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InsideandOut
icompleteguideto learning
andapplyingAmigaBASIC
Abacus!
A Data Becker Book
AmigaBASIC
Inside and Out
Hannes Rugheimer • Christian Spanik
A Data Becker book
Published by
Abacus
First Printing, January 1988
Printed in U.S.A.
Copyright © 1986, 1987, 1988
DataBecker, GmbH
MerowingerstraBe 30
4000Deusseldorf,WestGermany
Copyright © 1988
Abacus
5370 52ndStreet SE
GrandRapids, MI49508
This book is copyrighted. No part of this book may be reproduced, stored in a retrieval
system, ortransmittedin any formorby any means, electronic, mechanical, photocopying,
recording or otherwise without the prior written permission of Abacus Software or Data
Becker, GmbH.
Every effort has been made to ensure complete and accurate information concerning the
material presented in this book. However, Abacus Software can neither guarantee nor be
held legallyresponsible for any mistakes inprinting or faulty instructions contained in this
book. The authors always appreciatereceivingnoticeofanyerrors ormisprints.
Aegis Animator is a trademark of Aegis Development, Inc. Deluxe Music Construction
Set, DeluxeVideo and InstantMusic are trademarks orregistered trademarks ofElectronic
Arts. AmigaBASIC and MS-DOS are trademarks or registered trademarks of Microsoft
Corporation. Amiga 500, Amiga 1000, Amiga 2000 Amiga, Graphicraft, Musicraft,
Sidecar and Textcraft are trademarks or registered trademarks ofCommodore-Amiga Inc.
PC-BASIC is a registered trademark ofInternational Business Machines Corporation. Star
Wars is atrademarkofTwentieth Century-Fox, Inc.
ISBN 0-916439-87-9
Table of Contents
Introductions
1
About this book
3
Choose your introduction
6
Introduction 1
7
Introduction 2
...14
1 Making things move:
Object animation
17
1.1
The Amiga's tutor: the Extras diskette
20
1.2
Introducing...AmigaBASIC
22
1.3
Experimenting with AmigaBASIC
24
1.4
First program: only flying is better
28
1.5
Here and there: BASIC andLIST windows
31
1.6
BASIC commands, functions, and more
34
1.7
Entering textin yourvideo title program
40
1.8
Safety first: saving yourprograms
45
1.9
Aclean slate: erasing BASICprograms with NEW
47
Intermission 1 Clean upwith: programdrawers
49
1.10 Something's moving out there: bobs and sprites
52
1.11 A star is Born: the object editor
54
1.12 Role assignments: more aboutgraphicobjects
58
1.13 Loadingour STARbob: readinggraphicobjects
60
1.14 Tracking down your errors: the TRACE function
64
1.15 Moving on up to: the OBJECT commands
66
1.16 Colorcomes into thegame: colorcontrol
74
1.17 Thefruits ofourlabors: the displayprogram
81
2 All here in black and white:
Colors and resolution
89
2.1
Amiga teaser: A spectrum of color
92
2.2
Pixels, colors andmemory: Amigascreenresolutions
94
2.3
Motiongraphics: TheAmiga' screens
99
2.4
Creating yourown Amigawindows
103
2.5
Versatility: the first graphic commands
107
Intermission 2 Chaining your different programs together
113
2.6
Full circle: more graphic commands
116
iii
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