Epic Level Handbook.pdf
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Epic Level Handbook
EPIC LEVEL HANDBOOK
A
NDY
C
OLLINS
AND
B
RUCE
R. C
ORDELL
ADDITIONAL DESIGN
J
OHN
D. R
ATELIFF
, T
HOMAS
R
EID
,
J
AMES
W
YATT
ART DIRECTOR
D
AWN
M
URIN
COVER ART
A
RNIE
S
WEKEL
INTERIOR ARTISTS
D
AREN
B
ADER
,, B
ROM
, D
AVID
D
AY
, B
RIAN
D
ESPAIN
, L
ARRY
D
IXON
, M
ICHAEL
, D
UTTON
,
J
EFF
E
ASLEY
, L
ARS
G
RANT
-
WEST
, R
EBECCA
Q
UAY
, J
EREMY
J
ARVI
’
S
A
LTON
L
AWSON
,
T
ODD
L
OCKWOOD
, D
AVID
M
ARTIN
, R
AVEN
M
IMURA
, M
ATTHEW
M
ITCHELL
, V
INOD
R
AMS
, W
AYNE
R
EYNOLDS
, D
ARRELL
R
ICHE
,
R
ICHARD
S
ARDINHA
, M
ARC
S
ASSO
, M
ARK
S
MYLIE
, A
RNIE
S
WEKEL
, A
NTHONY
W
ATERS
GRAPHIC DESIGNERS
R
OBERT
C
AMPBELL
, C
YNTHIA
F
LIEGE
,
S
HERRY
F
LOYD
, S
EAN
G
LENN
CARTOGRAPHER
T
ODD
G
AMBLE
TYPOGRAPHER
E
RIN
D
ORRIES
E
D
I
T
OR
S
G
WENDOLYN
F. M. K
ESTREL
, D
AVID
N
OONAN
MANAGING EDITOR
K
IM
M
OHAN
CREATIVE DIRECTOR
E
D
S
TARK
BUSINESS MANAGER
A
NTHONY
V
ALTERRA
VICE PRESIDENT OF RPG R&D
B
ILL
S
LAVICSEK
VICE
PRESIDENT
OF
PUBLISHING
M
ARY
K
IRCHOFF
PROJECT MANAGER
M
ARTIN
D
URHAM
PRODUCTION MANAGER
C
HAS
D
ELONG
Based on the original D
UNGEONS
& D
RAGONS
rules created by E. Gary Gygax and Dave Arneson and the new
D
UNGEONS
& D
RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and
Peter Adkison.
This W
IZARDS
OF
THE
C
OAST
® game product contains no Open Game Content. No portion of this work may
be reproduced in any form without written permission. To learn more about the Open Gaming License and
the d20 System® License, please visit www.wizards.com/d20.
Sources include
Defender of the Faith, Monsters of Faerûn, Sword and Fist, Tome and Blood, High Level
Handbook, Will and the Way, Masters of the Wild, The Psionic Handbook, Lord of the Iron Fortress
and
The Living Greyhawk Journal
.
Valuable advice provided by Mike Selinker, Ed Stark, Owen K.S. Stephens, and Michael S. Webster. Azu
D’morr’s epic sentiments provided by Stephen Radney-MacFarland.
620-88169-001-EN
F
IRST
P
RINTING
: J
ULY
2002
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . .4
What Is an Epic Character? . . . . . . . . . . . . . . . . . . . . . . .4
The
Epic Level Handbook
. . . . . . . . . . . . . . . . . . . . . . . . . . .4
Narrowing Challenge Ratings . . . . . . . . . . . . . . 108
Intelligent Adversaries . . . . . . . . . . . . . . . . . . . . 109
Sudden Jeopardy . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Variant Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
The Epic Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Designing Site-Based Adventures . . . . . . . . . . 112
Designing Event-Based Adventures . . . . . . . . 112
Character Motivation . . . . . . . . . . . . . . . . . . . . . . 112
Demographics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Managing Wealth . . . . . . . . . . . . . . . . . . . . . . . . . 114
More Use from Old Magic Items . . . . . . . . . . . 114
Reutilizing Important NPCs . . . . . . . . . . . . . . . 114
Running a Mixed-Levels Campaign . . . . . . . . 115
Divinations and Keeping Secrets . . . . . . . . . . . 115
Handling
Wish
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Celebrity Breeds Opportunity . . . . . . . . . . . . . . 116
Lords of Their Personal Plane . . . . . . . . . . . . . . 117
Divine Ascension . . . . . . . . . . . . . . . . . . . . . . . . . . 117
100 Epic Adventure ideas . . . . . . . . . . . . . . . . . . . . . . 117
Epic Encounters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Rewards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Experience Awards . . . . . . . . . . . . . . . . . . . . . . . . 120
Treasure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Hagunemnon (Protean) . . . . . . . . . . . . . . . . . . . . . . . 196
Hoary Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Hoary Steed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Hunefer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Lavawight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Legendary Animal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
LeShay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Living Vault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Mercane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Mu Spore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Neh-Thalggu (Brain Collector) . . . . . . . . . . . . . . . . . 206
Paragon Mind Flayer . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Creating a Paragon Creature . . . . . . . . . . . . . . . 209
Prismasaurus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Pseudonatural Troll . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Creating a Pseudonatural Creature . . . . . . . . . 212
Ruin Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Shadow of the Void . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Shape of Eire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Sirrush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Slaad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
White Slaad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Black Slaad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Tayellah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Thorciasid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Titan, Elder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Treant, Elder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Umbral Blot (Blackball) . . . . . . . . . . . . . . . . . . . . . . . 223
Uvuudaum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Vermiurge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Winterwight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Worm that Walks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Creating a Worm that Walks . . . . . . . . . . . . . . . 229
Chapter 1: Characters, Skills,
and Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 5
On Beyond 20th! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Class and Level Bonuses . . . . . . . . . . . . . . . . . . . . . .5
