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Freedom City Atlas: Providence Asylum
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The Freedom CiTy ATlAs:
ProvidenCe Asylum
a green ronin production
Design Steve Kenson and Phillip Lienau
Development Jon Leitheusser
Graphic Design & Art Direction Hal Mangold
Editing Evan Sass
Cartography Phillip Lienau
Publisher Chris Pramas
Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson,
Jon Leitheusser, Evan Sass, Marc Schmalz, and Bill Bodden
Freedom City Atlas: Providence Asylum is ©2009 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material
in no way constitutes a challenge to the respective copyright holders of that material. Freedom City, Freedom City Atlas,
Mutants & Masterminds, Green Ronin, and their associated logos are trademarks of Green Ronin Publishing, LLC.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a:
all character and place names and images, hero points, and power points.
The following text is Open Gaming Content: all game stats, except material previously declared Product Identity.
Permission is granted to print one copy of the electronic version of this product for personal use.
Green Ronin Publishing
3815 S. Othello St., Suite 100 #304
Seattle, WA 98118
custserv@greenronin.com
www.greenronin.com
www.mutantsandmasterminds.com
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FREEDOM CITY ATLAS
PROVIDENCE ASYLUM
tumed criminals are bound for one of two places: The first is
Blackstone Penitentiary (detailed on pages 75-78 of Freedom
City ), the other is Providence Asylum, where those deemed
mentally-ill by the justice system can receive treatment, and what
is more of a sign of questionable sanity than putting on a strange
costume to go out and commit crimes? (Save, perhaps, putting one
on to go out and prevent them...)
Situated on the seaside bluffs overlooking Great Bay in Port
Regal, Providence was once the private estate of a wealthy Freedom
City family beset by tragedy. Even now, the asylum looks more like a
Gothic manor from the outside than a mental hospital. Still, no one
admitted to Providence’s “Special Patient Care” wing for the treat-
ment of super-criminals would mistake it for anything else.
History
What is now the Providence Asylum was originally the estate of the
wealthy Phillips family, one of the Freedom City area’s founding
families from the 1700s. The estate was built in imitation of French
country estates, called “the Versailles of the South Bank,” although
more in mockery than admiration, particularly following the French
Revolution, as the Phillips family were noted for their “French sym-
pathies”.
The estate remained the property of the Phillips family for over a
century, until 1908, when Howard Phillips willed it upon his death
to Dr. Reginald Carter, to be used as a hospital for the treatment of
the insane. This came as quite a shock to the remaining members
of Mr. Phillips’ family, many of whom protested, but the will was
upheld in court. Some believe Phillips’ unusual generosity was due
to the death of his younger sister Wilhelmina, believed to have com-
mitted suicide at the age of fifteen by throwing herself from the
bluffs overlooking the Great Bay. Dr. Carter treated Howard during
a nervous breakdown in his later years, leading to accusations of
coercion and malfeasance.
Dr. Carter established an asylum in accordance with Howard
Phillips’ wishes, naming it “Providence,” and served as its first direc-
tor. Eleven years later, in 1929, Dr. Carter disappeared without a
trace. Authorities could find no evidence of foul play or blackmail,
although speculation was rife that Carter fled Port Regal due to guilt,
or that he cracked under the strain of his work and took his own life,
perhaps in the same fashion as Wilhelmina Phillips, although no
body was ever discovered.
sPeciAl PAtients
The Providence Board of Trustees appointed a new director, and
Providence Asylum continued to function. In the years following Dr.
Carter’s disappearance, Providence Asylum began treating the first
of what became known as their “special” patients, namely the crimi-
nally insane, prone to dressing up in strange costumes and adopting
particular motifs for their crimes. Initially, they were the foes of
Freedom City’s first costumed heroes, those declared incompetent
to stand trial.
For decades, the asylum’s policy was only to treat those patients
who could be rendered “reasonably safe” through the use of con-
ventional restraints and drugs. When true superhuman criminals
appeared in the wake of the Centurion’s public debut, Providence
Asylum wanted nothing to do with housing them. Those deemed
criminally insane needed to receive treatment at South River
Penitentiary or whatever other facility housed them.
