, WH *extra w/ Elves
25/10
+12
Elf Mage
Mercs
45/na
+23
Elf Ranger
Mercs, WH *extra w/ Dwarf
40/20
+12
Freelancer
Mercs, WH
50/20
+21
Halfling Scout
No: Dead, Skaven, Possessed
15/5
+5
Halfling Thief
Mercs, Dwarf, Kislevites, wood elf
25/*
+14
Highwayman
No Sisters, WH, good-aligned Elf
35/20
+20
Imperial Assassin
No WH, Sisters, Orcs, Skaven
40/20
+22
Kislev Ranger
Mercs, WH, Dwarf
30/15
+15
Mule Skinner
No Possessed, Skaven, Undead
35/15
+20
Norse Shaman L
Norse & Human
45/25
+25
Nomad Scout K
Anyone
30/15
+12
Ogre Bodyguard
No Skaven
80/30
+25
Pathfinder L
Anyone
60/15
+25
Pit Fighter
No: Dead, Skaven
30/15
+22
Roadwarden
Any good-aligned warband
40/20
+22
Shadow Warrior
All Human, High Elf. *No evil, evil merc 35/15
+12
Snake Charmer K
Any Good Warband
40/10
+5/+5;snake
Thief K
No Dead
30/15
+22
Tilean Marksman
No Skaven, Orcs, Undead
30/15
+16
Tomb Robber K
Any Good Warband
30/15
+20
Warlock
No: WH, Sisters
30/15
+16
Witch
No: WH, Sisters
30/15
+14
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Statistics:
Profile
M
WS BS S
T
W
I
A
Ld
Arabian Merchant
4
2
2
3
3
1
4
1
7
Bard
4
3
3
3
3
1
3
1
7
BeastHunter
4
3
4
3
3
1
4
2
7
Big Game Hunter4
3
4
3
3
1
4
1
7
Bounty Hunter
4
4
3
4
3
1
4
1
8
Chameleon Skink
6
4
4
4
2
1
5
1
7
Dark Elf Assassin
5
5
5
4
4
1
7
1
8
Duelist
4
4
3
3
3
1
4
2
7
Dwarf Treasure hunter
3
5
4
3
4
1
2
1
9
Dwarf Trollslayer
3
4
3
3
4
1
2
1
9
Elf Mage
5
4
3
3
3
2
6
1
8
Elf Ranger
5
4
5
3
3
1
6
1
8
Freelancer
4
4
3
4
3
1
4
1
7
*Warhorse
8
3
0
3
3
1
3
1
5
Halfling Scout
4
2
4
2
2
1
4
1
8
Halfling Thief
4
2
4
2
2
1
4
1
7
Highwayman
4
3
4
3
3
1
3
1
7
*Horse
8
0
0
3
3
1
3
0
5
Imperial Assassin
4
4
4
3
3
1
5
2
8
Kislev Ranger
4
3
4
3
3
1
4
1
7
Mule Skinner
4
3
3
3
3
1
3
1
7
Nomad Scout
4
3
4
3
3
1
4
1
7
Norse Shaman
4
3
2
3
3
1
1
1
8
Ogre Bodyguard
6
3
2
4
4
3
3
2
7
Pathfinder
4
3
4
3
3
1
4
1
8
Pit Fighter
4
4
3
4
4
1
4
2
7
Roadwarden
4
3
4
3
3
1
3
1
8
*Horse
8
0
0
3
3
1
3
0
5
Shadow Warrior
5
4
4
3
3
1
6
1
8
Snake Charmer
4
2
2
3
3
1
4
1
7
*Snake
4
3
0
1*
2
1
5
1
5 (*blk lotus)
Thief
4
3
3
3
3
1
4
1
7
Tilean Marksman
4
3
4
3
3
1
3
1
7
Tomb Raider
4
4
3
3
3
1
5
1
7
Warlock
4
2
2
3
3
1
4
1
8
Witch
4
2
2
2
3
1
4
1
7
´Remember boy, you can have a few men with very
good equipment, or many men with little equipment.
I'll leave that decision up to you. However, these
cut-throats come with their own toys, and they don't
mind playing with others... as long as the price is
right!µ
 
