Mutant Chronicles Blood on the Snow.pdf

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Blood on the Snow
w w w. s e b m a n . c o m
S e t u p : The Players are requested by Leonid Ku c h m a n , a Capitol Offical to investigate the
surprising Transfer of the Bauhaus Scientist Vitaly Pryty k a to an unimportant Geo-
logical Fa c i l i ty on the Mars Pole near Mundburg. Since Prytyka is a well known Sci-
entist specialised in Genetics it is surprising that he travels some thousand miles to
the geological research station Adelie 14 in the coldest climate of Mars. Ku c h m a n
suspects Bauhaus to use the isolated research station for biological experiments in
order to create a new RDHA (Rapid Decay Hemorrhagic fever Agent). Since the
creation of biological Weapons has been abolished for many centuries, creation of
such RDHAs can only be done in the most remote areas. The players task is to get
to the research site and investigate Prytykas real assignment in Adelie 14. They
are expected to bring back hard evidence, thats why Kuchman arranged a Cyber-
tronic Video Camera for the Team in order to film the investigation. Ku c h m a n
a r ranges the flight to San Dorado on Mars. There they will travel on to Mundburg.
In Mundburg they will be expected by an Capitol Undercover Agent called Fe r r i s .
Ferris arranges anything the players need. Since he is officaly running an expedicti-
on equipment center he has all the tools the players need for the very cold climate
(from -40°C to -70°C). Ferris will arrange a midnight meeting on the ice with a
hired Pilot who will take the players near the Fa c i l i ty whenever they are ready. The
Pilots Name is Will Stoke s . Stokes has no idea that Ferris is a Capitol Agent. He
thinks that he will carry some rich Guys for hunting out of the city. He will take the
p l ayers to the Landing Site about 5 km from the Bauhaus Fa c i l i ty away. The flight
t a kes about an hour at highspeed travel. Stokes don’t know anything about Adelie
14. He will drop the players and ask them when they want to be picked up again.
He can be radioed only with the Stations radio via Ferris and he doesn’t know that
the Station is near so he will ask for the exact time of pickup. He makes some ano-
tations to the comming bad weather but since he thinks he will pick up the playe r s
in a few hours he doesn’t seem to nervo u s .
The Action: Vitaly Prytyka has been requested by the Adelie 14 Scientist when they found
a Bio Giant f r o zen within the eternal ice crust of Mars. Alltogether there are 6 Sci-
entists and about 10 Technicians, Cooks, Radio Opperatiors at the Fa c i l i ty. Since
the Scientist are not too familiar with Dark Legion Monsters the suspected the
f r o zen being to be some sort of Mars Alien Race and before asking the Brotherhood
for help (and with that loosing any chance to investigate this beeing); they thought
it would be a good idea to ask a genetic specialist to take a look. The Problem is
only that Prytyka is under constant watch of Capitol since he is a known Specialist
and his Abilitys can easy be used for military purpose. Prytyka has arrived on Adel-
ie 14 only 4 Days bevore the Players arrive at the site. The Last Days he and his
colleages were occupied with tests on the frozen body. At the Day of Arrivel of the
p l ayers the Scientists are about to defrost the body so that further tests can be
done. Eve r yone is pretty sure that the Bio Giant must be some sort of ancient Mars
inhabitant. Which is apparently wrong.
6 Hours after defrosting the Body he will get back to life (or Death). The defrost of
the Body automatically triggers an artefact carried by the Giant which will call the
Dark Legion. A group of Demnogonis Undead Legionaires (feel free to adjust the
number of Troopers to your players group) under the Lead of a Destroye r. The
Giant will not move until he thinks he might be able to get his way out of the Fa c i l i-
ty. Since he is not very Intelligent this might be anytime. The Dark Legion Group
has not been sent to rescue the Giant, all they want is the artefact which the Giant
carries around his right wrist. This very large wrist-band of very dark and extremly
cold material (touching inflicts 1D6+2 damage) is a case for a long lost v i r u s a b l e
to kill even within the cold of space. The Virus „eats up“ the dimensional integrity
of space. If one of the players tries to open the encasement the virus gets free. A
green, shining mist will get out of the encasement. Slowly it will spread its way.
