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Pobierz
Random Encounters
of Random
Encounters.
v. 0.5
What is this book?
This text is considered to be an addition to
Fallout Pencil & Paper Role-Playing Game
currently available at
www.iamapsycho.com/fallout
and written by
Jason Mical
.
Any comments you have please
send to
Michal Karpowicz
Please forgive me
my english- if you find any errors, please
report them to me.
encounters. Random encounters can break
up the monotony of long travel, provide
combat and experience points (and, of
course, loot), and even serve as comic relief.
The specific adventure modules will instruct
the GM on how often to roll for an
encounter, and what chance the party has to
meet one. In general, random encounters are
usually terrain-specific; a party isn’t going to
meet a bunch of desert lizards in the middle
of a jungle.
If the party does meet a random
encounter,then they have a chance to avoid
it. The “leader” of the party -the character
who is first in marching order,or at the front
of the party -must make a roll against
Outdoorsman. If the roll succeeds, the
Description of Random Encounter and a short
"manual".
Much of the world has fallen into a state of
complete disrepair in the years since the
War, and safe travel is never guaranteed in
the wastes. When traveling between
locations, there is a chance for random
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The great book
character has spotted whatever the party will
encounter and can decide whether or not to
avoid it.
Parties that meet random encounters will
start at a position of 5 hexes multiplied by
the “leader’s” Perception from the middle of
the group the party is encountering. This
means that if the leader’s perception is 6, the
party starts 30 hexes from the center of the
encounter (the middle of a caravan, for
example). If the group the party encounters
is big enough, this can still plant them right
in the middle of everything. Starting position
in random encounters doesn’t matter as
much when encountering peaceful things,
but it matters a lot if you wandered into a
radscorpion nest.
This text was written by Jason Mical-
and the locals take one look at me and stick
me back ON the cross..." You could come
out of this with either a robe like that worn
by the bridgekeeper and a karmic perk as
"anti-christ- all good people hate and fear
you, but nasty people take a shine to you;" or
profuse thanks, blessings, and "Holy
Champion" karmic perks-Tag skills receive
bonuses, the better to perform great deeds.
Fallout P'n'P v. 2.0.
Chosen One
The (low level) team meets up with a
continual array of people helped or hindered
by the Chosen One and his/her band of
ragtag heroes. In the ensuing battles and
quests to aid, they are perpetually compared
to the Chosen One. Each time, they come
within a hair's breadth of meeting the CO,
but always just miss. Finally, at high levels,
they meet the CO, to aid them in a climactic
battle, or battle them in an apacolyptic duel
worse than the showdown with Horrigan
(after all, the CO BEAT Horrigan...),
depending on everyone's Karmic ratings.
I.Special
encounters.
New Enemy
The team encounters a new kind of enemy.
Depending on player's reactions to this new
bunch, they could just be a one shot deal...or
they could be the first in a new wave of
baddies assaulting all that remains of
goodness. Not so much humorous, as a way
to test out new ideas.
1. Encounters devised by
Fallout P'n'P players and
GM's.
Lots of encounters in this chapter I found in
„Special Encounters” text, gathered by
Ausir, which I downloaded from
www.fallout.pl
Predator
The Predator shows up, looks down at the
party, and says, "Excuse me, humans, but
what happened to the hunting preserve?"
Andrew Miller:
Jesus
The party encounters a muscular, dark
skinned man in antique robes nailed to a
wooden cross, muttering to himself, "This is
getting monotonous... Come back to usher in
a world of peace, Dad's creation is in ruins,
Forrest Gump
The party encounters a man running through
the wastes at top speed, only pausing to eat
and sleep. If questioned, he says, "Mah
name's Forrest Gump, people call me Forrest
Gump. Ah'm a little confused about what
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happened to everything when ah was up
there at that there galactic conferance
bringing peace to the cosmos like Mama
would have wanted. So ah'm running until I
figure it all out. Or until ah get tired. Here,
they were smashing these things at the
conferance, and ah thought ah'd keep one as
a souvenir. Here, you can have it." Party
ends up with an Alien Blaster...
strength of 10, Perception 1, Intelligence 1(if
you think his ability to utter polysyllabic
words makes him intelligent, try
DECIPHERING the stuff he says in the
stories), End 5, Charisma 4, Luck 10 and
Agility 6. Beating him earns you a metal
armour, a wooden pole, and a "strange shield
of unmarked character." This shield turns out
to be both a melee weapon that does 1-6
damage, and protection raising your AC by
+15 over and above your armour, plus DT
percentage bonuses of, oh... +20% for all
types. Only usable with one handed
weapons, comes in pretty handy with a
10mm submachine gun or powerful pistol, or
as they're called, "hand cannons."
