Battlestar Galactica RPG Core Rules.pdf

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Battlestar Galactica Role Playing Game
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CREDITS
W riters :
Jamie Chambers, James Davenport, Sean Everette,
Patrick Kapera, Nathan Rockwood, Floyd C. Wesel
e ditor /d evelopment :
M. Alexander Jurkat
G raphic d esiGn :
Digger Hayes, Sean Macdonald
a rt d irection :
Renae Chambers
c over d esiGn :
George Vasilakos
i llustration :
Ryan Wolfe
l ayout & t ypesettinG :
Digger Hayes
p roofreadinG :
Liz Wilhelm
s pecial t hanks :
Cam Banks, Cindy Chang, David Eick,
Richard Hatch, Daniel McPeek, Ronald D. Moore, Lester Smith
d edication :
his work is dedicated to the memory of Lt. Col. Kennel Mauclair
(call sign “Cowboy”), Daniel Matheson, and in honor of the men
and women serving in the United States armed forces.
Battlestar Galactica © USA Cable Entertainment LLC.
Licensed by Universal Studios Licensing LLLP. All Rights Reserved.
Margaret Weis Productions and the MW Logo are trademarks owned by
Margaret Weis Productions, Ltd. All Rights Reserved.
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CONTENTS
INTRODUCTION ................................................................. 6
ROLE PLAYING GAME ..................................................................................6
A BRIEF HISTORY OF THE TWELVE COLONIES...............................................9
WHAT LIES AHEAD ................................................................................... 11
CHAPTER ONE: TWELVE TRIBES OF KOBOL ...................... 12
CRASH COURSE ....................................................................................... 14
LIFE HERE BEGAN OUT THERE ................................................................. 14
THE COLONIES......................................................................................... 20
GOVERNMENT .......................................................................................... 26
THE MILITARY........................................................................................... 27
CULTURE ................................................................................................. 29
RELIGION AND SCRIPTURE........................................................................ 30
THE CYLONS............................................................................................ 31
CHAPTER TWO: CHARACTERS.......................................... 42
CHARACTERS AND STORY......................................................................... 44
THE CREW OF BATTLESTAR GALACTICA..................................................... 45
STARTING LEVEL...................................................................................... 46
CONCEPT................................................................................................. 46
ATTRIBUTES............................................................................................. 48
TRAITS..................................................................................................... 49
SKILLS .................................................................................................... 49
DERIVED ATTRIBUTES............................................................................... 50
GEAR....................................................................................................... 51
PLOT POINTS........................................................................................... 51
CHARACTER ADVANCEMENT...................................................................... 51
EXAMPLE OF CHARACTER CREATION ......................................................... 53
CHAPTER THREE: TRAITS AND SKILLS.............................. 54
TRAITS..................................................................................................... 56
TRAIT DESCRIPTIONS .............................................................................. 57
SKILLS .................................................................................................... 67
CHAPTER FOUR: RULES .................................................. 76
PLAYING THE GAME ................................................................................ 78
PLOT POINTS........................................................................................... 83
COMBAT................................................................................................... 85
INJURY ................................................................................................... 94
COMBAT EXAMPLE.................................................................................... 96
RECOVERY .............................................................................................. 98
TABLE
OF
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CHAPTER FIVE: GEAR ...................................................100
ECONOMY OF THE TWELVE COLONIES ..................................................... 102
ECONOMY OF THE FLEET ........................................................................ 102
EQUIPPING THE TROOPS......................................................................... 102
AVAILABILITY.......................................................................................... 103
GENERAL GEAR...................................................................................... 103
CLOTHES ............................................................................................... 106
WEAPONS & ARMOR............................................................................... 108
COMPUTER TECHNOLOGY........................................................................ 113
SPECIALTY EQUIPMENT........................................................................... 114
SERVICES .............................................................................................. 118
UNIQUE EQUIPMENT & UPGRADING ........................................................ 118
CHAPTER SIX: VEHICLES...............................................120
SPACECRAFT.......................................................................................... 122
PLANETCRAFT ........................................................................................ 122
VEHICLE SYSTEMS ................................................................................. 123
SPECIICATIONS..................................................................................... 130
COLONIAL SPACECRAFT.......................................................................... 135
COLONIAL PLANETCRAFT ........................................................................ 146
CYLON SPACECRAFT .............................................................................. 149
VEHICLE COMBAT ................................................................................... 151
CHAPTER SEVEN: GAME MASTER..................................156
RUNNING THE SHOW.............................................................................. 158
THE MISSION ......................................................................................... 158
CAMPAIGN THEMES ............................................................................... 159
CAMPAIGN APPROACHES ........................................................................ 164
CAMPAIGN STYLES................................................................................. 167
DESIGNING ADVENTURES ....................................................................... 168
SCENES................................................................................................. 173
PLAYING THE PARTS............................................................................... 174
TECHNOLOGY ......................................................................................... 177
GAME MASTERING TIPS .......................................................................... 178
CYLONS................................................................................................. 187
CHAPTER EIGHT: OTHERS
FELLOW SURVIVORS ............................................................................... 194
OTHER SURVIVORS ................................................................................ 204
APPENDIX: RANK AND LINGO ........................................114
THE STRUCTURE OF THE COLONIAL MILITARY ......................................... 214
COLONIAL WIRELESS
ALPHABET ............................................................................................. 216
ACRONYMS, JARGON, AND LINGO ........................................................... 216
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FOREWORD
D URING the past 30 years, I
have had the pleasure of being
part of an incredible universe,
where the very best and worst of humanity
can be explored and played out in the most
heartfelt, profound, and awe-inspiroing ways
imaginable. Battlestar Galactica is that kind of
story.
Who would have believed that so many
decades later I would still be part of a series
and epic story that exploded upon the world
stage in 1978, and is still leaving an indelible
imprint in the minds, hearts, and imaginations
of fans three generations later. he new and
re-imagined version of Battlestar has not
only garnered a dedicated and passionate fan
base, but has achieved what few sci-i series
in history have attained—nearly unanimous
critical acclaim. Many industry and trade
publications, including Time magazine, have
called Battlestar Galactica the #1 best television
show on TV, period. hat’s a rarity for a sci-i
series, although most view Battlestar as more
of a character-driven drama with powerful
action sequences.
What makes this provocative and cutting-
edge series so rare is its ability to shed insight
into the volatile post-9/11 world of today.
Battlestar Galactica may take place somewhere
else in this vast universe of ours, but people
are people and humanity still struggles to
come to terms with its dark side. J. Michael
Straczynski was one of the irst sci-i writers
to explore the concept that few people are all
good or all bad, and that in truth most of us
lie somewhere between the two supposedly
opposite dynamics. Battlestar Galactica writer/
producer, Ron Moore, and company have
taken this concept to a whole new level,
exploring the ultimate battle between the dark
and the light, and the heroic struggle to come
to terms with our demons. Science iction has
never been just about technology or science,
it’s always been about people, and no one has
brought this message home in a more powerful
and visionary way than Ron Moore. Battlestar
has truly—in the words of Gene Roddenberry—
gone where few men and woman have gone
before: exploring the deepest and darkest
aspects of human nature and somehow inding
the light.
I love this story because it’s about all of
us. Most fans I know would give anything to
throw on a uniform and become part of a world
where we can test our mettle and survive the
unimaginable. Whether it be lying helter-
skelter through the universe in a Viper, or
using our cunning, bravery, and unique skill
set to overcome some monumental life and
death circumstance, this story puts all of us
BY RICHARD HATCH
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