Class Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Epic Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Epic Bard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Epic Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Epic Druid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Epic Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Epic Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Epic Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Epic Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Epic Rogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Epic Sorcerer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Epic Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Epic Arcane Archer . . . . . . . . . . . . . . . . . . . . . . . . . 17
Epic Assassin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Epic Blackguard . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Epic Dwarven Defender . . . . . . . . . . . . . . . . . . . . 20
Epic Lore-master . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Epic Shadowdancer . . . . . . . . . . . . . . . . . . . . . . . . . 21
Epic Psion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Epic Psychic Warrior . . . . . . . . . . . . . . . . . . . . . . . 23
New Epic Prestige Classes . . . . . . . . . . . . . . . . . . . . . . 24
Agent Retriever . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Cosmic Descryer . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Divine Emissary . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Epic Infiltrator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Guardian Paramount . . . . . . . . . . . . . . . . . . . . . . . . 30
High Proselytizer . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Legendary Dreadnought . . . . . . . . . . . . . . . . . . . . 35
Perfect Wight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Union Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Epic Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Epic Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Combining Skill Attempts . . . . . . . . . . . . . . . . . . 38
Skill Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Psionic Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Epic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Acquiring Epic Feats . . . . . . . . . . . . . . . . . . . . . . . . 46
Epic Feat Descriptions . . . . . . . . . . . . . . . . . . . . . . 50
Nonepic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Chapter 4: Epic Magic Items . . . . . . .123
Creating Epic Magic Items . . . . . . . . . . . . . . . . . . . . 1 24
Caster Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Prerequisites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Marker Price . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Experience Point Cost . . . . . . . . . . . . . . . . . . . . . 124
Magic Item Descriptions . . . . . . . . . . . . . . . . . . . . . . 125
Random Epic Magic Items . . . . . . . . . . . . . . . . . 125
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Rods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Scrolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Staffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Wondrous Items . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Intelligent Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Minor Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Major Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Chapter 6: An Epic Setting . . . . . . . . .231
Epic Organizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
The Garrote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
The Gleaners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
The Godkissed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
The Order of the Book . . . . . . . . . . . . . . . . . . . . . . . . . 238
The Order of the Shield . . . . . . . . . . . . . . . . . . . . . . . 240
Planar Cartographic Society . . . . . . . . . . . . . . . . . . . 242
The Regulators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
The Union Sentinels . . . . . . . . . . . . . . . . . . . . . . . . . . 246
City of Union . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
The Islands of Union . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Enemies and Allies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Epic Adventures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Kerleth’s Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Adventure Concentrate . . . . . . . . . . . . . . . . . . . . 286
Chapter 5: Monsters . . . . . . . . . . . . . . . 155
Level Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Monsters by Challenge Rating . . . . . . . . . . . . . 156
Monsters by Type (and Subtype) . . . . . . . . . . . 156
Abomination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
B
UILDING
A
BOMINATIONS
. . . . . . . . . . . . . . . . . . . . 157
Anaxim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Atropal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Chichimec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Dream Larva . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Hecatoncheircs . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Infernal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Phaethon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Phane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Xixecal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Behemoth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Brachyurus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Colossus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Demilich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Creating a Demilich . . . . . . . . . . . . . . . . . . . . . . . 175