Galactus
A spaceship the size of the moon appears. A
door the size of Mt. Everest opens up. "I AM
GALACTUS, DEVOURER OF WORLDS,
AND THE GREAT HUNGER IS UPON
ME..." pauses to look around, "BUT NO SO
MUCH THAT I SHALL CONSUME JUNK
FOOD IN THE STEAD OF TRUE
NOURISHMENT. YOU PEOPLE
<REALLY> NEED TO WORK ON YOUR
ENVIROMENTAL PROTECTION
PLANS..." He then gets back in the
spaceship and flies off, muttering,
"SURFER, I THOUGHT YOU SAID THIS
WORLD WOULD SATE MY HUNGER!"
"Sorry boss, it was looking FINE when I
FOUND it..."
G.I.Joe
The team encounters a large force of
vehicles and infantry, running and top speed.
Atop a command carrier, a man wearing a
blue uniform with his face concealed by a
mask screams, "COBRA, RETREAT!" They
are hotly pursued by another bunch in
vehicles screaming, "YO JOE!" as they blast
at Cobra with everything in their arsenal. I
thought of doing this one when I
remembered an old Comic, where the evil
Twins inform Cobra Commander that the
Joes spotted in the middle east where they're
planning an invasion of a rich country at the
invitation of a poor neighbor, have been
"dealt with." Sayeth C.C. "Good! I hope you
escorted them to a nice, neutral border and
let them go!" "Say wha?" "We certainly don't
need the Joes involved in this, certainly not
with a personal grudge!" "Well, uh... sir, one
of our subordinates misinterpreted your
orders... with extreme prejudice, that is... he
uh, shot seven of them." "WHAT!!! I'll
handle this myself, as soon as I've taken care
of things here!" And you just KNOW, off
page somewhere, Destro came into C.C.'s
office a few minutes later and said, "Sir I-
Cobra Commander! Why are you sitting
Don Quixote
Whilst wandering through the wastelands,
the team encounters a grizzled old man atop
a swaybacked old nag. He wears metal
armour, wields a wooden pole that would
qualify as a spear, save that the pointy end is
as dull as the blunt end is sharp, a shield in
his other hand, a helmet that most likely
would not survive a single blow. From his
mouth spews forth poetry of exceedingly
large wordings and complete
incomprehensibility. He decries one of the
team as the long awaited champion of the
nefarious wizard Freston, and challenges
him to single combat. Alone or en mass, Don
Quixote turns out to be a pretty tough
character, with Melee 150%, a madman's
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there crying like a child?" "Why? 'Cuz the
Joes are coming and they're gonna WAIL on
us!" "Pull yourself together, man! It can't be
that bad!" "They're real pissed. They're
probably gonna send in Sgt. Slaughter." "Sgt.
Slaughter?" And then Destro probably
started crying.
Fang:
Robocop
Occurs around Detroit map area, you find a
secret lab housing a Crime Protection Unit
of an old era. It turns out to be Robocop!
Basically you would get Robocop's kewl
black gun that reverberating sound with that
HUGE muzzle flash. You could also fight a
half dozen ED-209's in the backdrop of a
failed OCP vault. Then you could access
files about Robocop, his last days on the
planet (probably containing riots in Detroit),
and how in some ways he was the precursor
to Power Armor.
Jason Mical:
Fallout Troopers
Group comes across a platoon of
Brotherhood (or Enclave) soldiers called the
Roughnecks holed up in a bunker. If they
stay for a while, the bunker is surrounded by
thousands of GiAnts, Mantis', Roaches, and
any other bugs. The leader orders his troops
to "give it everything they've got", even
though there isn't nearly enough ammo for
all the bugs. Resolution is up to the GM (a
dropship to pull them out? :) ).
A-Team
A group of Enclave commandoes were
convicted of a crime they didn't commit.
They were in prison, but broke out. They
currently are in hiding, constantly being
hunted by the Enclave. If you have a
problem and no one else can help, maybe
you can hire...the A-Team. I was thinking of
the ability that you could hire them on one
miniquest, but as always they would solve it
with a lot of guns, but nobody dies! Or
maybe you could kill them, take their
weapons, and their black van.
