Player's Guide.pdf

(26228 KB) Pobierz
711647056 UNPDF
711647056.004.png
Know, brave wanderers, that we live in the dawn of a terrible new age. Our great-
grandfathers speak of an age undreamed of, a shining time of plenty, when the
wilderness was not so wild to us and the earth was our mother who provided all things.
That was before drought and famine set each tribe at the throats of its rivals. Before the
sorcerer-slavers came across the salt-foamed sea from Atlantis and stole a generation of
our people, or the Sea Wolves turned the coast into a red tide of blood and slaughter.
Before the Shenites and Skadians came with their new gods and strange ways, and
before we knew the fear of Ruskar war parties. More ominous still are the dark storm
clouds gathering on spiritual horizons. The spirits were once our guides and allies, but
now, with the coming of the mists, terrible beasts that have no place in a sane world
stalk through the otherworldly vapors. Our future is pregnant with dangers unimagined.
Stay awhile and sit by the warmth of the ire, for it is a wise youth who will listen to
what an aging warrior has lived to know.
- Unknown Elder
1
711647056.005.png
TOTEMS OF THE DEAD PlAyErS GuiDE
AuTHOr’S DEDicATiOn
ThiS BOOK iS DeDicATeD TO The MAny fRienDS, fAnS AnD plAyTeSTeRS WhO helpeD ThiS DReAM
BecOMe ReAliTy, AnD TO ReBeccA, My lOving Wife AnD RuThleSS BARBARiAn queen.
Setting Created by: Matthew E. Kaiser
Written By: Matthew E. Kaiser, with additional writing by David Viars and Steve Ellis
Edited By: Piotr Korys, Donna Burke, and Michael Gosack
Project Manager: David Jarvis
Art Direction: David Jarvis
Cartography: Keith Curtis
Cover Art: Nick Greenwood
Graphic Design: Aaron Acevedo
Interior Art: Tomek Tworek, Jason Walton, Bradley K. Mcdevitt, Joseph Wigield, Storn Cook
Layout: David Jarvis
Play testers and Feed back: David Viars, Jackie Matalavage, Shawn Watts, Shane Wheeler, Nick
Riley, Mike Tousignant Andrea "Lord Lance" Parducci, Nick Nundahl, Greg Miller, Molly Creigh-
ton, Maria Greenwood, Eric Baker, Nicolai Sthyr-Nielsen, Peter Emanuelsen, Rasmus Strandridder,
Henrik Nielsen, André Schmidt, Marcus Burggraf, Jon Ginsberg, Allison Giordano, Andrew Show-
ers, Darek Rauch, Jeremy Kelly, Jon Jankowski, Jack Berberette, Shawn Maynard, Curtis Lyon,
Sarah Lyon, Heidi Levin, Zach Cameron, and the mysterious Steve(!), M. Scott Welker (GM), Chuck
DeHoag, Sam Doolittle, Will Koella, Mike Reglein
SPECIAL THANKS to Jon Ginsberg for all of your feedback and advice! This book
wouldn’t be what it is without your help.
Legal Information
This game references the Savage Worlds Deluxe game system, available from Pinnacle Entertainment Group
at www.peginc.com. Savage Worlds Deluxe and all associated logos and trademarks are copyrights of Pinnacle
Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality,
viability, or suitability for purposes of this product.
Some game mechanics material from Solomon Kane is copyright Pinnacle Entertainment Group, Inc. and is
used with permission.
This edition is printed and distributed, under license, by Cubicle 7 Entertainment Limited of Riverside House,
Osney Mead, Oxford, OX2 0ES, UK. For further information about other Cubicle 7 Entertainment games please
check out our website and forums at http://www.cubicle7.co.uk.
©2011 Gun Metal Games. Totems of the Dead and all related marks and logos are trademarks of Gun Metal
Games. Unless otherwise stated, all interior artwork, graphics, character names, and iction are Product Iden-
tity of Gun Metal Games.
