Warp Rift 31.pdf

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ISSUE 31
MARCH 2011
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SUBMISSIONS :
Warp Rift Table of Contents
All types of articles are desper-
ately needed to keep this publi-
cation alive. In some cases,
submission includes placement
on the web at: www.tacticalwar-
games.net . Please include a
note with your submission if
you would like this clariied.
Submission via e-mail implies
approval for publication.
E d i t o r i a l
g
Navis Nobilite
3
l E x i c a n u m : b f g r u l E s a n d t a c t i c s
g
tactical commaNd: UsiNg the aveNger class graNd crUiser
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ships database: spacefleet ships iN bfg
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eNcyclopedia gothica: campaigN rUles
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t h E f o r g E : b f g m o d E l i n g a n d pa i n t i n g
g
COVER CREDITS:
dry dock: magNetiziNg graNd crUisers
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SEND YOUR SUBMISSIONS TO:
showcase: gothicomp 2010 ship category wiNNer: eldar void stalker
15
Imperial Entanglements by Jack Watling. This
image is experimental since I have been having
a long running discussion with Roy about how
weapon batteries should be portrayed. I started
by depicting them as lasers, but this appeared too
lance like, so I have started looking further aield.
All of a sudden Halley's Comet came to the rescue
to give me bullet like trails of plasma blue light.
horizon@epic40k.co.uk or
warprift@epic40k.co.uk
s E n s o r r E a d i n g s : b f g f a n f i c t i o n a n d s c E n a r i o s
g
void stalker: battlefleet limaNte, part i
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Please register your support for
this publication. Download your
copy from the oicial web site:
officer’s mess: a good deed, part ii
21
THE WARP RIFT TEAM:
Discuss and Talk about Warp Rift
at the following location:
Aaron Dickey
Vaaish
Roy (Horizon) Amkreutz
Void Stalker II
Iain (Cybershadow)
Watcher in the Dark
Read the Warp Rift Blog for news
updates and extra material here:
Ray Bell
Admiralty
Reg Steiner
Tyranid War Veteran
Jack Watling
Magician
ADDITIONAL CREDITS:
From the Nexus Publishing House:
Warp Rift is not endorsed, nor does it endorse, Games Workshop, and it is not an oicial publication of Games Workshop. Any words, phrases or images are used without
permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and images without the appropriate symbols of copyright. Addi-
tionally, these pages – including content, design and images – are copyright (except where copyright should infringe other such rights). Licensed names, images and logos are
copyright their respective companies or authors. No part of these pages may be ‘borrowed’ or reproduced, and no articles or rules should be considered ‘oicial in any way.
Model Photos
Gothicomp Participants
Additional Artwork
Xeones, John Reed (Magelord)
Contributing Authors
David Hscocks, Tom Moseley
Unknown, Zelnik, Canucks Fan
Bryan McMacho, A. R. Aston
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Navis Nobilite
Welcome back!
Continuing the theme of ilder vessels, the Ships Database
is delving into using the ancient Space Fleet models and
covers rules for a wide array of ships from the Annihilator
to the old-school Emperor and even the Ironclad battleship.
For those of you who are looking to set up a campaign using
BFG, Encyclopedia Gothica focuses on running a campaing
with more than two players. There are a few twists in there
to keep things fresh for veteran players too! Continuing the
theme of grand cruisers, Zelnik has allowed us to use his
great article about how to magnetize them to keep your
weapons interchangable. Its a great article for those who
like the ship but don't want to shell out the cash for multiple
expensive models.
It's rather amazing at how quickly the
time goes between issues of Warp Rift.
In that time we've seen more progress
on the High Admrialty FAQ and rules
projects with addition of Battleleet
Bakka for the Imperial Navy. I look
forward to the inished products for
the leets the High Admiralty have been
pouring their time and energy into
making. These lists and other updates
should provide a fresh look at the leets
we have been playing for years and
hopefully provide some fun, alternative
builds. There also seems to be an uptick
in activity on Warseer with an inlux of
new players showing up on the forums
there and over on Bolter & Chainsword.
For those of you who may be new to
the game, now is a great time to get
your models painted up in preperation
for Gothicomp, the annual Battleleet
Gothic painting competition. It's a great
way to show of your leets and to see
what everyone else has been working
on over the course of the year so don't
be afraid to enter even if you don't
think your ships will have a chance of
winning.
For the luf nuts around here, we've got several bit for you
in this issue with the conclusion of "A Good Deed" and the
start of what is a rather lengthy work on Battleleet Limante
in Void Stalker. It will probably take several issues to fully
post the luf and scenarios so watch for more on this leet.