Still, Providence Asylum saw more than a few of Freedom City’s
costumed criminals, those considered relatively harmless when
deprived of their unusual devices, costumes, and gimmicks, or given
sedatives or other drugs to control their “conditions.” The success
rate of treatments remained small, but better than the conventional
prison system in terms of rehabilitation.
tHe sPc
Improvements in technology and Providence Asylum’s record (along
with a need for more government funds for the aging hospital), led to
the bold proposal in recent years to refit an area for “Secure Patient
Care,” capable of holding superhuman patients in much the same
manner as state-of-the-art prisons like Blackstone. Not only would
this deal with concerns about prison populations and overcrowding,
tHe Freedom city AtlAs
Welcome to the Freedom City Atlas, a series of products intended to
flesh-out and further detail the award-winning Freedom City setting for
Mutants & Masterminds. In this series, we “zoom-in” to look at different
facets of Freedom City in detail, providing you with all the information
you need to know about them to make them centerpieces in one or more
adventures set in the city.
Freedom City, like most comic book universes, is the work of many
people who have contributed to it. While writers, editors, and artists
have added their elements to the world, a big contributor is cartographer
Phillip Lienau. He brought Freedom City to life like never before in the
Second Edition of the sourcebook with his comprehensive map, found
on pages 26 and 31 of Freedom City, Second Edition, along with several
other detail maps. Phillip’s work transformed a fantastic and fanciful
superhero setting into a place that seems extraordinarily real. Using his
maps, you could easily navigate the streets of Freedom, envisioning its
various landmarks and buildings.
Now we’re finally able to bring you more of Phillip’s extraordinary
work, coupled with some adventure hooks and ideas for your own
Freedom City games. Whether you’re a first-time visitor to Freedom or a
long-time resident, we know you’ll enjoy this tour of some of the city’s
hot spots. Welcome to Freedom City, and enjoy your stay!
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PROVIDENCE ASYLUM
Providence Asylum
A fter their defeat at the hand of Freedom City’s heroes, cos-
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PROVIDENCE ASYLUM
FREEDOM CITY ATLAS
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PROVIDENCE ASYLUM
GROUNDS
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but Providence’s administration offered a compelling case for poten-
tial treatment and rehabilitation, as well as the humanitarian issues
involving locking the mentally-ill up with hardened criminals.
Since its approval, the SPC program has had mixed success.
Conventional treatments often prove difficult under the condi-
tions required to keep patients secure, and government guidelines
favor safety and security over an effective clinical environment.
Providence’s director, Dr. Ellis, has worked hard to prove the effec-
tiveness of the program, and even lobbied for its expansion, but she
faces an often-balky Board of Trustees along with endless amounts
of bureaucratic red tape in her pursuit of treatments for the patients
entrusted into her care.
lAyout
Providence Asylum is housed in the castle-like Phillips estate in Port
Regal, on acres of lightly wooded grounds overlooking Great Bay.
Provisions of Howard Phillips’ will maintain many of the older fea-
tures of the estate, while others—particularly the main house—have
been substantially renovated for the mental hospital’s use.
tHe Grounds
The grounds of the old Phillips estate have been kept largely as they
once were, at the request of Mr. Phillips. The land is surrounded by
copses of trees, providing shade and privacy, and a small orchard of
fruit trees (mostly apples) is planted along the access road leading
up to the hospital building; their blossoms are quite beautiful in the
springtime.
1. Access roAd
A private access road leads off the main road to the grounds, cutting
through the tall trees on either side. There is a swinging gate across
the road just before the main gate lodge comes into sight. Visitors
are required to check-in here via intercom with the security person-
nel at the gate lodge before proceeding further.
2. GAte lodGe
The gate lodge spans the access road with a graceful arch and
wrought iron gate, with the name “providence” spelled out above
PROVIDENCE ASYLUM
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FREEDOM CITY ATLAS
PROVIDENCE ASYLUM
the span. Uniformed security personnel (use the Thug archetype,
M&M, page 229) man the lodge and check the credentials of visi-
tors before allowing them entrance. At least three guards man the
gate lodge at all times.
