WizKids 35025 - CBT - Mercenaries Supplemental II OEF.pdf

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MERCENARIES SUPPLEMENTAL II
TABLE OF CONTENTS
Skibinski’s Salvage 59
13th Stalking Horse 60
Stone Ponies 61
Tiger Sharks 62
Vinson’s Vigilantes 63
The Wild Geese 64
MERCENARY DEPLOYMENT SUPPLEMENTAL 65
MERCENARY COMMANDS 67
CBT: RPG RULES 72
Additional Paths 72
Tour of Duty: Rogue Mercenary 72
Tour of Duty: Freelance Mercenary 73
MERCENARY RULES ANNEX 73
Unit Composition Table Expansions 75
Random Vehicle/Fighter Table Expansions 75
Battle Armor Assignments 80
Alternate BattleTech Era Expansions 82
Mercenary Force Creation Expansions 89
Combat Experience Path: Former House Command 89
Combat Experience Path: Renegade Mercenary Command 90
Mercenary Creation and Alternate Eras
FREE AT LAST!
4
INTRODUCTION
6
MERCENARIES ON THE FRINGES
8
The Thin, Thin Line
8
Where the Action Is
9
Fringes of a Different Flavor: Alternative Mercs
10
THE MERCENARY’S ATLAS
12
Antallos: The Scoundrel’s Port
12
Antallos at a Glance
12
Port Krin: The Open City
14
The Mercenary Trade on Antallos
14
Astrokaszy: No Man’s Land
14
Hot as it Gets: The Mercenary Trade on Astrokaszy
15
Herotitus: Business Before Pleasure
16
Balancing Act: The Mercenary Trade on Herotitus
16
Nosiel: Bread and Circuses
17
The Nosiel Summer Games
17
FORCE BRIEFS SUPPLEMENTAL
19
90
Ace Darwin’s Whipits
20
New Hiring Hall: Noisel
95
Bad Dream
21
Mercenary Operations Expansions
95
Black Angus Boys
22
Very Large/Very Small Mercenary Commands
95
Black Heart Roses
23
Wanted/Rogue Mercenaries
98
Black Omen
24
Mercenary Operations and Alternate Eras
99
Blanc’s Coyotes
25
Optional Share-Pay System For Mercenaries
100
Broadstreet Bullies
26
Burton’s Brigade
27
Dedrickson’s Devils
28
Deliah’s Gauntlet
29
Devil’s Brigade
30
©2005 WizKids, Inc. All Rights Reserved. Mercenaries
Supplemental II, Classic BattleTech, BattleTech, ’Mech,
BattleMech, Classic BattleTech RPG, AeroTech 2, BattleForce 2
and WK Games are registered trademarks and/or trademarks of
WizKids, Inc. in the United States and/or other countries. No part
of this work may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior permis-
sion in writing of the Copyright Owner, nor be otherwise circulated
in any form other than that in which it is published. Printed in the
USA.
Version 1 (June 2005)
Published by FanPro LLC • 1608 N. Milwaukee • Suite 1005 •
Chicago, IL 60647
Dragon’s Breath
31
Eriksson’s Einherjar
32
Fighting Shamrocks
33
Gabhardt’s Carabineers
34
Gael’s Grinders
35
Golden Boys
36
Gordon’s Armored Cavalry
37
Gray’s Ghosts
38
Green Mountain Boys
39
Hampton’s Hessens
40
Hannibal’s Hermits
44
HeavyHell Raisers
45
Kraken Unleashed
46
Little Richard’s Panzer Brigade
47
Find us online:
Precentor_martial@classicbattletech.com (e-mail address for any
Classic BattleTech questions)
http://www.classicbattletech.com (official Classic BattleTech web
pages)
http://www.fanprogames.com (FanPro web pages)
http://www.mwdarkage.com (official MechWarrior: Dark Age web
pages)
http://www.wizkidsgames.com (WizKids web pages)
http://www.studio2publishing.com (online ordering)
Lone Wolves
48
The Medusans
49
Mick’s Blue Skye Rangers
52
One-Eyed Jacks
53
Periphery Star Guard
54
Prey’s Divisionals
55
Raging Horde
56
Reed’s Brew
57
Rubinsky’s Renegades
58
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CREDITS
CREDITS
Special Thanks
To Randall for letting me continue to play in the grand play-
ground that is BattleTech mercenary life, as well as to all my fel-
low writers (listed above) for coming up with quality work, sort of
on time; the massive playtester/fact-checker support apparatus
(listed below) for assuring that the rules and the fluff that result-
ed passed muster—especially those who stepped up and helped
hammer out those monstrous alternate-era rules and tables.
