WizKids 35100d - CBT - Introductory Rulebook ORF.pdf

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Classic BattleTech Introductory Rules
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C L A S S I C   B AT T L E T E C H   R U L E B O O K
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TABLE  OF  CONTENTS
INTRODUCTION
5
AccidentalViolation
16
COMPONENTS
Piloting Skill Rolls
16
6
MakingPilotingSkillRolls
16
BattleMech Playing Pieces
6
Falling
18
Record Sheets
6
ArmorDiagram
6
COMBAT
19
’MechData
7
Attack Declaration
19
WarriorData
7
TorsoTwist
20
CriticalHitTable
7
Line of Sight
20
HeatDataandHeatScale
7
Level
20
Mapsheets
8
InterveningTerrain
20
Clear
8
PartialCover
21
LightWoods
8
WaterHexes
21
HeavyWoods
8
Rough
8
WEAPON ATTACKS
21
Water
8
AmmunitionExpenditure
21
Dice
8
Firing Arcs
22
ForwardArc
22
PLAYING THE GAME
9
LeftSideArc
22
Sequence of Play
9
RightSideArc
22
InitiativePhase
10
RearArc
22
MovementPhase
10
RotatingtheFiringArcs
22
WeaponAttackPhase
10
Firing Weapons
22
PhysicalAttackPhase
10
BaseTo-HitNumber
23
HeatPhase
10
ModifiedTo-HitNumber
23
EndPhase
10
To-HitModifiers
23
UnequalNumbersofBattleMechs
11
ProneBattleMechs
25
MechWarriors
11
To-HitRoll
25
Skills
11
HitLocation
27
SkillImprovement
12
Damage
28
DamagingaMechWarrior
12
RecordingDamage
28
ConsciousnessRolls
12
DamageResolution
28
TransferringDamage
29
MOVEMENT
13
Critical Damage
29
Movement Basics
13
BattleMechCriticalHits
30
MovementDirection
14
BattleMechCriticalHitEffects
30
Facing
14
Destroying a BattleMech
32
FacingChange
14
Movement Modes
14
PHYSICAL ATTACKS
32
StandingStill
15
BaseTo-HitNumber
32
Walking
15
ModifiedTo-HitNumber
32
Running
15
Punch Attacks
33
Jumping
15
Club Attacks
33
Movement Actions
16
FindingAClub
34
FacingChange
16
Physical Weapon Attacks
34
DroppingtotheGround
16
Push Attacks
34
StandingUp
16
Kick Attacks
34
Stacking
16
Charge Attacks
34
Table of Contents
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Damage
35
CREDITS
LocationAfterAttack
35
BattleTech Original Design
Falls
35
Death from Above Attacks
35
JordanK.Weisman
WeaponAttackPhase
35
L.RossBabcockIII
DamagetoTarget
36
SamLewis
DamagetoAttacker
36
LocationAfterAttack
36
Project Development
Falls
36
RandallN.Bills
Different Levels
36
Prone BattleMechs
36
Perpetual War by
PhysicalAttacksAgainstProneBattleMechs
36
RandallN.Bills
BattleMech Displacement
36
AccidentalFallsfromAbove
37
A Brief History of the Inner Sphere by
DominoEffect
37
MichaelA.Stackpole
HEAT
38
DianePiron-Gelman
Christoffer"Bones"Trossen
Heat Points
39
BuildingUpHeat
39
Factions by
RecordingHeatBuildup
39
DianePiron-Gelman
Effects of Heat
39
MovementEffects
39
Scenarios and Playing BattleTech by
WeaponAttackEffects
40
BryanNystul
ShutdownEffects
40
AmmunitionEffects
40
Material from Technical Readout: 305 by
MechWarriorEffects
40
BlaineL.Pardoe
SCENARIOS
41
BoyF.Petersen,Jr.
AnthonyPryor
Scenario 1: FinalExam
41
DaleL.Kemper
Scenario : TrialbyFire
43
ShaunDuncan
Scenario 3: DivideandConquer
44
L.R.ButchLeeper
PLAYING BATTLETECH
45
L.RossBabcockIII
JordanK.Weisman
BattleTech Tactics
45
ForestBrown
Initiative
45
KevinStein
Movement
46
Material from MechWarrior, Second Edition, by
WeaponAttacks
49
PhysicalAttacks
50
DonnaIppolito
BattleTech Forces
51
SamLewis
Scouts
51
Strikers
51
Material from 0-Year Update by
Skirmishers
52
JimMusser
Brawlers
52
DonnaIppolito
MissileBoats
52
BoyF.Petersen,Jr.
Snipers
53
Juggernauts
54
Material from BattleTech Master Rules, by
CONSTRUCTION
55
BryanNystul
DesigntheChassis
55
Project Editing
AddOtherEquipment
56
MichelleLyons
EQUIPMENT
61
BattleTech Line Developer
BLANK RECORD SHEET
63
RandallN.Bills
TABLES
64
Table of Contents
3
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PRODUCTION STAFF
W.Vail,G.Valley,J.VanSchaik,J.Wilhelm,J.Winterandanyone
elsewemighthavemissed.
Additionally,toalloftheartistswhohavebreathedvisual
life into such a vibrant universe. Of particular note are Doug
Chaffee, Mark Zug, Les Dorshied, Jim Nelson, Chris Moeller,
KevinMcCann,DuaneLoose,FranzVohwinkel,FredHooper,and
MathewPlog.
