WizKids 35100e - CBT - Introductory Record Sheets OEF.pdf

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567166204 UNPDF
RECORD SHEET DESIGN BY DAVID L. MCCULLOCH
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TM
ARMOR DIAGRAM
Left Torso
(6)
Head (6)
Right Torso
(6)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: COM-2D COMMANDO
Movement Points:
Tonnage: 25
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
6
9
0
Tech Base: Inner Sphere
2463
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Dmg Min
Sht
3
3
3
Med
6
6
6
Lng
9
9
9
Center
Torso
(8)
1
SRM 6
CT 4 2/Msl —
Left Arm
(6)
Right Arm
(6)
1
SRM 4
RA 3 2/Msl —
1
Medium Laser
LA 3
5
Left
Leg
(8)
Center
Torso
Rear (4)
Right
Leg
(8)
Left
Torso Rear
(3)
Right
Torso Rear
(3)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Head
Left Torso (6)
Right Torso (6)
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Hand Actuator
Medium Laser
1.
2.
3.
4.
5.
6.
1-3
Roll Again
1-3
30
*
29
5.
6.
SRM 4
28
*
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(4)
Right
Arm
(4)
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Roll Again
Roll Again
4-6
4-6
24
*
Roll Again
1-3
Roll Again
Roll Again
Roll Again
Center
Torso
(8)
23
*
Roll Again
Roll Again
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
(6)
Right
Leg
(6)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
Single Heat Sink
Single Heat Sink
Ammo (SRM 6) 15
Roll Again
Roll Again
4-6
1.
2.
3.
4.
5.
6.
Single Heat Sink
Single Heat Sink
Ammo (SRM 4) 25
Roll Again
Roll Again
18
*
SRM 6
17
*
1-3
SRM 6
1-3
HEAT DATA
16
Engine Hits
15
*
6. Roll Again
Roll Again
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
10
Single
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Roll Again
Roll Again
Damage Transfer
Diagram
Roll Again
Roll Again
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567166204.001.png 567166204.002.png 567166204.003.png 567166204.004.png 567166204.005.png 567166204.006.png 567166204.007.png
TM
ARMOR DIAGRAM
Left Torso
(6)
Head (6)
Right Torso
(6)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: SDR-5V SPIDER
Movement Points:
Tonnage: 30
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
8
12
8
Tech Base: Inner Sphere
2650
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Dmg Min Sht Med Lng
Center
Torso
(8)
2
Medium Laser
CT 3
5
— 3 6 9
Left Arm
(5)
Right Arm
(5)
Left
Leg
(6)
Center
Torso
Rear (4)
Right
Leg
(6)
Left
Torso Rear
(2)
Right
Torso Rear
(2)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Head
Left Torso (7)
Right Torso (7)
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Hand Actuator
Roll Again
1.
2.
3.
4.
5.
6.
1-3
Single Heat Sink
1-3
30
*
29
5.
6.
Roll Again
28
*
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(5)
Right
Arm
(5)
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Roll Again
Roll Again
4-6
4-6
24
*
Roll Again
1-3
Roll Again
Roll Again
Roll Again
Center
Torso
(10)
23
*
Roll Again
Roll Again
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
(7)
Right
Leg
(7)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
Jump Jet
Jump Jet
Jump Jet
Jump Jet
Roll Again
4-6
1.
2.
3.
4.
5.
6.
Jump Jet
Jump Jet
Jump Jet
Jump Jet
Roll Again
18
*
Medium Laser
17
*
1-3
Medium Laser
1-3
HEAT DATA
16
Engine Hits
15
*
6. Roll Again
Roll Again
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
10
Single
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Roll Again
Roll Again
Damage Transfer
Diagram
Roll Again
Roll Again
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567166204.008.png 567166204.009.png 567166204.010.png 567166204.011.png 567166204.012.png 567166204.013.png
TM
ARMOR DIAGRAM
Left Torso
(8)
Head (7)
Right Torso
(8)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: JR7-D JENNER
Movement Points:
Tonnage: 35
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
7
11
5
Tech Base: Inner Sphere
2784
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Dmg Min Sht Med Lng
Center
Torso
(10)
2
Medium Laser
RA 3
5
0 3 6
9
Left Arm
(4)
Right Arm
(4)
2
Medium Laser
LA 3
5
0 3 6
9
1
SRM 4
CT 3 2/Msl 0 3 6
9
Left
Leg
(6)
Center
Torso
Rear (3)
Right
Leg
(6)
Left
Torso Rear
(4)
Right
Torso Rear
(4)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Medium Laser
Medium Laser
Head
Left Torso (8)
Right Torso (8)
1. Shoulder
2. Upper Arm Actuator
3. Medium Laser
4. Medium Laser
Roll Again
1.
2.
3.
4.
5.
6.
1-3
Single Heat Sink
1-3
30
*
29
5.
6.
Roll Again
28
*
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(6)
Right
Arm
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Roll Again
Roll Again
(6)
4-6
4-6
24
*
Roll Again
1-3
Roll Again
Center
Torso
(11)
Roll Again
Roll Again
23
*
Roll Again
Roll Again
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
(8)
Right
Leg
(8)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
Jump Jet
Jump Jet
Roll Again
Roll Again
Roll Again
4-6
1.
2.
3.
4.
5.
6.
Jump Jet
Jump Jet
Ammo (SRM 4) 25
Roll Again
Roll Again
18
*
Jump Jet
17
*
1-3
SRM 4
1-3
HEAT DATA
16
Engine Hits
15
*
6. Roll Again
Roll Again
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
10
Single
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Roll Again
Roll Again
Damage Transfer
Diagram
Roll Again
Roll Again
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567166204.014.png 567166204.015.png 567166204.016.png 567166204.017.png 567166204.018.png 567166204.019.png
TM
ARMOR DIAGRAM
Left Torso
(10)
Head (9)
Right Torso
(10)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: PNT-9R PANTHER
Movement Points:
Tonnage: 35
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
4
6
4
Tech Base: Inner Sphere
2739
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Dmg Min Sht Med Lng
Center
Torso
(14)
1
PPC
RA 10 10
3 6 12 18
Left Arm
(10)
Right Arm
(10)
1
SRM 4
CT 3 2/Msl — 3 6 9
Left
Leg
(12)
Center
Torso
Rear (7)
Right
Leg
(12)
Left
Torso Rear
(5)
Right
Torso Rear
(5)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Head
Left Torso (8)
Right Torso (8)
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Hand Actuator
Roll Again
1.
2.
3.
4.
5.
6.
1-3
Roll Again
1-3
30
*
29
5.
6.
PPC
28
*
Roll Again
Roll Again
Roll Again
PPC
PPC
Roll Again
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(6)
Right
Arm
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Roll Again
Roll Again
(6)
4-6
4-6
24
*
Roll Again
1-3
Roll Again
Center
Torso
(11)
Roll Again
Roll Again
23
*
Roll Again
Roll Again
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
(8)
Right
Leg
(8)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Ammo (SRM 4) 25
4-6
1.
2.
3.
4.
5.
6.
Single Heat Sink
Single Heat Sink
Single Heat Sink
Single Heat Sink
Roll Again
18
*
SRM 4
17
*
1-3
Roll Again
1-3
HEAT DATA
16
Engine Hits
15
*
6. Roll Again
Roll Again
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
13
Single
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
1.
2.
3.
4.
5.
6.
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Jump Jet
Jump Jet
Damage Transfer
Diagram
Jump Jet
Jump Jet
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567166204.020.png 567166204.021.png 567166204.022.png 567166204.023.png 567166204.024.png 567166204.025.png 567166204.026.png
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