Tri-Stat dX - BESM - Corebook.pdf

(8242 KB) Pobierz
BESM Second Edition Revised
222257763.166.png
In the myriad realms of imagination
there are an infinite number
of worlds to be discovered.
BESM S ECOND E DITION
helps you explore
them all.
B IG E YES , S MALL M OUTH
The multi-genre
anime and manga
role-playing game.
O RIGINS A WARD N OMINATIONS
FOR BESM S ECOND E DITION
B EST R OLE -P LAYING G AME OF 2000
B EST RPG G RAPHIC D ESIGN OF 2000
W RITTEN BY : D AVID L. P ULVER AND M ARK C. M AC K INNON
E DITING BY : M ARK C. M AC K INNON , K AREN A. M C L ARNEY , J OHN R. P HYTHYON J R ., J ESSE S COBLE
G RAPHIC P RODUCTION BY : J EFF M ACKINTOSH
C OVER A RTWORK BY : J ULIE D ILLON A RTWORK BY : A XEL , J ULIE D ILLON , V ANESSA D URAN ,
J AMES W ILLIAM F RANCIS , K EIII , J UNO K IM , D AVID O KUM , S AKA , I RMA S URIANI A HMED , Z ID
222257763.177.png 222257763.188.png 222257763.199.png 222257763.001.png 222257763.012.png 222257763.023.png 222257763.034.png 222257763.045.png 222257763.056.png 222257763.067.png 222257763.078.png 222257763.089.png 222257763.100.png 222257763.111.png 222257763.122.png 222257763.128.png 222257763.129.png 222257763.130.png 222257763.131.png 222257763.132.png 222257763.133.png 222257763.134.png 222257763.135.png 222257763.136.png 222257763.137.png 222257763.138.png 222257763.139.png 222257763.140.png 222257763.141.png
Written by
D AVID L. P ULVER AND M ARK C. M AC K INNON
Tri-Stat System™ Designed by
M ARK C. M AC K INNON
Editing by
M ARK C. M AC K INNON , J EFF M ACKINTOSH , K AREN A. M C L ARNEY , J OHN R. P HYTHYON J R ., J ESSE S COBLE
Graphic Production by
J EFF M ACKINTOSH
Cover Artwork by
J ULIE D ILLON
Interior Artwork by
A XEL , J ULIE D ILLON , V ANESSA D URAN , J AMES W ILLIAM F RANCIS , K EIII , J UNO K IM , D AVID O KUM , S AKA , I RMA S URIANI A HMED , Z ID
Tri-Stat™ System Playtesting by
G EORGE A TWOOD , A URORA B ANGARTH , D ANA E. B AYER , H EATHER B OGART , L ON B RAIDWOOD , T ROY B ROCK , S COTT B URNHAUR , M IKE C OSSARO , B EN C RACKNEL , P ENN D AVIES ,
R EID D AVIS , C HRIS D ESMARAIS , S TEVE D ICKIE , E MILY D RESNER , J AKE E LLIS , M ICHAEL E VERETT , J IM E MPERSON , J OHN F IALA , J ACOB F IFE , T ESS F REDRICKSON , A LYS F ULKERSON , R EBECCA
G ILLES , L INDSEY G INOU , C LINT H ARMON , C HRIS H ARRIS , M ATT H RYCYSHYN , A NDREW J ENSEN , A ARON J INDRICH , A ARON J OHNSON , P AUL G. J OSWICK , S HION K AMUI , J OHN K ARAKASH , M EREDITH
K ATZ , T RISHA K RESS , M IKE L ONG , P ETER L OVERIDGE , S EAN M ACADO , H. M AC L EOD IV, J. M ALES , B RIAN M ARTINEZ , J OE M C G LONE , B EN M C K AY , S EAN M C L EOD , K URT M C M AHON , K EITH
M EIER , P ETER M IKELSONS , V ITAS M OCKAITIS , A LPHA M ONTEMAYOR , G EORGE J. N ACKE , A NDY N ETZEL , J OHN N OWAK , T REY P ALMER , M ICHAEL P HILLIPS , A DAM P OIRIER , T OMOTHY P OPP , J.
P ATRICK P OTE , T IMOTHY P ULVER , M IKE P URCHASE , S AM Q UINTON , C RAIG E. R ANSOM , M ARK R ENAUD , M ARK R ICHARDSON , S TEWART R OBERTSON , D AVID B RUCE R OBB , B ILL R OWLETTE ,
S HARON R OWLETTE , E VA S CHIFFER , M ICHAEL S HIELDS , J ASMINE S HOPE , S ONIA S HOPE , D ERRY S IMMEL , D ON S LUSAR , M ARK S MITH , E VA S NYDER , R ICH S PAINHOUR , D AVE S TEFFLER , K AREN
S PARKS , E RIC S TEWART , H OWARD S UTTON , C HEY T EMPLE , J OSH V AN O PSTAL , F RANKLIN M. V ITTOE , F REDERICK V OELTNER , E RIC W ADDELL
© 2002 G UARDIANS O F O RDER , I NC . All Rights Reserved.
