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Alien invaders! Giant lizards from another age!
Flesh-eating zombies! Colossal insects! Mad
scientists! Blobs! Only you can defend humanity,
civilization, and the American Way from these
terrible horrors.
GURPS Atomic Horror contains everything you
need to roleplay the science-fiction and horror
movies of the 1950s. The campaign can be as
scary as The Thing , as dramatic as The Day the
Earth Stood Still , as strange as Little Shop of
Horrors or as goofy as Plan 9 From Outer Space
– the choice is yours. Characters can be
square-jawed scientists and military men, heroic
explorers, misunderstood teenagers, cold-war
spies, G-men, gangsters . . . or just ordinary folks
caught up in unearthly weirdness.
GURPS Basic Set, Third Edition,
Revised and Compendium I:
Character Creation are required
to use this supplement in a
GURPS campaign. GURPS
Atomic Horror can also be used
as a sourcebook for any
roleplaying system.
THE MAD SCIENTISTS:
Written by Paul Elliott
and Chris McCubbin
Edited by Andrew Hackard,
Susan Pinsonneault,
and Jeff Koke
Cover by John Zeleznik
Illustrated by Paul Daly,
Dan Smith,
and Ramón Pérez
GURPS Atomic Horror contains:
A comprehensive guide to ’50s politics, society, and
attitudes suitable for any campaign – not just
science fiction/horror.
Five new alien races, completely described and
ready to invade the Earth. In fact, some of them are
already here!
Guidelines for creating more than a dozen different
kinds of movie monsters, from gill-men to
carnivorous plants to living human brains in jars.
Alternate world campaign ideas, like a ’50s where
the Nazis won World War II, or a futuristic ’50s
where our own flying saucers conquer space.
A detailed filmography listing dozens of ’50s
science horror films, from the classics to the turkeys.
S ECOND E DITION ,F IRST P RINTING
P UBLISHED J ULY 2001
9!BMF@JA:RSTRRRoY`Z]ZgZnZ`
ISBN 1-55634-533-X
www.sjgames.com
SJG02295 6065
Printed in the
USA
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Science Runs Amok in B-Movie Adventures!
Second Edition
Written by Paul Elliott and Chris McCubbin
Additional material by Kenneth Hite and Bob Huss
Second Edition edited by Andrew Hackard
First Edition edited by Susan Pinsonneault and Jeff Koke
Cover art by John Zeleznik
Cover design by Alex Fernandez
Illustrated by Paul Daly, Zach Howard, and Ramón Pérez
Additional Illustrations by Pat Ortega and Dan Smith
Production by Remi Treuer with assistance by
Alex Fernandez, Jason Caton, and Philip Reed
GURPS System Design
l
Steve Jackson
Managing Editor
Alain H. Dawson
l
GURPS Line Editor
l
Sean Punch
Production Manager l
Gene Seabolt
Print Buyer
l
Paul Rickert
Phil Reed
Errata Coordinator
l
l
Andy Vetromile
Sales Manager
Ross Jepson
l
Playtesters: Aaron Allston, Al Hattlestad, Kathy McClure,
Scott McClure, Laurel Schippers, Bob Schroeck,
Marlin Stout, Theresa Verity, Todd A. Woods,
Dustin Wright, Stephen Zieger, and the Illuminati BBS.
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all
products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Atomic Horror copyright © 1993, 2001 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com.