E very touching object slowly desintegrates. (The players should be able to escape
the deadly mist pretty good except if the are cornerd) The Mist can only be stop-
392250715.001.png
ped by Fire. Normal fire of a lighter is not enough. A combined damage of 40 is
neccessary to stop the Mist from going any further into that direction. Unfortunaly
a very strong storm started just after the players reach the Fa c i l i ty. The Storm will
last for at least 1 1/2 Days. So they will have to stay at the facility. Calling any b o d y
will be of no use since the Radio Antenna got damaged within the first minutes of
the Storm. The Scientists will tell the players that they can repair the antenna but
not while the storm has its cold hands on Adelie 14. In order to save energy and
heat; the scientist will propose to get into one room and stick together.
Getting outside the Building is real hard work (movment is possible at 1/3 ra t e ) .
A ny unprotected Area of the body (not clad in cold protection gear) will take 1D4 of
Damage every round. The Vision is limited to only a few meters at best.
Besides the Problem with the awaking Bio Giant (... and maybe the Disastrous
Mist) the Dark Legion Extraction Group is on its way through the Storm (if you are
already Dead you can’t die of cold air) and may sneak into the Fa c i l i ty creating an
additional threat to anybody within the Research site.
This is the Situation and now its the players Task to survive the day.
Scientist/ Technician
• will avoid open combat
• afraid of Dark Legion
S T R [ 1 0 ]
I N T [ 0 8 ]
C O R [ 1 5 ]
P H Y [ 1 2 ]
M S T [ 1 0 ]
P E R [ 0 7 ]
Vitaly Prytyka / Jose Lubra / Walter Ahrendt
Ini:
Actions:
A r e a
AV
B P s
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 2 7 1 2 3 4 5 6 7 8 9 1 0 1 11 21 3 1 4 1 5
H e a d 1 9 - 2 0 20 2 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
L e g
2
7
A r m
2
6
S t o m a c h 2
6
C h e s t
2
7
H e a d
2
3
M ove m e n t : 3/ 225
O. B. : + 1
Act./ C.R.: 3
Avoid/ Pa r r y : 5 / 5
Ludmilla Smy / Paul Louise / Peter White
Ini:
Attacks: Aggressor (1d6)
Actions:
S k i l l s : Handguns 10, Perception 8,
B rawling 8
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 2 7 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
B i o Te k : n o n e
D a r k : n o n e
Special: The Scientist and
Technicians are very
afraid of the Situation.
1 9 - 2 0 20 2 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Anna Dupin / Nigel Tully / Filippe Garza
Names: Vitaly Prytyka - Genetics
Jose Lubra - Geology
Walter Ahrendt - Seismology
Ludmilla Smy - Geology
Paul Louise - Biology
Peter White - Physics
Ini:
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 2 7 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
Anna Dupin - Radio
Nigel Tully - Radio
Filippe Garza - Mechanic
Rhett O’Kieffe - Mechanic
Todd Moore - Electronics
Juan Ramos - Electronics
Alex Sorel - Documentation
Akiko Ikeda - Special Equip.
Victor Leclerc - Engineering
Rick Novak - Engineering
1 9 - 2 0 20 2 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Rhett O’Kieffe / Todd Moore / Juan Ra m o s
Ini:
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t
1 6 - 1 8 1 5 - 1 9 2 7 1 2 3 4 5 6 7 8 9 1 0 1 11 21 3 1 4 1 5
H e a d
1 9 - 2 0 20 2 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Alex Sorel / Akiko Ikeda / Victor Leclerc / Rick Nocak
Ini:
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 2 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 2 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t
1 6 - 1 8 1 5 - 1 9 2 7 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
1 9 - 2 0 20 2 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
392250715.002.png
B i o - G i a n t
• Giant War Machines made of flesh
• Immense Strong and Stupid
S T R [ 1 0 0 ]
I N T [ 0 4 ]
C O R [ 0 9 ]
P H Y [ 1 0 0 ]
M S T [ 1 0 ]
P E R [ 2 0 ]
Bio Giant
Ini:
Actions:
A r e a
AV
B P s
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 10 15 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 10 15 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 - 14 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 - 14 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h