GUARDIANS OF ORDER and TRI-STAT SYSTEM are trademarks of G UARDIANS O F O RDER , I NC .
Version 1.1 — Dec 2005
All rights reserved under international law. No part of this book may be reproduced in part or in whole, in any form
or by any means, without permission from the publisher, except for personal copies of the character sheet, or brief
quotes for use in reviews.
G UARDIANS O F O RDER , I NC .
P.O. Box 25016
370 Stone Road
Guelph, Ontario
CANADA N1G 4T4
Phone: (519) 821-7174
Fax: (519) 821-7635
info@guardiansorder.com
http://www.guardiansorder.com
ISBN 1-894525-45-0
Production Number 02-201
222257763.142.png 222257763.143.png 222257763.144.png 222257763.145.png 222257763.146.png 222257763.147.png 222257763.148.png 222257763.149.png 222257763.150.png 222257763.151.png 222257763.152.png 222257763.153.png 222257763.154.png 222257763.155.png 222257763.156.png 222257763.157.png 222257763.158.png 222257763.159.png 222257763.160.png 222257763.161.png 222257763.162.png 222257763.163.png 222257763.164.png 222257763.165.png 222257763.167.png 222257763.168.png 222257763.169.png 222257763.170.png 222257763.171.png 222257763.172.png 222257763.173.png 222257763.174.png 222257763.175.png 222257763.176.png 222257763.178.png 222257763.179.png 222257763.180.png 222257763.181.png
F OREWORD
When I first published Big Eyes, Small Mouth (F IRST E DITION ) in time for GenCon (August) 1997, the
term Tri-Stat System did not exist. The game simply became known as BESM and was a modest hit at the
show: I sold out of the 125 copies I brought with me. Soon, the buzz about this new anime game made its
way around the industry, and I started to see some decent penetration into the gaming distribution market.
“Cool,” thought I. “This is fun.”
Fast foreword to the GAMA Trade Show in March 1998. Marcelo Figueroa of Shadis Magazine told me
that BESM was nominated for the 1998 Origins Awards in the Best Role-Playing Game category. I was
stunned, naturally, but I also became much more confident in the company’s ability to survive — at least for
a little while. BESM didn’t win, but that didn’t matter. The industry took note of the little 96-page book
with hardly any rules.
Fast foreword again to December 1998. The Sailor Moon RPG and Resource Book was released with a red,
triangular logo on the back cover that read, “Tri-Stat System.” The game mechanics had a name, and a fan-
following soon developed. “This is awesome,” thought I. “Much better than chemistry.”
Now it’s July 2000. G UARDIANS O F O RDER , I NC . is a 7-person company with both Canadian and US
offices. The game that started it all has been revised and expanded. It may seem odd that this 288-page,
100,000-word book is actually a S ECOND E DITION of the first tiny one, but we are giving fans what they want.
Magic has been greatly revised and explained in detail, but the original version is still there. Options for
mecha creation have been increased dramatically, but the original material remains. Character creation has
been retooled and reorganized, but it is not really that different from what I first published three years ago.
BESM S ECOND E DITION is not about making the game better than the first book; it’s about giving players
more options. In the two mammoth chapters on character creation, I think you’ll agree that you now have
all the options you could want.
The S ECOND E DITION of BESM is very special to me because it represents the origin of the company and
how it has changed and grown over the past three years. At times, it is unsettling that David now knows
more about Tri-Stat — the game that I created — than I do. I certainly wouldn’t change this, however, since
he has taken my original vision and transformed it into something much bigger. David has been the creative
driving force behind Tri-Stat’s progression, and I think that he has done a wonderful job. Tri-Stat is no longer
my child alone; it belongs to the company.
Thank you all for supporting us over the years. G UARDIANS O F O RDER has received assistance from
countless people, and the enthusiasm of our fans has driven us to be the best we can be. We hope that you
enjoy Big Eyes, Small Mouth S ECOND E DITION , and continue enjoying it for many years to come.
Mark C. MacKinnon
July 2000
N OTE CONCERNING R EVISED E DITION : This version of BESM is not substantially different than the
standard S ECOND E DITION , but instead repackages the entire book in a more compact format. Some minor
errors have been corrected, and a little material has been added, but the two books are identical at the core.