2
711647056.006.png 711647056.007.png
cOnTEnTS
contents
CHAPTER ONE: INTRODUCTION 4
CHAPTER TWO: HEROES 11
Creating a Character 13
1) Race 13
2) Traits 13
3) Edges & Hindrances 14
4) Starting Rank 15
5) Gear 15
6) Background Details 16
CHAPTER THREE: GEAR 46
Selected Gear Notes 47
Armor Notes 47
Weapon Notes 48
Misc. Gear Notes 49
CHAPTER FOUR: MAGIC AND SORCERY 57
True Magic vs. Sorcery 58
Corruption 59
Arcane Backgrounds 59
Arcane Background (Alchemy) 59
Arcane Background (Blood Magic) 61
Arcane Background (Rune Casting) 63
Arcane Background (Sangoma) 65
Arcane Background (Seidr) 66
Arcane Background (Shamanism) 67
Powers 68
Magic Items 77
CHAPTER FIVE: GODS 80
Cosmology 80
The Physical World 80
The Spirit World (Midewae) 80
Gods and Spirits 81
Atlantean Deities 81
Native Deities and Major Spirits 83
Lesser Spirits 88
Maztlani Gods & Spirits 88
Lesser Gods 92
Shenese Gods 92
Skadian Deities 93
CHAPTER SIX: SETTING RULES 97
Alternate Tricks & Tests of Will 97
Bravery & Despair 97
Combat Openings
CHAPTER SEVEN: GAZETTEER 107
World Overview 108
REGIONAL BREAKDOWN 108
Atlantis 108
The Skadian Settlements 110
Rimeland 112
Jotunland 112
The Frozen North 112
The Northeastern Woodlands 115
The Iniwek Confederation 116
League of Three Fires 117
League of the Long House 118
The Southeastern Woodlands 120
The Shemayene Confederacy 121
The Tenatza Alliance 121
Nunne Confederacy 122
Overhill Yunwi 123
The Buffalo Plains 125
The Spirit Plateau 129
Ahabi Desert Basin 129
The Eagle Coast 132
The Grandfather Mountains 134
The City-State of Shen 135
Anazi Badlands 137
The Anchaka 137
The Kohoko 137
The Masuwu 139
Maztlani Empire 141
Yaurcoan Empire 147
The Amizani River Basin 148
Fallen Empire of the Zipaca 150
ORGANIZATIONS & SECRET SOCIETIES 151
Brotherhood of the Wolf 151
Buffalo Calling Society 151
Circle of the Black Star 151
Cult of Fenrir 151
False Face Society 151
Mankani Society 151
Ma-Wan-Da Society 151
Midewin Grand Medicine Society 151
Mishugamua Society
152
Order of the Arrow
152
Order of the Axe
152
99
Order of the Red Tear
152
Combined Attack Maneuver
99
Pact of the Endless Vortex
152
Counting Coup
99
Priests of the Bow
152
Dancing
99
Quill Society
153
Herbalism
100
Rattlesnake Society
153
No Spell Points
102
Zibwing Historical Society
153
Parry Penalty
102
THE LANDS ACROSS THE SEA
153
Powwows & Carousing
103
Borea: the Dark Continent
153
Push/Throw Maneuver
103
Eurashi
153
Singing and Chanting
103
Chen-Hai
153
Sports
104
Hyperborea
153
Violence Beyond Rank
105
Lemuria
153
Buying off Hindrances
105
Middangeard
153
Vision Quests
106
Ruskland
153
War Paint
106
INDEX
154
3
711647056.001.png 711647056.002.png
inTrODucTiOn
cHAPTEr OnE: inTrODucTiOn TO THE
unTAMED lAnDS
“There is no literary work, to me, half as zestful as rewriting history in the guise of iction.”
- Robert E. Howard to H.P. Lovecraft
Welcome to Totems of the Dead , a sword and sor-
cery fantasy setting loosely based on pre-Columbian
Native American legends and history, including the
attempted settlement of the Norse colonists in the
Americas. While the world of Totems of the Dead bears
some resemblance to the history and mythology of
our own world, it is a distinct place with its own
history, inhabitants and geography. Similar to the
Norsemen of our own history, the Skadians of Totems
of the Dead journeyed to a new world across the sea
and attempted to colonize it. In Totems of the Dead ,
this colonization effort was largely successful, and a
small Skadian nation now lives and grows along with
its neighboring native chiefdoms amidst the untamed
lands of this beautiful, yet dangerous, new world.
Now a new wave of invasions has arisen, from the
bloodthirsty Ruskar from the icy northwest to the
Atlanteans invading the eastern shores.
How to use This Book
This book presents a sword and sorcery setting in-
spired by Native American history and mythologies,
just as Eurasian history and mythologies have in-
formed and inspired countless fantasy settings such
as Robert E. Howard’s world of Hyboria. The con-
tinent presented here may be used on its own, as a
self-contained setting, or be added alongside your
own favorite Eurasian-inspired fantasy continent as
a sort of “new world” for your characters to explore
alongside the fantasy version of the “old world.”
Totems of the Dead is presented here as a setting for
the Savage Worlds rules system, so you will need a
copy of the Savage Worlds core rules to play. Specii-
cally, this book assumes you are using this setting
with either the Savage Worlds explorer’s edition or the
Savage Worlds Deluxe edition .
Player introduction
So you want to be a hero? Then there are some
things you are going to need to know about the
untamed lands and what has shaped them over the
years. Once, this land enjoyed an unpar-
alleled age of peace and prosper-
ity, but now the days grow dark.
The great civilizations, under inter-
nal and external pressures, threaten
to devolve into barbarism or worse.
Raiding, war and death grow ever
more common, allowing the crows and
vultures to grow fat on the wound-
feast.
THE cOMinG OF
THE SEA WOlvES
The irst contact that the natives of the
untamed lands had with the Skadians
was not with settlers. The irst Ska-
dians came not to stay, but to burn and
pillage. Silver, copper, gold and precious
stones were not the only prizes sought
by Skadian raiders as they looted any-
thing of value and burned what they could
not carry away. They painted village after vil-
lage red with blood up and down the coast and
made off with womenfolk, precious metals,
turquoise, jade and shell alike.
4
711647056.003.png
Zgłoś jeśli naruszono regulamin