And, to the Kings and Pawns crew, in particular Scott “Clutch”
Taylor for taking the lead, Jason Robinette for getting the ball
rolling, Loren Coleman for his contribution to the scenario devel-
opment, Jason Weiser and Anthony Hardenburgh for their help-
ing sponsoring the NY/LI spotlight event, Ray Arrastia for his
assistance in advertising—and, of course, the Commandos
worldwide who carried out the campaign for Hall to its brutal con-
clusion.
And to the proof checkers: Peter La Casse, Mike Miller, and
Jeff Morgan.
Writing
Herbert A. Beas II
Additional Writing: Mercenary Force Briefs
Herbert A. Beas II
Randall N. Bills
Warner Doles
Ken Horner
Nick “Gunslinger” Marsala
David L. McCulloch
Kevin Killianey
Camille Klein
Paul Sjardijn
Peter Smith
Andreas Zuber
Product Development
Herbert A. Beas II
Development Assistance
Randall N. Bills
Herb Beas would also like to thank:
The near and dear Rebecca “Beckie” J Beas (as always); the
four Herblets (of course): Annie, Oscar, Meggie, and Merlin. And
last but never least, a sad farewell to Herblet One: Captain Tribble
Midnight Beas (b. 12-??-1985, d. 1-25-2005) – Thank you for
nineteen years of happy memories (and a generous helping of
worries).
Product Editing
Jason M. Hardy
BattleTech Line Developer
Randall N. Bills
Playtesters
Joel Agee, Raymond Arrastia, Daniel “Cannonshop” Ball, Ron
“Steel Hawke” Barter, Paul Bowman, Scott Bukoski, Rich
Casarez, Rich Cencarik, Brent Dill, Benjamin “Hawk” Disher, Tim
DuPertuis, John “Quentil” Dzieniszewski, David Fanjoy, Bruce
Ford, Jon “AngelRipper” Frideres, John Alexander Gordon,
Aaron “Bear” Gregory, Anthony “Shadhawk” Hardenburgh, John
“Worktroll” Haward, Ross “Koga” Hines, Glen “Lobsterback”
Hopkins, Rodney Klatt, Michael “Konan” Koning, Peter La Casse,
Edward “TenakaFurey” Lafferty, Chris “SCUG” Lewis, Edward
Lott, Michael Miller, Jeffrey “Highlander” Morgan, Darrell
“FlailingDeath” Myers, Lou “Nukeloader” Myers, Andrew Norris,
Keith “Vang” Oberschulte, Nathaniel “Sledge” Olsen, Aaron
Pollyea, Robert “Pidge” Pigeon, Simon “Big Ken” Pratt, “Medron
Pryde”, Rick Raisley, Rick “Rick Steele” Remer, Jason
“Psychopompous” Richter, Ben “Ghost Bear” Rome, Christopher
Searls, Joel “Septicemia” Steverson, Michael “GuruMike”
Stouffer, Geoff “97Jedi” Swift, Scott “Clutch” Taylor, Roland
“Ruger” Thigpen, Christoffer “Bones” Trossen, Øystein Tvedten,
Jason “Panzerfaust 150” Weiser, Chris “Chinless” Wheeler,
Charles “IronSphinx” Wilson, Mark “Speck” Yingling.
Production Staff
Art Direction
Randall N. Bills
Cover Art
Des Hanley
Cover Design
Michaela Eaves
Layout
Michaela Eaves
Illustrations
Brad McDevitt
Chris Lewis
Color Section Design
David M. Stansel-Garner
Miniatures Painting & Photography
Raymond “Adrian Gideon” Arrastia
Mike “Chewie” DuVal
Dave Fanjoy
Ross Hines
David “Dak” Kerber
Mar “Hyena” Maestas
Ryan Peterson
Ron “Archer1” Smith
Candi Smith
Allen Soles
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MERCENARIES SUPPLEMENTAL II
FREE AT LAST!
Blinding flashes of emerald and sapphire beams, punctuat-
ed by bright orange blossom missile blasts, lit up the town of
South Harney despite the growing shadows of approaching
dusk. As the capital city’s suburbs became host to a deadly game
of cat and mouse, the thunderous roar of autocannon fire com-
peted with the relentless rumble of stomping, multi-ton
BattleMechs.