Devastation Vermin . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Dragon, Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Dragon, Epic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Force Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Prismatic Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Elemental, Primal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Genius Loci . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Gibbering Orb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Gloom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Ha-Naga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Chapter 2: Epic Spells . . . . . . . . . . . . . . . 71
Beyond 9th-Level Spells . . . . . . . . . . . . . . . . . . . . . . . . 71
What Are Epic Spells? . . . . . . . . . . . . . . . . . . . . . . 71
Acquiring Epic Spells . . . . . . . . . . . . . . . . . . . . . . . 72
Epic Spell Development . . . . . . . . . . . . . . . . . . . . 72
Epic Spellcasting . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Epic Spells by Spellcraft DC . . . . . . . . . . . . . . . . . 73
Developing Your Own Epic Spells . . . . . . . . . . . . . . 88
Example of Development and Casting . . . . . . . 90
Seed Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Appendix I: Epic NPCs of Faerûn . .291
Elminster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Storm Silverhand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Gerti Orelsdottr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Halaster Blackcloak . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
The Simbul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Szass Tarn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Epic Red Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Khelben “Blackstaff” Arunsun . . . . . . . . . . . . . . . . . 299
Alustriel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Manshoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Iyraclea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Shuruppak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Chapter 3: Running an Epic Game .103
Epic Expectations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Advancing to 21st Level . . . . . . . . . . . . . . . . . . . . . . . 103
Retool Behind the Scenes . . . . . . . . . . . . . . . . . . 104
The First Epic Characters . . . . . . . . . . . . . . . . . . 104
Leave the Old World Behind . . . . . . . . . . . . . . . 104
The Epic Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
The Epic Dungeon . . . . . . . . . . . . . . . . . . . . . . . . 105
The Epic Wilderness . . . . . . . . . . . . . . . . . . . . . . 107
Planar Travel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Average Damage . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Dealing with
Time Stop
. . . . . . . . . . . . . . . . . . . . . 108
Appendix II: Epic NPCs
of Greyhawk . . . . . . . . . . . . . . . . . . . . 305
Cat Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Eclavdra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Lord Robilar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Mordenkainen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Appendix III: Epic NPCs . . . . . . . . . . .310
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
3
Introduction
The rules in the D
UNGEONS
& D
RAGONS
® core rulebooks
are not enough for you. Your game promises more than
what the rules can contain. Your plots run deeper and
your imagination burns stronger. Twenty levels of power
are too few, character options are too limited, and the
monsters are too weak. Until now.
Welcome to the next level of power.
WHAT IS AN EPIC
such items have established prices in epic markets. Epic
magic items include armor, weapons, scrolls, rods, rings,
staffs, and wondrous items. And because epic characters
often find themselves in the presence of artifacts, Chapter
4 includes more artifacts to use in your epic campaign.
Monsters (Chapter 5):
Here you will find monsters
of sufficient power to challenge, awe, and perhaps even
scare epic characters. Favorites from earlier versions of
the D&D® game include the demilich and the winter-
wight. Mostly, new monsters are provided, including
many abominations (a new grouping of outsider), bigger
dragons, stronger golems, and creatures born directly of
nightmare. A few templates such as the paragon are also
provided so you can create epic monsters from their
lesser kin in the
Monster Manual
and other sources.
An Epic Setting (Chapter 6):
To help start up an epic
campaign, you’ll find epic organizations that develop the
prestige classes from Chapter 1; the city of Union, which
provides a base of operations; an adventure starting in
the city; and several other adventure ideas.
Appendices:
If you include epic rules in your game,
you’ll want the nonplayer characters (NPCs) from your
campaign to be likewise enhanced. That’s why we're
done the work for you and provided versions of such
illustrious figures as Elminster (from the
F
ORGOTTEN
R
EALMS
Campaign Setting
) and Mordenkainen (from the
G
REYHAWK
campaign setting) in all their epic level glory.
Finally, NPCs from all the classes in the
Player’s Handbook
are provided from levels 21st to 30th in the style of the
NPCs in Chapter 2 of the
D
UNGEON
M
ASTER
’
S
Guide
.
THE
EPIC LEVEL HANDBOOK
This book gives you everything you need to create and
play epic characters, including epic items, epic spells,
and even epic foes. It features the following chapters:
Characters, Skills, and Feats (Chapter 1):
This chap-
ter provides instructions for developing epic progressions
for nearly any class or prestige class. It also provides spe-
cific epic progressions for the classes in the
Player’s Hand-
book
, as well as the prestige classes found in the
D
UNGEON
M
ASTER
’
S
Guide
and the psion and psychic warrior from the
Psionics Handbook
. Chapter 1 also reveals epic tasks for many
of the skills in the
Player’s Handbook
, offering skill check
Difficulty Classes (DCs) only an epic character could hope
to make. Finally, Chapter 1 provides more than 150 new
epic feats—enough feats to provide well over one hun-
dred levels of advancement for any character.