Remeber that Warp Rift is supported by your contributions,
so please submit articles, battle reports, or photos of what
you are working on to help keep this publication alive. We
really do need you! Until next time, keep painting, keep
playing, and most of all have fun.
Thanks for reading,
Aaron (Vaaish)
We've had a large number of submis-
sions in the last couple of months and
we have a lot of great stuf for you this
time around. Tactical Command fea-
tures a second article about using grand
cruisers with a look at the Avenger.
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TACTICAL COMMAND
USING THE AVENGER CLASS GRAND CRUISER
by DAVID HSCOCKS
Recently on the Specialist Games forum website there has been
some discussion about the future of the Avenger class Grand
cruiser. Without recapping the debate here again, many people,
myself included, believe that the Avenger requires an upgrade to
its irepower to better fulil its primary role as a line breaker, as de-
scribed in its luf.
torpedoes, for example, the Lunar class. This type of cruiser shall
be henceforth known as our 'line cruiser'. The line cruisers take the
ire of the enemy leet as they advance towards the enemy, as they
are designed to do. The Avenger stays behind the irst line, making
it unlikely it will come under signiicant ire. However, under the
F&Q2010 changes, this will make using its torpedoes diicult. It
is a trade-of between being protected, and exposing oneself to
enemy ire just to ire torpedoes, the likely gain will not outweigh
the risk of being hit hard, and potentially reducing its much needed
irepower.
duels, it is designed to stand-of from a brawl at long range in order
to justify the extra points spent for 60cm range if nothing else! The
Avenger has similar broadside strength, yet it is 155points cheaper.
This is the price of a light cruiser and a Sword frigate; or 4 Sword
frigates (the latter will provide you with another 16 weapon bat-
teries!). Therefore, just on the points front, taking an Avenger is a
good move, if you need a short range gunship, as the ability to take
another few escorts or light cruiser gives you greater lexibility and
ability to place your irepower where it is most needed over several
vessels, rather than sinking the same amount of points into one
vessel which is not designed as a close range brawler.
Unlike most however, I believe that the Avenger in its current form
is actually an ok ship, so the purpose of this tactica is to try and
explain how I believe one can maximize the efectiveness of the
Avenger. I have had limited success with my Avenger versus Eldar
due to its short range, and have had no experience with it versus
Necrons: so this tactica will be implicitly concerned with Tau and
Chaos leets, although I am not giving race-speciic advice.
When the line cruisers are within 30cm they ire their torpedoes
to disrupt the enemy leet then they enter the standard brawling
stage at close range. The Avenger can now be unleashed into
the fray. Using its strength 16 weapon batteries to decimate the
(hopefully) scattered enemy ships the Avenger can pick of and
cripple, or even destroy individual ships. If required its toughness
(when compared to a line cruiser of 8HP) will allow it to duel with
the larger enemy Grand cruisers and even battleships, although it
is not guaranteed a victory, it will put up a stif ight until its smaller
brethren can come and support it. Its lack of prow armour at close
range is less of an issue as the enemy will be hitting you hard
anyway! When it receives prow torpedoes in FAQ2010 this will give
it another useful weapon, which at close range can be especially
deadly as the enemy rarely have time to intercept a torpedo salvo
with ighter squadrons; and enemy ships will be reluctant to ‘cross
its tee’ to get a devastating barrage into its prow if they know that
next turn it will unleash torpedoes at close range.
Therefore, the Avenger, even in its current form before the up-
grades of FAQ2010, can be, and should be, used as a leet support
ship to exploit the success of the line cruisers. But to do this it
needs the protection the line cruisers provide in order to actually
reach the enemy line intact. Taking an Avenger in your leet can be
seen to provide one with several beneits: it is a cheaper (in points
alternative to the Retribution and therefore allows you to pack
greater irepower in your leet; and it lets you use one of the great-
est looking models in BFG in the original role it was designed for. It
is a simple ship to use and will pay dividends, if it is used correctly.
I hope this article has gone some way to addressing the concerns
raised on the forum, and inspires people to take a second look at
this oft-criticised ship.
The Avenger, in contrast to its relative, the Vengeance, must
operate in concert with other vessels to be efective, or even to
survive. Therefore this will be my main focus. The luf states that
the Avenger is a line breaker, several of its class charging into the
middle of the enemy leet to take and dish out some heavy ire-
power, thereby crippling the enemy leet. Unfortunately most of
us do not have several Avengers to be able to do this so we need to
do the next best thing.