657369331.005.png
Equipment:
Arabian Merchant: scimitar
Bard: sword, dagger, light armor
Beast Hunter: 2 axes, throwing axe (as throwing knife with +1 Str), light armor
Big Game Hunter: sword, dagger, net, light armor, hunting rifle (Hochland)
Bounty Hunter: sword, dagger, crossbow, pistol, heavy armor, helmet, rope & hook,
lantern.
Chameleon Skink: dagger, blowpipe with poison darts, buckler
Dark Elf Assassin: Dark Elf Blade, dagger, repeating crossbow, dark venom, light armor,
Dark Cloak (elven cloak)
Duelist: Dueling pistol, sword, dagger, cloak (counts as buckler)
Dwarf Treasure: gromil armor, helmet, mining pick, hammer, dagger, treasure maps &
lantern-rig
Dwarf Trollslayer: two axes or double-handed axe.
Elf Mage: Staff, elven cloak
Elf Ranger: Elf bow, sword, elven cloak
Freelancer: heavy armor, shield, lance, sword. Also rides a horse if using mounted
rules. Receives a 3+AS while on horse, 4+AS on foot.
Halfling Scout: bow, dagger, cooking pot (helmet)
Halfling Thief Sword, dagger, throwing daggers, rope & hook.
Highway Man: Brace of pistols, rapier, cloak (counts as buckler) dagger. Also rides a
horse if using mounted rules. Receives a 6+ AS while on horse, no AS
on foot.
Imperial Assassin: sword, dagger, throwing daggers and a crossbow pistol
Kislev Ranger: Bow, Sword, Hunters Cloak.
Mule skinner: whip, dagger
Nomad Scout: scimitar, bow
Norse Shaman: Rune Staff, sword or axe.
Ogre Bodyguard : 2 swords/axes/clubs or a double-handed weapon, light armor.
Pathhfinder: sword, dagger, longbow, rope & hook, healing herbs
Pit Fighter: Morning Star, spiked gauntlet (acts as buckler), helmet.
Roadwarden: Crossbow, horseman's hammer (TC#24), dagger, Heavy Armor, three
torches (TC#24). Also rides a horse if using mounted rules. Receives a
4+ AS while mounted, 5+ AS on foot.
Shadow Warrior: sword, longbow, dagger, shield, light armor
Snake Charmer: dagger, scimitar, 3 snakes.
Thief: two daggers, thief's cloak
Tilean Marksman: light armor, sword, dagger, crossbow
Tomb Robber:
sword, crossbow pistol, rope & hook.
Warlock:
staff
Witch:
staff
.
 
657369331.001.png
Abilities:
1) Arabian Merchant Special Rules:
Haggle:
The warrior knows all the tricks of bargaining. He may deduct 2D6 gold
crowns from the price of any single item (to a min. cost of 1gc) once per post battle
sequence.
Pawnbroker:
The merchant is skilled in finding the best price for sold items and as such gains an
extra 2D6 gold per item that the warband sells (up to its full value) if he was not taken
out of action in the battle.
Marketeer:
After each battle (if he wasn't taken out of action) the Merchant may visit one of the
three markets; Black Market, Foreign Wares and the Fencer, in search of items for the
warband. Roll a D6 on the relevant table to see what items are on offer.
Black Market:
1 - Nothing available
2 - Dark Venom or Black Lotus (D3 doses)
3 - Crimson Shade (D3 doses)
4 - Mandrake Root or Madcap Mushrooms (D3 doses)
5 - Stiletto Blade
6 - Blow Pipe
Foreign Wares:
1 - Nothing available
2 - Venom Ring (TC 18)
3 - Lamp of the Djinn or Monkey's Paw (TC 17)
4 - Magic Carpet or Tufenk (TC 17)
5 - Elven Cloak
6 - Cathayan Silks
Fencer:
1 - Halfling Cookbook
2 - Ithilmar Weapon
3 - Gromril Weapon
4 - Tome of Magic
5 - Hunting Rifle or Elven Bow
6 - Brace of Dueling Pistols
All the items purchased through the Merchant's market contacts are at their base price (ie: do
not add the random gc modifier). All items bought from the Fencer are also at half-price but
after the item is used once roll a D6. On a roll of 1, the item breaks and is useless - an
elaborate fake!
Merchant Skills: Academic
Stone Cutter:
Whenever a warband sells its wyrdstone, the Merchant may try to refine the source.
Roll a D6 to discover how much additional gold the wyrdstone is worth.
1-2 Lose 2D6 gc
3-5 Gain 2D6 gc
6 Gain 3D6 gc
Guardian:
The Merchant has 'acquired' a bodyguard. The bodyguard will only protect the
Merchant and cannot fulfill warband objectives or search/loot or any function other
than protecting the Merchant and as such will remain within 1" of the Merchant at all
times. The bodyguard doesn't gain experience and isn't paid.
Profile
M
WS BS
S
T
W
I
A
Ld
Bodyguard
4
4
2
4
3
1
3
1
8
* Sword, Light Armor, Shield and Helmet
* The bodyguard will intercept any model shooting at or charging the merchant. Any attacks will be
directed at him and if charged place the bodyguard in front of the Merchant to protect him. The
bodyguard will not charge unless the Merchant also charges and cannot intercept an attack if already
engaged in combat.
2) Bard Special Rules:
Songster:
All friendly models within 6" of a Bard may re-roll any failed Leadership tests with a
+1 to Leadership. This includes Rout Tests.
Bard Skills: Academic, Speed
3) Beast Hunter Special Rules:
Beastmen Vengeance:
The Beast Hunter hates all beastmen (this includes Gors, Ungors, Centigors and
Minotaurs) and will fight for no upkeep cost in battles against them.
Skull Rack:
The Beast Hunter wears a grisly skull rack bedecked with bestial skulls. He causes fear
in all Beastmen.
Predator:
The Beast Hunter is a predator of all fell creatures but most especially Beastmen. In
any battle that is set in the wilderness that involves Beastmen, the Beast Hunter may be
set up after both warbands have deployed. He may be set up anywhere on the board
that is hidden and outside of the enemy deployment zone.
Beast Hunter Skills: Combat, Strength
´I knew a man named Olberg Lionsbaen. Even when he
was well into his cups, he could pick a flea off of a
Middenheimer's cloak at four hundred paces with that
riffle of his! Off to Lustria he went, to find his fortune in
the lost cities of Gold...µ
 
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