In the heart of it all, strapped into the command seat of his
eighty-ton Zeus by an age-worn five-point harness, sat William
“Bud” Baranov, emperor of Hall and lord over all he surveyed.
Until, perhaps, today.
Grinding the stump of his last cigar between yellow stained
teeth, Baranov snorted disgustedly at the fleeting sense of doubt
and beat it back into oblivion as he stalked his ’Mech forward.
Rounding the corner of a warehouse crammed floor to ceiling
with enough improved swarm munitions to saturate the battle-
field before him, he kept his eyes glued to the sensor and heads-
up displays. Bare hands, thick and calloused, clutched throttle
and weapon controls with white-knuckles, while a sour mix of
human sweat and reprocessed air assailed his nostrils. Through
the grimy, polarized ferroglass of his canopy, he took in the
slugfest of BattleMechs and armor before him, as armies waged
war in no less than five different colors.
Unfortunately, the one set of colors he cared about—those
belonging to his own Republican Guard—were fading fast.
Worse still, so far as he could see, those triple-damned Marik
bastards were doing nothing about it! Instead of targeting the
weak links of the AMC line, the motley collection of ’Mechs and
tanks known as Burton’s Brigade, the Fourth Hussars’ comman-
der had thrown the entire weight of his company at the Third
Dismal Disinherited, dragooning Baranov’s own mercenaries,
the Stealthy Tigers, for support.
“Hang yourself,” Force Commander Bobum had told him.
“We’re not in this to settle your old scores for you. Have your
Guards cover the depots. We’ll handle the enemy here.”
Baranov snorted again. So much for the support of his
“allies.”
Knowing that Bobum himself was now gone—forced to bail
out when a lance of Disinherited ’Mechs gunned down his fresh-
from-the-factory Perseus —was small consolation; the real threat,
Baranov thought, remained at large.
Downfield, his Zeus ’ targeting and tracking sensors pin-
pointed that threat, a 90-ton monstrosity of armor and weapons
his HUD immediately tagged as a CP-10-Q Cyclops . Its pilot had
survived a decade of Baranov’s best efforts to kill her, and as he
watched the venerable machine, painted in the pale tans and
purples of its command, Baranov felt a surge of pure hate wash
over him. His pulse quickened and his jaw tightened, until the last
smoldering remains of forgotten cigar crumbled away, dropping
into the shadows of the cockpit floor.
Bearing the liquid scars of laser fire and the miniature
craters of missile impacts, Captain Elly Burton’s Cyclops
stomped through a copse of native evergreens, swiveling at the
waist to lob a hail of missile and laser fire into the flank of a Guard
Centurion . The Centurion MechWarrior, Zappavinga, was a vet-
eran of Baranov’s command, going back to when they fought
together for the failed experiment that was the Federated
Commonwealth. But against the devastating, close-in punch of
Burton’s assault ’Mech, her own 50-ton machine proved no
match. The Cyclops ’ full volley scoured away previously weak-
ened armor on Zappavinga’s flank, shattering the supports with-
in. Mangled, flaming bits of engine shielding and gray-green
coolant blasted out from the exit wounds at the Centurion ’s back.
Crippled, the ’Mech gave one last shudder before crashing to the
ground.
“Bitch!” Baranov growled, his voice just low enough to avoid
carrying over the tac channels.
No sooner had the word been uttered, however, than the
Cyclops turned again, its domed head swiveling about to face
him as though summoned by the curse. Deep within the boxy
’Mech, Baranov could imagine Burton, his nemesis, strapped at
her own controls, her haunting, black eyes glaring back at his
Zeus . Narrowing his gaze, he dropped his targeting crosshairs
over the silhouette and stabbed at his triggers.
From the Zeus ’ arms erupted the combined flash and thun-
der of manmade lightning and a cloud of long-range missiles.
Distance and motion spoiled the shots, but only somewhat.
Though the azure bolt of his PPC missed high, a rolling fire of
over a dozen warheads blasted armor off the Cyclops ’ broad
torso.
Burton’s ’Mech weathered the storm and pounded forward,
unleashing a hail of missiles in response that corkscrewed their
way into the legs and lower torso of Baranov’s Zeus . The blasts
put a hitch in his ’Mech’s stride but hardly overpowered the sta-
bilizing efforts of the machine’s four-ton gyros.
His challenge made and accepted, a savage grin crawled
across Baranov’s face.
At these ranges, and already bloodied, Burton stood little
chance. At last, the real threat would end.