ISBN 1-55634-533-X 1 2 3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
Art Director
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CONTENTS
B IG B UGS . . . . . . . . . . . . . . . . . . . . . . . 91
B LOBS , S LIMES , AND G UNK . . . . . . . . . 92
B UG -E YED M ONSTERS . . . . . . . . . . . . . 93
B RAINS . . . . . . . . . . . . . . . . . . . . . . . . . 93
D INOSAURS , S EA M ONSTERS , AND
O THER C OLOSSI . . . . . . . . . . . . . . 94
T HE E NEMY W ITHIN . . . . . . . . . . . . . . . 96
H UMAN Z OMBIES . . . . . . . . . . . . . . . . . 97
K ILLER C RITTERS . . . . . . . . . . . . . . . . . 97
M AN -M ONSTERS . . . . . . . . . . . . . . . . . . 98
T HE M ISSING L INK . . . . . . . . . . . . . . . . 98
P LANT F OOD ! . . . . . . . . . . . . . . . . . . . . 99
R OBOTS . . . . . . . . . . . . . . . . . . . . . . . . . 99
S PACE M EN AND S PACE G IRLS . . . . . . 100
S URVIVORS . . . . . . . . . . . . . . . . . . . . . 100
V ICTIMS OF S CIENCE . . . . . . . . . . . . . . 100
7. A TOMIC A DVENTURES
. . . . . . . . . 101
C REATING THE U LTIMATE H ORROR . . . 102
The Supernatural Smokescreen . . 102
Pollution and Mutants . . . . . . . . . . 102
Strange Energies . . . . . . . . . . . . . . 103
S ETTINGS . . . . . . . . . . . . . . . . . . . . . . 103
The Big City . . . . . . . . . . . . . . . . . 103
Small-Town America . . . . . . . . . . 103
Wild Places . . . . . . . . . . . . . . . . . . 103
Undersea . . . . . . . . . . . . . . . . . . . . 104
Underground . . . . . . . . . . . . . . . . . 104
Outer Space . . . . . . . . . . . . . . . . . . 104
T HE S CENARIO . . . . . . . . . . . . . . . . . . 104
Stellar Catastrophes . . . . . . . . . . . 105
Global Calamities . . . . . . . . . . . . . 106
A-Bomb Tests . . . . . . . . . . . . . . . . 106
Meddling Scientists . . . . . . . . . . . 107
Contactee Cults . . . . . . . . . . . . . . . 107
Discoveries . . . . . . . . . . . . . . . . . . 107
Space Exploration . . . . . . . . . . . . . 108
T HE A LIEN I NVADERS . . . . . . . . . . . . . 108
Cyber Implants . . . . . . . . . . . . . . . 108
UFO Literature . . . . . . . . . . . . . . . 109
Invaders in Control . . . . . . . . . . . . 110
Panic and Martial Law . . . . . . . . . 111
U NEXPLAINED P HENOMENA . . . . . . . . . 112
Loch Ness . . . . . . . . . . . . . . . . . . . 112
Los Angeles NPCs . . . . . . . . . . . . . 112
The Bermuda Triangle . . . . . . . . . 112
Nazca Lines . . . . . . . . . . . . . . . . . . 113
Other Unexplained Phenomena . . 113
L AT E N IGHT F RIGHTS . . . . . . . . . . . . . 114
DOA . . . . . . . . . . . . . . . . . . . . . . . 114
Island of the Crawling Terror . . . . 116
Other Adventure Seeds . . . . . . . . . 118
Silly Seeds . . . . . . . . . . . . . . . . . . . 118
O THER C AMPAIGNS . . . . . . . . . . . . . . . 119
T HE F RONT P AGE . . . . . . . . . . . . . . . . 121
Wars of the Worlds . . . . . . . . . . . . 121
Building a Brighter Future . . . . . . 121
Player Character Roles . . . . . . . . . 121
F ILMOGRAPHY . . . . 122
I NDEX . . . . . . . 128
I NTRODUCTION . . . . . 3
About GURPS . . . . . . . . . . . . . . . . . . 3
1. L EARNING TO L OVE
THE B OMB . . . . . 4
R OLEPLAYING THE F ILMS OF THE ’50 S . . 5
