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Artlantis Tutorial
Artlantis product-line
Visit the Artlantis website at
http://www.artlantis.com
for product information and availability.
Trademarks
Artlantis® is a trademark of Abvent.
All other trademarks are the property of their respective holders.
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INTRODUCTION
Artlantis
is a family of unique software applications developed especially for architects and
designers, ideal for quickly and easily creating high quality 3D renderings (
Artlantis Render
). In
addition to high resolution rendering for still images,
Artlantis Studio
is the right tool for creating
QuickTime® VR Panoramas, Objects and animations. Artlantis interfaces directly with ArchiCAD™,
VectorWorks™, SketchUp™ Pro, and Arc+™. With the recent addition of the DWF, OBJ and FBX
import formats and updated DXF, DWG and 3DS plug-ins, Artlantis seamlessly interacts with all the
leading CAD software as well. Themed collections of materials, parametric textures, and objects
available on CD-ROMs and online round out the innovative product line (
Artlantis Media
). A
recognized leader in preview window technology, Artlantis is the rendering software used by over
167,000 architects, designers and urban design professionals in more than 80 countries. For more
information about Artlantis, please visit www.artlantis.com.
This tutorial helps you to discover the main functions of Artlantis.
In the present ARTLANTIS folder you can find:
- A folder entitled Tutorial containing:
- Tutorial.atl file (Artlantis Studio 2 file with the final settings)
- Tutorial_START.atl
- Three folders containing the various Artlantis Media
- A folder entitled Postcards
- A folder with examples
To begin, please open: Tutorial_START.atl.
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A/ The Interface of Artlantis Studio
Customizable Toolbar
With a right-click you can
add or remove buttons
from the toolbar
Real-Time Preview Window
One of the strengths of Artlantis is its real-
time preview window. Every change you
make to camera positions, shaders,
textures, objects, sun, lights, etc. will
immediately appear in the preview window.
It displays scenes in permanent radiosity
that are consistent with the final rendering.
Camera Inspector
This is the main organizer of your
presentations. Each camera position
can have different sun, light,
background or other customized
parameters. This way you can work
and store day scenes and night
scenes in the same file.
Catalog
Here you can find all the Artlantis library features
known as Media: shaders, objects,
pictures/textures, and postcards. Organized in
three main partitions, the Catalog offers a very
user-friendly interface that reflects the structure of
your hard drive. New folders can be added by
clicking the + sign in the bottom right-hand corner
of the Catalog.
NOTE:
The size of the real-time preview window can be enlarged or reduced. You can even
organize your work on two screens as there is no limitation in size. In the main menu go to Display
> Enlarge; or Display > Reduce
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B/ What are Artlantis Media?
The Media are the library parts of Artlantis:
All Artlantis Media can be applied with a simple drag & drop into the scenes.
To apply them, open the Catalog by clicking on its icon in the Toolbar, or from the menu:
Windows > Catalog.
To make the Media you’ll work with in the Catalog appear, click on the sign in the bottomleft-
hand corner of the Catalog. Browse for the Tutorial folder, select it and click Open. All three sub-
folders containing Shaders, Objects and Pictures will appear with the appropriate content.
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C/ Navigation
Each Inspector has a drawer with a list of the appropriate items present in the scene. The list in the
Perspective Camera Inspector will highlight the existing camera positions.
In the upper part of the drawers you will find + and x signs. Click on the + to duplicate a camera.
1/ Set the right camera position
:
Use a three-button mouse to navigate directly in
the preview window.
For an easier navigation turn on the OpenGL
accelerator. Don’t forget to turn it off after
navigation, otherwise it will block further functions
for you.
D/ Radiosity
Activate Radiosity in the toolbar! At that very moment the preview will be
recalculated and displayed in permanent radiosity. The image is
consistent with the final rendering.
NOTE:
If the checkbox is not visible, right-click on the Toolbar and select it from the list. You can
also customize the toolbar.
E/ Shaders
Shaders are parametric textures applied to surfaces of the 3D model. To detect the right one,
simply click on its surface in the real-time preview window.
Choose the Shaders icon in the toolbar and go to the shaders’ inspector.
Choose a surface directly in the preview window and the settings of the material will be
automatically highlighted in the inspector. Change the parameters and the preview window will
display the changes instantly.
Apply shaders from the catalog. Choose a shader (from the middle part of the Catalog) and drag &
drop it on a surface directly in the preview window. To change the shader, drag another one from
the Catalog and drop it onto the same surface.
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Plik z chomika:
PSYCHo0o
Inne pliki z tego folderu:
Artlantis_tutorial_beginner.zip
(57317 KB)
Using the Catalog in Artlantis(720p_H.264-AAC).mp4
(13641 KB)
Using Objects in Artlantis(720p_H.264-AAC).mp4
(26566 KB)
Overview of Artlantis Heliodon(720p_H.264-AAC).mp4
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Introduction to Perspective(720p_H.264-AAC).mp4
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