Taking one more step forward, Baranov locked his crosshairs
on the Brigade ’Mech and thumbed the triggers for a full volley of
missiles, backed by laser and particle cannon fire. The Cyclops ,
caught in mid-stride, staggered under the hellish onslaught.
Smoke poured from gaping wounds across the machine’s chest
and arms, and a visible slash of fast-cooling, half-melted ferro-
glass marred its broad, circular “eye.” As if stunned, the machine
stumbled, shifting drunkenly to one side.
Without warning, explosions rocked the Zeus before
Baranov could see whether or not his target had fallen. Stuttering
blasts of autocannon fire pelted his ’Mech as missile alarms
screamed for attention. Spitting out another curse, he hunched
over his controls, instinctively bracing against the hail of incoming
missiles.
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FREE AT LAST!
“Damn it!” he roared. Swinging a step backward, he fought
his controls, keeping the Zeus upright as new warning indicators
lit up his boards, battle damage computers identifying the com-
bined loss of over two tons of armor across his left flank. Beyond
the canopy, he saw the culprits, an assault-class Charger ,
backed up by an old but heavy Manticore tank.
“William Baranov,” a stern voice, transmitted by laser-com
straight from Burton’s Cyclops , rang in his ears. “On behalf of
the Allied Mercenary Command, the late Count
Radcliffe McNally, and the people of Hall, I
hereby demand your immediate and
unconditional surrender.”
“Like hell,” Baranov grum-
bled. Dialing his tactical chan-
nel, he shouted over the
din of battle and the wail
of weapon-lock warn-
ings. “Alpha Guard
to all Guard units!
What the hell do I
pay you people for?”
“Guard Two to
Alpha Guard,” came
back a feminine reply,
its worried edge not
lost in the static of elec-
tronic transmission. “We
have flankers on the
eastern front! They’ve—”
“I don’t give a
branth’s ass about the
eastern flank!” Baranov snarled.
“Leave them to the birds for now!
We’ve got primaries moving on the
depot and if I don’t get support from
you rammers right now, I’ll see the lot of you fry!”
“Right away, Excel—!”
A deafening shower of explosions rolled across his cockpit
and drowned out the rest of MechWarrior Refazo’s reply. A loud-
er clang filled the cockpit as something gave, even as Baranov
twisted his machine violently away from the blasts. Blinking away
stars and coughing at the smell of smoke, he whirled back
around in time to spot the approaching Cyclops through the
cracks now radiating from a fist-sized hole in his canopy. Larger
now than ever, a scant hundred meters downfield and closing,
the ninety-ton BattleMech barreled towards him at a sixty-kilo-
meter-per-hour charge.
Spots swam before Baranov’s eyes. His ears rang, and a
coppery taste filled his mouth. His right joystick felt slick to the
touch, and he glanced down to find his hand awash in a dripping
crimson flow traced back to an ugly gash across his bicep. The
canopy fragment responsible was nowhere to be found.
Sucking in a lungful of smoke-tinged air, he forced aside the
rising pain in his arm and lined up another shot at Burton, just as
a brace of lasers from a Guard Stalker pinned the mercenary’s
Cyclops in place and tore into its flank. Burton’s struggle to stay
upright amid the onslaught robbed her ’Mech of precious
momentum, and kept her distracted for a tense
few heartbeats.
All the time Baranov needed to
thumb the triggers.
His PPC and lasers lashed
out at Burton only a moment
before her own ’Mech shot
back a full volley of laser and
missile fire—all of which
streaked harmlessly to his
left. His own blasts were
truer, catching the
Cyclops dead center. The
seething energies poured
into the gaping wounds
across the ’Mech’s chest,
vaporizing the last of
Burton’s armor and reaching
deep into the fusion-pow-
ered heart beneath.
Almost instantly, golden fire
spewed forth from the wound.
Got you, you bitch!
Emperor! ” came a desperate scream on his tactical chan-
nels.
They were last words William “Bud” Baranov ever heard.
***
From within her smoky, blood-drenched cockpit, amid the
piercing too-little, too-late wail of emergency claxons, Captain
Elly Burton managed one last grim smile as her misfired lasers
and missiles tore through the fragile skin of the munitions ware-
house a mere ten meters behind Baranov’s Zeus . His armor
already savaged, surely this second salvo would finish off thee
“emperor” before he even knew what hit him.
As the earth-shattering blast tore open the earth, and the
fireball of her own doomed machine flashed outward in sympa-
thy, Burton’s last thoughts vanished on the winds of South
Harney, echoing a decade of strife finally come to an end.
Free at last…
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