L e g
1 0
1 5
A r m
-
1 4
S t o m a c h 1 0
1 4
C h e s t
1 0
1 5
H e a d
1 0
8
1 3 - 1 5 1 1 - 1 4 10 14 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
M ove m e n t : 9/ 700
O. B. : + 1 1
Act./ C.R.: 3
Avoid/ Pa r r y : N / A
C h e s t
1 6 - 1 8 1 5 - 1 9 10 15 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
1 9 - 2 0 20 10 8 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Attacks: Huge Clawed Hands (1d10),
a l t e r n a t i ve heavy machine
guns or other heavy guns
S k i l l s : Combat 10, Firearms 9,
Comm. 5, Movement 0,
Technical 0
B i o Te k : n o n e
D a r k : n o n e
S p e c i a l : E ve r yone seeing this creatu-
re must roll beneath his MST
or flee for 1d6 minutes
D e s t r o y e r s
• ultimate human wa r r i o r s
• leaders of groups of initiates
S T R [ 1 3 ]
I N T [ 1 1 ]
C O R [ 1 4 ]
P H Y [ 1 1 ]
M S T [ 1 1 ]
P E R [ 1 4 ]
D e s t r oye r
Ini:
A r e a
AV
B P s
Actions:
M S T: 2 4 6 8 1 0 1 2 1 4 1 6 1 8 2 0 2 2 2 4 2 6 2 8 3 0 3 2 3 4 3 6 3 8 4 0 4 2 4 4 4 6 4 8
L e g
1 0
7
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 10 7 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 10 7 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 10 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 10 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 10 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 10 7 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
A r m
1 0
6
S t o m a c h 1 0
6
C h e s t
1 0
7
H e a d
4
3
M ove m e n t : 3/ 225
O. B. : + 1
Act./ C.R.: 3
Avoid/ Pa r r y : 6
1 9 - 2 0 20 4 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Attacks: Melee weapon or firearm,
most potent dark weapon
S k i l l s : Combat 17, Firearms 17,
Comm. 13, Movement 13,
Technical 11
B i o Te k : 1 d 6 + 3
D a r k : 1d6+3 (each MST+1d6)
S p e c i a l : D e s t r oyers wear masks of
steel and brass. The have
normally short, red cloaks
and seve ral weapons holste-
red on their belts. They wea-
re gauntlets which have built
in knuckle-Dusters (+1 DAM)
392250715.003.png
Blessed Legionaire
• Demnogonis filthy Legionaires
• full of bacterias and virii
S T R [ 1 1 ]
I N T [ 0 3 ]
C O R [ 1 2 ]
P H Y [ 0 5 ]
M S T [ 1 0 ]
P E R [ 0 5 ]
Blessed Legionaire#1
Ini:
Actions:
A r e a
AV
B P s
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d 1 9 - 2 0 20 4 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
L e g
4
6
A r m
4
5
S t o m a c h 4
5
C h e s t
4
6
H e a d
4
3
M ove m e n t : 3/ 225
O. B. : -
Act./ C.R.: 3
Avoid/ Pa r r y : 4
Blessed Legionaire#2
Ini:
Attacks: Melee weapon or firearm,
c l aws (1d6+2)
S k i l l s : Combat 8, Firearms 9,
Comm. 4, Movement 6,
Technical 2
B i o Te k : n o n e
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
D a r k : n o n e
S p e c i a l : A nyone who takes at least 1
hit from blessed Legionaire
must make a normal PHY- r o l l
or will suffer -3 on all Skills
due to an infectious wound
until a Art of Excorcism of at
least 2rd Magnitude is cast.
1 9 - 2 0 20 4 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Blessed Legionaire#3
Ini:
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t 1 6 - 1 8 1 5 - 1 9 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
1 9 - 2 0 20 4 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Blessed Legionaire#4
Ini:
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t
1 6 - 1 8 1 5 - 1 9 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
1 9 - 2 0 20 4 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Blessed Legionaire#5
Ini:
Actions:
M e l e e M i s s l e AV B P ’s C o u n t d o w n
Left Leg 1-3 1-3 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Leg 4-6 4-6 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Left Arm 7-9 7-8 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
Right Arm 1 0 - 1 2 9 - 1 0 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
S t o m a c h 1 3 - 1 5 1 1 - 1 4 4 5 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
C h e s t
1 6 - 1 8 1 5 - 1 9 4 6 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
H e a d
1 9 - 2 0 20 4 3 1 2 3 4 5 6 7 8 9 1 0 1 11 1 3 1 4 1 5
392250715.004.png
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