T HE “B” M OVIES . . . . . . . . . . . . . . . . . . 5
Who Are the PCs? . . . . . . . . . . . . . . 5
Camp . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Antihero . . . . . . . . . . . . . . . . . . . 6
Legends of the Bs . . . . . . . . . . . . . . . 6
A TTITUDES AND I LLUSIONS . . . . . . . . . . . 8
Invasion as a Metaphor . . . . . . . . . . . 8
When Were the “Fifties”? . . . . . . . . . 8
Attitudes Toward Women . . . . . . . . . 8
S ETTING THE S CENE . . . . . . . . . . . . . . . . 9
“F UZZY ” S CIENCE . . . . . . . . . . . . . . . . . 10
S PACE . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Early UFO Sightings . . . . . . . . . . . 12
2. C HARACTERS . . . 13
C HARACTER T EMPLATES . . . . . . . . . . . . 14
A DVANTAGES , D ISADVANTAGES , AND
S KILLS . . . . . . . . . . . . . . . . . . . . . 21
S AMPLE C HARACTERS . . . . . . . . . . . . . . 24
P ERSONAL E QUIPMENT . . . . . . . . . . . . . 25
T YPICAL V EHICLES . . . . . . . . . . . . . . . . 27
E CONOMICS , J OBS , AND W EALTH . . . . . 28
J OB T ABLE . . . . . . . . . . . . . . . . . . . . . . 29
3. T HE T HEORETICAL S CIENCE
F OUNDATION . . . . 30
H ISTORY . . . . . . . . . . . . . . . . . . . . . . . . 31
Fact vs. Fiction . . . . . . . . . . . . . . . . 31
Ryan Oakland . . . . . . . . . . . . . . . . . 31
Gene Driscoll . . . . . . . . . . . . . . . . . 32
O RGANIZATION AND S TRATEGY . . . . . . . 33
Alien Artifacts . . . . . . . . . . . . . . . . . 33
Project Janus . . . . . . . . . . . . . . . . . . 34
Experimentation . . . . . . . . . . . . . . . 34
W ORKING FOR THE TSF . . . . . . . . . . . . 35
The FBI Campaign . . . . . . . . . . . . . 37
T HE TSF C AMPAIGN . . . . . . . . . . . . . . . 39
Secrets of the Foundation . . . . . . . . 40
Space Ark . . . . . . . . . . . . . . . . . . . . 40
4. T HE R EAL H ISTORY
OF E ARTH . . . . . 41
GURPS S PAC E . . . . . . . . . . . . . . . . . . . 42
Alien PCs . . . . . . . . . . . . . . . . . . . . 42
Timeline: The Real History of the
Earth . . . . . . . . . . . . . . . . . . . . . . 42
T HE A RENDIANS . . . . . . . . . . . . . . . . . . 43
PCs Who Lose Their Minds . . . . . . 45
T HE L OI . . . . . . . . . . . . . . . . . . . . . . . . 47
Lauranis . . . . . . . . . . . . . . . . . . . . . 49
Flying Eyes . . . . . . . . . . . . . . . . . . . 50
T HE M ETARANS . . . . . . . . . . . . . . . . . . 52
Metaran PCs . . . . . . . . . . . . . . . . . . 52
T HE A LPHANS . . . . . . . . . . . . . . . . . . . . 53
GURPS Illuminati . . . . . . . . . . . . . 54
T HE V ORTUN . . . . . . . . . . . . . . . . . . . . 55
UFO S . . . . . . . . . . . . . . . . . . . . . . . . . . 56
UFO Behavior . . . . . . . . . . . . . . . . . 56
Mother Ships . . . . . . . . . . . . . . . . . . 57
Abductees . . . . . . . . . . . . . . . . . . . . 57
Scout Ships . . . . . . . . . . . . . . . . . . . 58
The Biefeld-Brown Effect . . . . . . . . 58
UFO Combat . . . . . . . . . . . . . . . . . . 58
P REHISTORIC S URVIVORS . . . . . . . . . . . . 59
E ARTH ’ S N EAR N EIGHBORS . . . . . . . . . . 59
5. E NEMIES OF F REEDOM
. . . . . . . . . . 61
T HE W ORLD OF THE ’50 S . . . . . . . . . . . 62
The War’s Not Over . . . . . . . . . . . . 62
