Infinite Horizons 02 (june 2011).pdf

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IH Issue #2
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Infinite Horizons Vol 1, Issue #2, June 2011
An Avalon Games Product, All rights reserved, Version 1.0, 2011
All comments, suggestions and
contacts can be made at…
Avalon Games,
avalon@comstar-games.com
Or visit
Avalon Games at…
www.avalon-games.com
Some game design, artwork and layout by Robert Hemminger
Some art by Image Portfolio © Louis Porter, Jr. Design, Robert Hemminger and Sade
Cover Art by Joe Calkins
Contents
Top Ten
Page 2
Gaming
Infinite Futures, Heritage New Adaptoid
Infinite Futures, New Prestige Classes
Infinite Futures, New Feats
Infinite Futures, New Gear
Infinite Futures, Department 13
Infinite Futures, Pandemic
Virus Fight
LocoBlade
Page 3
Page 5
Page 9
Page 10
Page 14
Page 16
Page 17
Page 30
Fiction
A New Beginning
Alien Flop
Stoli and Solitude
Coming Home
Skippy
Page 31
Page 35
Page 38
Page 49
Page 41
Comics
Sorceress
Horror of Colony 6
Artist Spotlight, Gordon Napier
Wired
Worst Case
Dept 13
Page 48
Page 53
Page 58
Page 62
Page 66
Page 72
Non-Fiction
The Naming of Names
The Real Tatooine Planet
Page 77
Page 80
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I was looking over some old games I had laying 
around and got to thinking about which games are the 
best of the best in the Sci‐Fi ield.  Hmm, working up 
this kind of list can be fun; you can relive great battles 
waged long ago in the gaming arena, revisit past glory 
and fun.
 
Well, here is my top ten list.  This, of course, is my list 
and will be different than yours. So send in your list 
and we will post it for everyone to see.
 
Ogre
One of the irst games I even bought, this little gem 
came in a limsy card board box, had cheap counters 
and a limp map.  The game, however, was a blast. 
 Huge cyber tanks blowing up stuff, what more could 
a kid ask for?  Steve Jackson is coming out with a new 
version soon, so it's time to get more love out of this 
great game.
 
Starship Trooper
This was an old Avalon Hill game based on Heinlein’s 
book of the same name.  It was a hex and counter 
game like all of AH’s stuff and had some interesting 
hidden movement rules and set up.  I still have my 
copy, all beaten up, with extra goodies including       
information about the universe Heinlein created.
 
40K
Ok, if you have been in a gaming shop in the last 20 
years you cannot help but know about 40K. You may 
even have played it a few time or you may have           
accumulated tons of armies and igures.  The tabletop 
gaming giant GW has been pushing this product for 
decades and it still rules the tabletop market.  I like 
the setting, which is very dark and cool, plus the game 
is well designed and the models are truly wild.
 
Gamma World
If you started playing games in the 80’s then you 
know all about Gamma World and its wild mutant 
animals and creatures.  TSR put out several versions 
of this game, not all of which were great. Wizards of 
the Coast has a new version out for the 4th ed D&D 
system, so the radiation based fun still lives on.
Rivets
Another little gem from Metagaming in the 80’s.  Rivets 
allowed you to play a robot factory that was at war 
with other robot factories.  The game was fast, simple 
and fun.  I still have a beaten up copy and even based 
one of my own games on the idea.
 
Chitin
Like Rivets, Chitin was one of  Metagaming’s                   
Microgames.  This time around you play a hive of alien 
bugs that battles other hives for resources.  It was a 
cool little game.  Wish I could ind my old copy.
 
BattleTech
Yep, big robot mecha’s blasting it out.  BattleTech was 
an industry all onto itself: board games, card games, 
miniatures, and books.  You name it.  For a time            
BattleTech was the boss of Sci‐Fi games.  Time and 
tastes have left it in the heap of forgotten games, but it 
still has a dedicated fan base.
 