Toalloftheeditorsthathaveturnedauthormanuscripts
intoprintedproducts—thanks!
Finally,toeverylicenseethatBattleTechhaseverhad;thank
youforbringingthewonderfulworldofBattleTechtonewaudi-
encesandunexpectedhorizons.
RandallN.Bills
Graphic Design & Layout
JimNelson
Layout Update
AdamJury
Classic BattleTech Rulebook Cover Art
FranzVohwinkel
Classic BattleTech Universe Cover Art
FranzVohwinkel
B&W Illustrations
MathewPlog
Playtesters
Muchasweappreciateandrecognizetheeffortsofthose
whohavegonebeforeus,thelististooextensivetoreprinthere.
Thanksagaintoallthosewhohaveworkedtomakethisgame
whatitistoday.
Color Illustrations
FranzVohwnkel
Poster Map of the Inner Sphere
ØysteinTvedten
Acknowledgements
The following authors need to be thanked for help-
inginonewayoranothertosuccessfullyshapealivingand
breathinguniverseoverthecourseoftheselastfifteenyears:
KenSt.Andre,DorothyElizabethBaker,SamuelBrownBaker
II,HerbertA.BeasII,MikeBently,RandallN.Bills,MarkBloom,
DavidBoyle,HughBrowne,JimBrunk,AlexBund,BrentCarter,
RobertN.Charrette,LorenL.Coleman,DaveCoriveau,Chuck
Crane,RobertCruz,WarnerDoles,ElizabethT.Danforth,Phillip
J. DeLuca, Shaun Duncan, D. Brad Frazee,Tara Gallagher, Eric
Garvis,CoryGlaberson,AdamGratun,C.R.Green,Dan“Flake”
Grendell,ThomasS.Gressman,EricHart,ChrisHartford,Michael
T.Herbert,ClareW.Hess,KarlHiesterman,DetlefHowe,Todd
Huettel, Lisa M. Hunt, Walter H. Hunt, Christopher Hussey,
DonnaIppolito,EvanJamieson,ScottJenkins,StuartJohnson,
J.AndrewKeith,WilliamH.Keith,Jr.,DaleL.Kemper,Stephen
Kenson,PeterKillinger,PatrickKirkland,CamilleKlein,Rodney
Knox, Michael Koennecke, James Lanigan, Patrick L. Larkin,
DavidLadyman,JeffreyLayton,MichaelLee,SamLewis,Bryan
LiB¢randi,JamesD.Long,ChristineMackay,LaurieMair,Gene
Marcil,StephanéI.Matis,ArdathMayhar,PatrickMcCormack,
DavidL.McCulloch,RichardK.Meyer,VictorMilán,TanjaMöstel,
MichaelMulvihill,SharonTurnerMulvihill,JimMusser,Bryan
Nystul, Mike Nystul, George O’Dahjungle, Mel Odom, Heiko
Oertel, Mike O’Green, Blaine Lee Pardoe, Geoff Pass, Michael
Pellicciotti,BearPeters,TomPeters,BoyF.Petersen,Jr.,Donald
G.Phillips,DianePiron-Gelman,AnthonyPryor,SusanPutney,
PeterL.Rice,WilliamScammell,LesterW.Smith,PeterSmith,
BrantSponberg,JerryStenson,RickDavidStuart,JohnThiesen,
Robert Thurston, Christoffer Trossen, Ashley Watkins, Robt.
Wells,Wm.JohnWheeler,AndreasZuber,GabrielZupcanand
last,butcertainlynotleast,L.RossBabcockIII,JordanWeisman
andMichaelA.Stackpole.
Tothesculptorspastandpresent,whohavecreatedavast,
awardwinningBattleTechminiatureline:C.Atkin,B.Bugge,B.
Charrette,J.Garrity,S.Garrity,J.Grace,J.Guthrie,B.Hubbuch,J.
Johnson,R.Kerr,R.Kyde,P.Lewis,T.Meier,S.Saunders,D.Summers,
Thanks
ThankstoalloftheBattleTechfans,past,presentandfuture.
You’vemadethistwenty+yearridepossibleandwehopeyou’ll
joinusforanotherexcitingandfunfilledfifteenyears!
Special Thanks
ToMathewPlogandespeciallyFranzVohwinkel,whotook
myartnotesandunderaverytightdeadlinecreatedoneofthe
bestsinglebodiesofBattleTechartworkeverpublished;toJim
Nelsonwhotooktheextratimetocreateagraphicstyleand
presentationthattakesboththe Classic BattleTech Universe and
Classic BattleTech Introductory Rulebook toanewlevel.
Copyright © 2002-2006 WizKids, Inc. All Rights Reserved. Classic BattleTech,
BattleTech,’Mech,BattleMech,MechWarriorandWKGameslogoareregistered
trademarksand/ortrademarksofWizKids,IncintheUnitedStatesand/orother
countries.Nopartofthisworkmaybereproduced,storedinaretrievalsystem,or
transmittedinanyformorbyanymeans,withoutthepriorpermissioninwriting
oftheCopyrightOwner,norbeotherwisecirculatedinanyformotherthanthat
inwhichitispublished..
Version2.0(October2006)•PublishedbyFanProLLC
1608N.Milwaukee•Suite1005•Chicago,IL60647
(e-mailaddressforanyClassicBattleTechquestions)
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