Demolitions Expert.pdf

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HUMAN DEMOLITIONS EXPERT
HUMAN DEMOLITIONS EXPERT
By Tommy Punk based on the Dwarf Sapper rules by Todd Luikart
May he hired: Any warband may hire a Demolitionist, though they would either be
desperate or as crazy as he is.
Cost: 60 GC to hire, no upkeep as the Demolitionist never stays.
Rating: The Demolitionist increases the warband’s rating by +25.
Profile M WS BS S T W I A LD
Demolitionist 4 3 3 3 3 1 4 1 7
Equipment: Brace of pistols, dagger and molotov cocktails.
SPECIAL RULES
Demolition Expert: The Demolitionist can attempt to blow up a building, he is not
very reliable and uses inferiour powder. If you want to blow up a building in your
deployment zone than roll a D6 on this table at the start of your first turn. If you
want to blow up a building somewhere else than the Demolitionist must spend a
turn inside the building before he can Roll a D6 on the following table. The
Demolitionist must be in the building that he intends to blow up when you roll on
this table, he is a crazy bastard.
1-2: Fuse goes out, must be relit.
2-4: Blows next turn.
5-6: Blows right now.
When the building blows the terrain piece is leveled. Remove it or replace it with
craters and corner ruins. All models on or inside the piece must pass an initiative
test to dive out of the way or suffer a D3 S5 hits. Models on the second level or
above must also take a falling test.
Skills: Demolitionists are always in demand and even though are not entirely
sane, they never have time to stay with a warband and they don’t gain
experience.
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