Atomic Timeline . . . . . . . . . . . . . . . 62
Draft and Demobilization . . . . . . . . 62
T HE C OLD W AR . . . . . . . . . . . . . . . . . . 63
The Power Blocs . . . . . . . . . . . . . . . 64
Spy vs. Spy . . . . . . . . . . . . . . . . . . . 64
Intelligence Agencies . . . . . . . . . . . 66
Danger From Within . . . . . . . . . . . . 67
The Hot War – WWIII . . . . . . . . . . 68
T HE F OURTH R EICH . . . . . . . . . . . . . . . 69
Occupation and Extraction . . . . . . . 69
Nazi Remnants . . . . . . . . . . . . . . . . 70
Nazi Refuges . . . . . . . . . . . . . . . . . . 70
The Holy Lance of Hapsburg . . . . . 70
Nazi Research . . . . . . . . . . . . . . . . . 70
Secret Nazi Projects . . . . . . . . . . . . 71
W ORLD O VERVIEW . . . . . . . . . . . . . . . . 71
F INAL F RONTIERS . . . . . . . . . . . . . . . . . 73
Rocket Into Space! . . . . . . . . . . . . . 73
Space Hazards . . . . . . . . . . . . . . . . . 74
UFO Technology . . . . . . . . . . . . . . . 75
The Briny Deep . . . . . . . . . . . . . . . 77
USS Prometheus . . . . . . . . . . . . . . . 78
Top Secret Bases . . . . . . . . . . . . . . . 78
T ECHNOLOGY IN THE ’50 S . . . . . . . . . . . 79
Atomic Power . . . . . . . . . . . . . . . . . 79
Radiation . . . . . . . . . . . . . . . . . . . . . 79
Computers . . . . . . . . . . . . . . . . . . . . 80
Land Travel . . . . . . . . . . . . . . . . . . . 80
Air Travel . . . . . . . . . . . . . . . . . . . . 81
Products of the Decade . . . . . . . . . . 81
Atomic Entertainment . . . . . . . . . . . 82
T HE S OCIAL U PHEAVAL . . . . . . . . . . . . . 82
Major Personalities . . . . . . . . . . . . . 84
T HE A MERICAN D REAM . . . . . . . . . . . . 87
Fashion . . . . . . . . . . . . . . . . . . . . . . 87
Housing . . . . . . . . . . . . . . . . . . . . . . 87
C OPS AND R OBBERS . . . . . . . . . . . . . . . 87
The Police Force . . . . . . . . . . . . . . . 88
6. A TOMIC M ONSTERS
. . . . . . . . . . 89
The Sympathetic Monster . . . . . . . . 90
A MPHIBIANS . . . . . . . . . . . . . . . . . . . . . 90
2
CONTENTS
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INTRODUCTION
Keep watching the skies!
– The Thing (From Another World!), 1951
Horror descends from the stars. It crawls from atomic test
sites and slithers from black ocean depths. In the 1950s, the
Earth came dangerously close to being overrun by alien enti-
ties. GURPS Atomic Horror recreates the science-horror
movies of the Fifties and puts the PCs in the unenviable posi-
tion of protecting the Earth from alien invasion. Besides the
fear of invasion from space, the people of ’50s Earth are
threatened by out-of-control experiments, primeval monsters,
and astronomical disasters. Not to mention fears of Commu-
nist subversion and atomic annihilation.
This campaign setting includes alien races, monstrous
menaces, and a plethora of adventure seeds and ideas. The
players can be a heroic team of scientists and soldiers, a ring
of steely-eyed cold-war espionage agents, or even a gang of
happy-go-lucky teens caught up in events beyond their under-
standing. GURPS Atomic Horror is fixed firmly in the USA,
but other parts of the world are not ignored.