2
B IG E YES , S MALL M OUTH – R EVISED S ECOND E DITION
222257763.182.png 222257763.183.png 222257763.184.png 222257763.185.png 222257763.186.png 222257763.187.png 222257763.189.png 222257763.190.png 222257763.191.png 222257763.192.png 222257763.193.png 222257763.194.png 222257763.195.png 222257763.196.png 222257763.197.png 222257763.198.png 222257763.200.png 222257763.201.png 222257763.202.png 222257763.203.png 222257763.204.png 222257763.205.png 222257763.206.png 222257763.207.png 222257763.208.png 222257763.209.png 222257763.002.png 222257763.003.png 222257763.004.png 222257763.005.png 222257763.006.png 222257763.007.png 222257763.008.png 222257763.009.png 222257763.010.png 222257763.011.png 222257763.013.png 222257763.014.png 222257763.015.png 222257763.016.png 222257763.017.png 222257763.018.png 222257763.019.png 222257763.020.png
T ABLE OF C ONTENTS
T ABLE OF C ONTENTS
Chapter 1: Introduction
4
Expanded Combat Rules — Attacks
156
Expanded Combat Rules — Defending
160
What is Anime?
5
Expanded Combat Rules — Damage
161
Anime Genres
6
Mind Combat
163
What is a Role-Playing Game?
9
Psyche
163
Playing Big Eyes, Small Mouth
9
Destroying Buildings and Planets
165
The (Revised) Second Edition
10
Staged Stat Cost
166
Chapter 2: Character Creation
11
Unknown Superhuman Power
166
Character Creation Summary
12
Chapter 5: Role-Playing in Anime
167
Step 1: GM Discussion
13
Campaigns, Mini-Campaigns, and One-Shots
168
Step 2: Character Outline
14
Choice of Genre
169
Step 3: Assign Stats
15
Creating a Game Setting
172
Step 4: Character Attributes
16
World Building
178
Mecha-Only Attributes
93
The Supporting Cast
179
Step 5: Character Defects
100
Designing Adventures
179
Mecha-Only Defects
114
Fan Service
182
Step 6: Skill System
117
Character Advancement
188
Step 7: Derived Values
129
Advice for the GM
189
Step 8: Background Points
130
Advice for the Player
190
Chapter 3: Game Mechanics
132
Reference
191
The Passage of Time
133
Contributor Biographies
191
Taking Action
133
Reference Section
192
Combat Dice Rolls
137
Index
196
When to Roll Dice
138
Character Sheets
202
Combat
139
Combat Flowchart
139
Non-Combat Actions
144
Defensive Actions
145
Damage
146
Recovery
148
Weaponry and Equipment
149
Chapter 4: Expanded Game Mechanics
152
Expanded Movement Rules
153
B IG E YES , S MALL M OUTH – R EVISED S ECOND E DITION
3
222257763.021.png 222257763.022.png 222257763.024.png 222257763.025.png 222257763.026.png 222257763.027.png 222257763.028.png 222257763.029.png 222257763.030.png 222257763.031.png 222257763.032.png 222257763.033.png 222257763.035.png 222257763.036.png 222257763.037.png 222257763.038.png 222257763.039.png 222257763.040.png 222257763.041.png 222257763.042.png 222257763.043.png 222257763.044.png 222257763.046.png 222257763.047.png 222257763.048.png 222257763.049.png 222257763.050.png 222257763.051.png 222257763.052.png 222257763.053.png 222257763.054.png 222257763.055.png 222257763.057.png 222257763.058.png 222257763.059.png 222257763.060.png 222257763.061.png 222257763.062.png 222257763.063.png 222257763.064.png 222257763.065.png 222257763.066.png 222257763.068.png 222257763.069.png 222257763.070.png 222257763.071.png 222257763.072.png 222257763.073.png 222257763.074.png 222257763.075.png 222257763.076.png 222257763.077.png 222257763.079.png 222257763.080.png 222257763.081.png 222257763.082.png 222257763.083.png 222257763.084.png 222257763.085.png 222257763.086.png 222257763.087.png 222257763.088.png 222257763.090.png 222257763.091.png 222257763.092.png 222257763.093.png 222257763.094.png 222257763.095.png 222257763.096.png 222257763.097.png 222257763.098.png 222257763.099.png 222257763.101.png 222257763.102.png 222257763.103.png 222257763.104.png 222257763.105.png 222257763.106.png 222257763.107.png 222257763.108.png 222257763.109.png 222257763.110.png 222257763.112.png 222257763.113.png 222257763.114.png 222257763.115.png 222257763.116.png 222257763.117.png 222257763.118.png 222257763.119.png 222257763.120.png 222257763.121.png 222257763.123.png 222257763.124.png 222257763.125.png 222257763.126.png 222257763.127.png
Zgłoś jeśli naruszono regulamin