Grok
Party encounters a thin, beautiful man
wandering in the desert. He asks them if
they grok. Answer no, nothing happens.
Answer yes, and they have gained an
interesting ally...
Usaf
The party comes upon an underground
chamber, with an enormous, warm metal
statue inside. Inscribed on the side of the
statue is the name of the deity - Usaf. The
sheer might and power of the statue is
enough to make anyone in the party a
believer. Anyone professing faith in Usaf
gets the "Worshipper of Usaf" karmic perk,
and once in the campaign - once in their
lives, in other words - the player can "use"
this perk to ask for Usaf's divine
intervention. Whether or not Usaf
intervenes is up to the GM, but there are
some comic possibilities...
The statue of Usaf is, of course, a missile
with "U.S.A.F." on the side. :)
Knight Rider
You basically find kit and Michael driving
through the desert. Michael would be
wearing a double sleeved leather jacket, and
Kit would be right behind him. You can kill
Michael and if your science skill is high
enough, reprogram kit to become your car.
Hey, who would anyone want to trade their
Chrysalis for a talking Trans Am '82?
Half-Life
Around the New Mexico area you stumble
upon a lone man. He is wearing an orange
haz-mat suit and seems to continue
mumbling about the G-man. if you kill him
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he possesses: A crowbar, MP5, Colt 45,
Glock 17, combat shotgun, Rocket launcher,
plastic explosives, a gauss rifle, and a
special weapon: the ion streamer! I was
thinking perhaps Gordon could be already
dead for quite a long time in the desert, and
all you would see upon selecting him would
be ' a dead man looking like his suffering
has ended' kind of thing.
while they rush towards each other and begin
to fight (bare handed). If party does nothing
or tries to persuade both sides to stop or kills
both sides then nothing happens. But if party
decides to help a particular side a karmic
perk "Democrat" or "Republican" should be
assigned to each party member.
China
Suddenly in the middle of the desert party
encounters a very deep hole (a stone thrown
there will not make noise at all). After a
while a loud noise can be heard like some
kind of machine was coming and ground
becomes to shake, t hen a drilling machine
(much like those used in mines) comes out
of it followed by many special tanks and
APCs (they are special because they have
double caterpillars to allow them to move
staigt upward and ae heavily thermaly
shielded). They stop and many Chinese
soldiers swarm out of those vehicles. If party
tries to resist they will probably be
extrminated (Chinese soldier are all armed
with MEC Gauss Miniguns) if not they will
be arrested and brought for interrogation.
During interrogation it will become clear
that this is a "Special Underground Attack
Unit of Chinese People Democratic
Republic" that was ordered to drill a hole
thru the earth and attack the States...
Apparently it has taken them more time than
anybody could have thought. After PCs
convince them taht the war is over they will
head back for China... If somebody jumps
into the hole then he/she will not survive this
as Chinese tunnel comes quite close to
planet core and even a power armour will
not help much.
Vampire
During nightime pary encounters a lone man
sitting in the middle of the desert. He is
crying. He wears gothic style black&red
clothes (with robe). He seems not to notice
the party at all unless somebody speak to
X-Com
Anywhere on map: You stumble upon a
hidden hangar, and walk in. Inside the base
is a plethora of Power Armor, Laser and
Plasma weaponry. These weapons and
Power Armor seem to be of a different type
from the standard U.S. issue. . In one storage
room you find a strange weapon...the blaster
launcher.
Remember in X-Com UFO Defense, the
ability to set up a base anywhere in the
world? And how when Aliens attacked your
base you actually got to fight in it? Basically
the base layout would resemble that map,
but of course more advanced. You could
spot old wreckage of Avengers and
Firestorms, and maybe even find some
remains in the alien storage center. About
the blaster launcher: it would be the only one
in the game with 5 rounds to work with.
Why? Well, the base will already be filled
with laser and plasma weaponry. And the
Blaster Launcher in X-Com was a weapon
that was basically a waypoint explosive
round that could hit ANYTHING!
Jan Domanik:
Election
When crossing a ruined city paty suddenly
stumbles on strange meeting.... Two groups
one with posters Gore-Liberman and the
second (yes you guessed) Bush-Cheeney (or
however should it be written) are shouting at
each other: "I wasn't confused!", "Bush for
president!", "Gore is a loser" etc. After a
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