Epic Spells (Chapter 2):
Chapter 2 reveals how to
leave the standard levels of magical power behind and
begin to cast epic spells. A few dozen epic spells are pro-
vided as a sample, but Chapter 2 gives player characters
(PCs) the ability to create their own epic spells. Sample
epic spells include
damnation, time duplicate, eidolon
, and
contingent resurrection
.
Running an Epic Game (Chapter 3):
This chapter
discusses how epic characters and creatures can best be
handled in the game. Advice ranges from specifics such
as information on walls of epic strength to general tips on
how to structure your campaign and handle characters
who accumulate significant wealth. The Encounters and
Rewards sections provide tables for constructing epic
encounters and awarding experience points to characters
who overcome the epic challenges you set for them.
Epic Magic Items (Chapter 4):
The difference
between epic magic items and artifacts is that artifacts are
unique items generated by a one-of-a-kind event or forg-
ing. Many epic magic items are just as powerful as arti-
facts, but epic characters know how to make them, and
WHAT’S NEW?
There’s no ceiling to the levels you can attain anymore,
and no limits on the power of the foes you face. You’ll
find enough feats, spells, items, and abilities to provide
endless play. Now no matter how good your character
gets, there’s always something more. There’s something
more for your character to strive for, and something
more to stand in your way.
That said, you’ll find a lot of the
Epic Level Handbook
familiar. Epic feats work like regular feats, and epic
magic items work like their more ordinary counterparts.
They’re just better. Likewise, the experience and treasure
tables look like the ones you’re already using. The biggest
departure from the D&D rules you’re familiar with is the
Spell Seeds section in Chapter 2.
If you’ve played high-level rules for previous editions
of the D&D game, you may notice a few elements from
previous systems. Most notably, the section on epic
spells was inspired in part by true dweomers in the
High
Level Handbook
. D&D is such a vital, resilient, and versal-
tile system that we discovered that we could go further
than we ever could before. The rules inherent to the
D&D game provide the essential ballast for the
Epic Level
Handbook
, ensuring balance no matter how wild or crazy
the epic abilities become.
Do not fear the
Epic Level Handbook
. Rather, embrace it
and all the power it offers.
4
CHARACTER?
Put plainly, an epic character is one who has achieved
21st character level. Though the
Player’s Handbook
describes character progression up to 20th level, legend
and literature are replete with heroes and villains who
have gone beyond normal limits. Now your character
gets to join them and assume a role in legend.
B
aba Yaga. Conan the Barbarian. Cu Chulainn.
21st level? Some Dungeon Masters (DMs) might
simply allow a character to reach 21st level by gain-
ing the 210,000 XP indicated on Table 1–2: Experi-
ence and Level-Dependent Benefits. However,
this option may be too mundane for some players
and DMs, who prefer that the transition to epic
gaming be accompanied by a suitable event such
as a holy quest, series of tests, or similar great
challenge. Chapter 3: Running an Epic Game has
more information on this topic.
Epic names.
These heroes are examples of epic characters: heroes
who have gone beyond the normal limits of skill, battle
prowess, and magical might. While still mortal beings,
these individuals—and those like them—wield powers
that other characters (even 20th-level ones) can only
dream about.
Epic characters can cast spells that kill without a gesture
or sound, wield their weapons so superbly mat whole
schools try to emulate their techniques, slip into and out
of impenetrable fortresses, challenge a god’s moral author-
ity, and write songs that will be sung a thousand years
hence. Epic characters set their feet upon the road of
omnipotence. Given time, they rival the powers of gods.
This book is about those powers, and now your char-
acter can do more than dream about them.
CLASS AND LEVEL BONUSES
Regardless of the method by which you
achieve 21st level, once you reach that point
you are considered an epic character. Epic
characters—those whose character level is
21st or higher—are handled slightly differ-
ently from nonepic characters. While you
continue to gain most of the benefits of gain-
ing levels, some benefits are replaced by
alternative gains.
Despite the 20th-level limit indicated in
the
Player’s Handboo
k, you can advance a class
level beyond 20th by using the rules in this
book. You can also advance the class level of a
ten-level prestige class (such as those pre-
sented in the
D
UNGEON
M
ASTER
’
S
Guide
)
ON BEYOND 20TH!
When a character reaches 20th level, your normal pro-
gression ends. However, this is by no means the end of
the character’s career. But how can a character achieve
5
Elminster of Shadowdale. Elric of Melniboné.
Fafhrd and the Gray Mouser. Gandalf. Gilgamesh.
Hiawatha. Odysseus.
These are names of power. Names of glory.
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