At this point we should make it clear that the Avenger cannot
aford to charge an enemy leet under ire. It does have reasonable
protection and structural strength, but with its 5+ prow armour
any leet worth its salt will badly damage it before it gets to ire its
broadsides. This is especially true as it has no prow irepower. This
is set to change in FAQ 2010 where it will receive the option of prow
torpedoes, but the armour issue will remain the same, making the
addition of torpedoes of minor concern.
Its ability to duel virtually any other large vessel is very useful for
the Imperial Navy as they lack a useful gunship battleship that can
keep up with the main leet. The Retribution can keep up, but it is
very pricey and its weapon batteries are not ideal for close range
editor's note: this article was written before the final version of the 2010 faQ
when the option for prow torpedoes on imperial grand cruisers was under con-
sideration. that option is not available in the final draft copies of the faQ. please
ignore references to the prow torpedoes in this article.
To resolve the armour problem we need to protect the Avenger
with the standard Imperial cruisers who have 6+ prow armour, and
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SHIPS DATABASE
SPACEFLEET SHIPS IN BFG
by TOM MOSELEY
Some of you may remember the articles in early Battleleet
Gothic magazine detailing stats for some strange looking
imperial merchant ships and the Siluria light cruiser. As an
old git I was forced to wipe away a nostalgic tear for a game
and ship designs that have passed into the pages of history.
GOTHIC LIGHT CRUISER
135 points
points values are based on the Smotherman formula although
I have had to use my own very skewed judgement in a lot of
places where things not covered by Smothermans pop up.
Imperial ships:
Imperial ships were protected by a number of shields on the
front and both sides that once lost could not be raised again,
the rear was unshielded. Weapons were either batteries or
lasers with no functional diference between the two and
most ships were armed with vortex torpedoes. This list deals
solely with Imperial warships.
Space Fleet was released in 1991, halfway between a board
game and a true tabletop war game. Sadly it was very short
lived, the irst set of expanded rules was released in WD139
with the last in WD147, nine months of oicial support.
During that time models and rules were released for 15
Imperial ships, ten Tyranid and two Eldar. There was also a
huge amount of background information regarding Space
travel and the Imperium as a whole as well as information on
related topics such as the Navigators, astropaths, astronomi-
con, warp travel times etc.
Common upgrades:
These vessels are very rare now and even rarer still are vessels
with their original sensor arrays and targeting matrices. For
an additional 15 pts for each upgrade the ships can gain:
Looking at the old designs you can see how some of them
inluenced the new models and I for one have a desire to pull
these old warhorses out of retirement and let them see the
ield of battle again alongside their descendants. GW has
done a couple of conversions in BFG magazine one and four
but I wanted to make the vessels as close to their old selves
as possible while still using BFG rules and itting into the
current 40K universe. Unfortunately the Space Fleet rules
were quite diferent to BFG and the size of the models means
that even the largest battleship models in Space Fleet are
only about the size of a light cruiser model in BFG, but I’m
not going to let that defeat me. These ancient and sacred
relics will ight again for the glory of the Emperor of man!
+1Ld,
a +ve shift on the gunnery table,
no –ve shift on gunnery over 30cm
Ty p e / H i t s
Speed
Tur n s
Shields
Armour
Tur re ts
Alternatively or additionally you could use the Imperial
vessel age rules presented in WR 29.
Light Cruiser/6
30cm
90°
2
5+
2
Armament
Range/Speed
Firepower/Str
Fire Arc
Gothic Battleship
In Space Fleet this was the mainstay of the Imperial leet.
There is a reference to the combat cathedrals being a kilo-
metre high, which would make these pretty vast. Although
battleships in name and size they occupied a place in the
Imperial leet similar to that of cruisers i.e. the main ship of
the line. The Gothic had 6 shields per side and had a powerful
medium range broadside as well as a vortex torpedo attack.
Port Weapons Battery
45cm
6
Left
Starboard Weapons Battery
45cm
6
Right
Prow Torpedoes
30cm
6
Front
I will divide this into three parts; part one covering Imperial
warships, and hopefully part two covering Imperial support
ships and Eldar ships and part three covering Tyranids. All
Notes: he design of the gothic clearly shows its early imperial origins. similar to the dauntless cruiser but dating
from the time of the great crusade, the gothic has superior range and irepower and good defences. hough not
quite a match for a full sized cruiser it would be a foolish captain who did not consider the gothic to be a very
serious threat.
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