An expanded filmography maps out the important
movies of the decade, and others that are still part of the genre
although they were released prior to, or following, the ’50s
proper – both remakes of classic Fifties movies and new pic-
tures in the same spirit. On whatever level they’re appreciat-
ed, the films of the ’50s are just gloriously fun. GURPS
Atomic Horror seeks to capture this spirit and turn it into a
playable, exciting game.
Remember, “the price of freedom is eternal vigilance.”
They’re out there, and it’s up to freedom-loving humans like
you to keep our planet safe for democracy. Good luck, and
God bless.
– Paul Elliott & Chris McCubbin
A BOUT THE A UTHORS
Paul Elliott is an amateur game designer, with plenty of
works in progress and at least one roleplaying game published
on the Internet. After reading GURPS Illuminati he started
doing some major research and combined his fascination with
cults and secret societies with his B.A. in ancient history. Now
he writes books on fringe religions, cults, and terror groups for a
living. He moved to the east coast of Yorkshire, England, a few
years ago where he lives in satisfied seclusion with his wife,
Christine, son Bradley, and four carpet-hopping house rabbits.
Chris McCubbin is a Nebraska native and a non-graduate
of the University of Nebraska – Lincoln, in English. His other
books for SJ Games include GURPS Callahan’s Crosstime
Saloon, based on the award-winning science fiction classics
by Spider Robinson, and GURPS Fantasy Folk, winner of the
1991 Gamer’s Choice Award for best roleplaying supplement.
He’s into good movies, fun books, decent restaurants, alterna-
tive rock music, and BBSing. He lives in Austin with his wife,
Lynette Alcorn, and the two stereotypical cats, Polychrome
and Clipper.
A BOUT GURPS
Steve Jackson Games is committed to full support of the
GURPS system. Our address is SJ Games, Box 18957,
Austin, TX 78760. Please include a self-addressed, stamped
envelope (SASE) any time you write us! Resources include:
Pyramid ( www.sjgames.com/pyramid/ ). Our online
magazine includes new GURPS rules and articles. It also cov-
ers Dungeons and Dragons, Traveller, World of Darkness,
Call of Cthulhu , and many more top games – and other Steve
Jackson Games releases like In Nomine, INWO, Car Wars,
Toon, Ogre Miniatures , and more. Pyramid subscribers also
have access to playtest files online!
New supplements and adventures. GURPS continues to
grow, and we’ll be happy to let you know what’s new. A
current catalog is available for an SASE. Or check out our
website (below).
Errata. Everyone makes mistakes, including us – but we
do our best to fix our errors. Up-to-date errata sheets for all
GURPS releases, including this book, are available from SJ
Games; be sure to include an SASE. Or download them from
the Web – see below.
Gamer input. We value your comments, for new products
as well as updated printings of existing titles!
Internet. Visit us on the World Wide Web at
www.sjgames.com for an online catalog, errata, updates,
Q&A, and much more. GURPS has its own Usenet group,
too: rec.games.frp.gurps.
GURPSnet. This e-mail list hosts much of the online dis-
cussion of GURPS . To join, e-mail majordomo@io.com with
“subscribe GURPSnet-L” in the body, or point your web
The GURPS Atomic Horror web page is at
www.sjgames.com/gurps/books/atomichorror/ .
Page References
Rules and statistics in this book are specifically for the
GURPS Basic Set, Third Edition. Any page reference that
begins with a B refers to the GURPS Basic Set – e.g., p. B102
means p. 102 of the GURPS Basic Set, Third Edition . Page
references that begin with CI indicate GURPS Compendium
I . Other references are AE for GURPS Alternate Earths , CII
for Compendium II , HT for High-Tech , PM for Places of
Mystery , S for Space , UT for Ultra-Tech , WT for Ware-
house 23 , WWi for Who’s Who 1 , WWii for Who’s Who 2 ,
and Y for Y2K .
For a full list of abbreviations, see p. CI181 or the updat-
ed web list at www.sjgames.com/gurps/abbrevs.html .
INTRODUCTION
3
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