/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <codmod>
#include <hamsandwich>
#include <ColorChat>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Nozownik";
new const opis[] = "Natychmiastowe zabicie z noza(PPM)";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = 50;
new const kondycja = 76;
new const inteligencja = 10;
new const wytrzymalosc = 3;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon","CurWeapon","be", "1=1");
}
public cod_class_enabled(id)
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
ColorChat(id, RED, "[Nozownik] Nie masz uprawnien, aby korzystac z tej klasy. ");
return COD_STOP;
ColorChat(id, RED, "[Nozownik] Klasa premium ustawiona.")
ma_klase[id] = true;
return COD_CONTINUE;
public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
public CurWeapon(id)
if(!ma_klase[id])
return PLUGIN_CONTINUE;
if(get_user_weapon(id) != CSW_KNIFE)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 5);
else
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
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