3. cottAGes
The three small cottages along the side road past the gate lodge
have been converted into office and administration buildings for
hospital staff, along with some simple overnight quarters for person-
nel (like Dr. Ellis) who sleep over on-site from time to time.
4. stAbles
The former stables have been converted into a garage for the stor-
age and maintenance of hospital vehicles, including two mini-vans
and two patrol jeeps used by the security staff.
5. tHeAter
The outdoor theater set up alongside the babbling brook running
from the artificial grotto down towards the bluffs is largely unused
and maintained by the grounds personnel. On occasion, asylum
staff have received permission to use the theater to stage benefits
or talent shows, or even for art therapy. It is also a spot of interest
to patients with theatrical leanings; the Maestro ( Freedom City, page
150) was quite fond of it, for example.
6. WorksHoP
The workshop building at the far side of the orchard serves as a
machine shop and maintenance facility for the asylum. Access is
restricted, simply because many of the tools and other items from
the workshop are potentially dangerous in the wrong hands.
7. tHe diAnA Grove
A bit of whimsy on the part of the estate’s original designers, past
the end of the road leading through the orchard is a stately grove of
trees centered on a neo-classical “temple” a rectangular building of
pillared white marble featuring a life-sized statue of the Roman god-
dess Diana. Marble benches are set around the “temple” to sit and
enjoy the peace and quiet of the grove.
Providence staff members like to tell tall tales about how the tem-
ple was actually used as part of some pagan black magic rituals that
took place on the grounds, and how the Phillips estate was involved
in the British “Hell-fire Club” phenomenon, but these are just stories,
so far as anyone knows.
8. tHe teAHouse
The “teahouse” is a decorative gazebo near the tennis courts, and
a popular place for staff members or patients allowed access to the
grounds to gather and sit in the shade. The tennis courts themselves
are clay surfaced and do not see much use, except for occasions
when off-duty staff members set up a portable basketball hoop
(edicts of the asylum’s charter do not permit modifications like the
installation of a permanent hoop on the courts).
9. rose GArden
Past the south wing of the manor house, a terraced rose garden
stretches down towards the bluffs. It is laid out in an English style,
featuring a variety of different colors, and proudly maintained by
the grounds-keeping staff. Marble benches are placed around along
the gravel paths for people to sit and enjoy the peace and fragrance
of the gardens.
10. tHe bluFFs
The bluffs overlooking Great Bay feature a fifty-foot drop down
to the narrow strip of rocky beach below, where the surf regularly
surges and pounds, particularly in stormy weather. A narrow set of
wooden stairs down to the boat launch is the only way up or down
the bluffs short of climbing them (a DC 16 Climb check).
11. boAt lAuncH
At the base of the bluffs along the beach is a small boat launch
owned and maintained by the asylum, where small watercraft (not
much larger than a motorboat) can be moored. Providence has and
maintains a motor launch and there is a shed with maintenance
equipment and extra fuel. The boat launch sees very little use except
in rare emergencies when a patient manages to get out into the
water.
12. tHe mAnor
The large and imposing manor house situated on the rise overlook-
ing most of the grounds, with a commanding view of the bluffs and
the bay beyond them, is used as the asylum proper.
Ground Floor
The ground floor of the asylum is the only one accessible to the
public. The south wing consists of staff offices and examination and
treatment rooms, with the old conservatory turned into a waiting
room and a large recreation room occupying the former ballroom of
the manor.
The north wing still contains the manor’s substantial library,
including all the volumes donated by Mr. Phillips along with the
estate. Much of the library is taken up with psychological reference
works, but it also holds recreational reading available to residents.
The east side of the wing, towards the bluffs, holds the director’s
office and reception room, while the west side has a reading room
and the main reception area off the library, where visitors are typi-
cally asked to wait.
Behind the main hall is the old solarium, looking out over the
gardens and towards the bay. It provides a quiet sitting area for
patients and staff, particularly during the winter months when it is
too cold to go outside.
uPPer Floors
The second, third, and fourth floors of the manor are used primarily
for patient care at Providence, bedrooms and the like converted into
patient rooms for long-term care and treatment rooms. The patient
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PROVIDENCE ASYLUM
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