Shadow Run
The 90’s were a dark time and the RPG that illed that 
need was Shadow Run.  Net Runners and Street mages 
fought it out with magic, sci‐i and cyberware.  It was a 
cool setting, a great game and in the 90’s me and my 
crew played it to death.  In recent years it has had a    
rebirth, and is regaining some popularity.
Rob
Avalon Games
Traveller
There were only a handful of RPG’s in the 80’s, and 
Traveller was the only Sci‐Fi based system out there. 
Well, the only one worth playing.  Traveller allowed us 
RPG geeks to ly spaceships and battle alien monsters 
just like we did with D&D.  It’s still alive today and has 
an active player base.
Infinite Horizons 2
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New Adaptoid
By David Caffee
This issue we continue with the possible Adaptoids you can play in the Heritage setting.
Aquatic Diver
Diving adaptoids are designed to operate as well in the water as they
do on land. The first members of this bloodline were created on the
planet Jaomi, whose surface is dominated by large lakes, shallow
oceans, land-locked seas and enormous wetlands. Jaomi is home to
both adaptoids and unaltered humans. Since the coming of the
world bridge, Jaomi has seen much of its population disperse
across the stars and now diving adaptoids live along side other
humans on a number of water bearing worlds.
Personality: Diving adaptoids tend to upbeat and energetic. They
take adversity with a smile and are hard to get down. Divers are fun
loving vagabonds who see little need to put down roots. Their culture
emphasizes sports, art and music. Diving adaptoids live to celebrate
and they have a holiday for almost any occasion.
Physical Description : Divers do not appear much different from
ordinary humans. They have small ears and noses and large eyes.
Their fingers and toes are webbed to aid in swimming. Diving
adaptoids have pale skin with a slight blue tinge to it. The
biggest physical difference between divers and unaltered
humans is the divers’ enhanced lung capacity, which allows
them to hold their breath for long periods of time.
These adaptoids favor loose, comfortable clothing that is
often brightly colored and decorated with beads, seashells
and other simple ornaments. They disdain displays of
wealth and find expensive clothing and jewelry to be
gaudy.
Infinite Horizons 3
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Language: Most divers speak some form of Jaomi but most are fluent in other languages as well. Jaomi is a group of
character-based languages famous for their musical intonations. Many famous songs and poems have been produced in
Jaomi.
Society: These adaptoids make their homes in coastal cities on a number of planets. They prefer to settle on islands and
peninsulas in tropical climates. Divers have a carefree lifestyle and tend to show disdain for the rules and taboos of
others. While they usually follow the laws of their adopted homes, divers will also form their own communities where
strict rules are unwelcome.
Religion: Diving adaptoids are not unified as a culture and tend to adopt the customs of those they live around. For this
reason they do not have a common set of religious beliefs. Some divers have taken to worshiping the sea gods of
deep-water adaptoids.
Adventurers: Diving adaptoids are genetically predispositioned to be curious and crave excitement. They are natural
adventurers that can be found across human space acting as explorers, scientists and fortune hunters.
AQUATIC TRAITS (DIVER)
* A diver's base speed is 30 feet on land and while swimming.
* Natural telepathy: Diving adaptoids were engineered to have increased telepathic abilities. A character of this sub-type
can choose any first level telepathic power that she can use once per day. Using this ability does not count against the use
of telepathic powers granted by a character class.
* +2 bonus to reflex saves. Divers are naturally athletic and quick.
* A diver receives a +4 bonus to all swim checks.
* A diving adaptoid can hold his breath for a number of minutes equal to ten times his Constitution modifier. An
adaptoid with a Constitution modifier that is 0 or less can hold his breath for five minutes. A diving adaptoid can remain
under water for twice as long if he does not exert himself physically. Divers must submerge themselves in water every 24
hours in order to keep their skin from drying out.
* Bonus Language: Divers gain one bonus language in addition to any they receive for having an intelligence bonus.
* Automatic Languages: Jaomi and Tradespeak. Bonus Languages: Any
Infinite Horizons 4
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